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Edited by G7kherc: 5/26/2014 9:43:50 AM
31

HALO 5:What features or improvements or what you want to see?

I can't be bothered to state all the features that should be removed in Halo 4 to make Halo 5's multiplayer more like classic oriented. Just make it an arena shooter. I really want to see: -A classic art style, not lol Halo 2. Halo 3 had the perfect blend of Halo 2's general design with the bright and solid and simple look of Halo CE. If we could make Halo 5 like that but with a less blinding Halo 4 lighting system, it could turn out pretty well. I want it to look more simple, not like a cluster (Halo 4). -If the arbiter returns I would like the missions to always switch from the chief to the arbiter because I loved being the arbiter in Halo 2, it added more depth and meaning to the story imo. When the arbiter was in Halo 3...he was just there, you didn't really notice him and the bad ai he had made it even worse. -The weapon models and sound effects need to be similar to past Halo games especially CEA because those ones were superb. The sound effects need to sound less like generic 80's movies and more like Halo whilst the weapon models should look like Halo 1 or 3 or CEA as they had the best weapon models (especially Halo 3) in my opinion (and art style, especially CEA and 3). CEA was really good, we should base it off that rather than Halo 4. -Halo 4 had excellent music but in Halo 5 we should have a blend of new and returning music.

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  • Just take all the good things that people loved, listen to the community (Which they do, but never get credit for it), and blend it all in one for gameplay and MP mechanics. Forge in Halo 4 was done poorly but I honestly never saw much of a problem with it. Fix it and make it more fluid and capable. Spartan Ops should return, you get one life, you must strategize to conquer. Firefight returns with a patched Reach version. All vehicles involved. Be awesome if they returned in full force, 32 v 32 or more. Make every vehicle unique, even counterparts. Not vulnerable to -blam!-ing small arms fire! Just imagine a game type where one team (spartans) is given a force of vehicles to take down a Scarab (Stronger version of the H3/Reach/ODST) controlled by the Covies. Basically that gametype from Reach, but much more "all out war" orientated. Plus Brutes. Full sized. Only this gametype and customs. Faster and stronger than everyone else but less armor; This is post war, in story some will have acquire very powerful armors but most are traditional idiots wearing Reach style armor (Loved fully armored Chieftains!) or none. Story and campaign should be the longest yet. Keep John how he was in H4, that is actually John. Spartans say little but they do talk and always for good reason. Every true fan knows this was the right John. Just make him completely cold in H5, his human side is gone. Focus on replayability and dynamics, with solid gameplay. This would all allow an arena shooter game with amazing gametypes new and old. Oh and no equipment and AAs, maybe for customs and one gametype or two and obviously Campaign.

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