7/10/2013 4:14:21 PM PermalinkHey come check out our pre-destiny clan!! Here's the link: http://vanguardians.enjin.com/home We welcome you with open arms! Please make sure to give a shout out to Corrosive Honor for getting you there! Chancellors names appear in red on the site so feel free to ask them any questions you may have!
Doing Ninja stuff. - 11/17/2015 5:37:36 AM
[b]GDC for Bungie has concluded. If you missed it, expand the video above to watch it via YouTube, or you can the link in the very next post to watch it whenever you want![/b] Thanks Cryptic for the video embedding! [quote][u][b]Q&A Section[/b][/u] - [i]Click spoiler for answer[/i]* [b]What is the Game Developer's Conference?[/b] [spoiler][url=http://www.gdconf.com/aboutgdc/]Description Link[/url] The Game Developers Conference (GDC) is the world's largest and longest-running professionals-only game industry event. GDC attracts over 22,500 attendees, and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and shape the future of the industry. The GDC is produced by the UBM Tech Game Network. This market defining conference features over 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. In addition, the GDC expo showcases all of the most relevant game development tools, platforms and services helping to drive the industry forward. The conference also features the fourteenth annual Independent Games Festival, the longest-running and largest festival relating to independent games worldwide, where original games compete for the attention of the publishing community, and the twelfth annual Game Developers Choice Awards, the premier accolades for peer-recognition in the digital games industry.[/spoiler] [b]So it's like E3 then right? [/b] [spoiler]No. GDC is for the developers to showcase project components and areas of their work via roundtable discussion, powerpoint slides and bad jokes. If you're hoping for flashing lights, game trailers and dancers to hype up the presentations, you're in the wrong place.[/spoiler] [b]Has Bungie said anything about their GDC presentation already? [/b] [spoiler]Absolutely. DeeJ has posted these statements in last couple mailsacks regarding their presentation at GDC entitled, "Brave New World: New Bungie IP". [url=http://www.bungie.net/7_The-Ides-of-Mail-Sack/en-us/News/News?aid=10337][u]Bungie Mailsack 3/15/13[/u][/url] [b]GPK Ethan asked[/b]: What do you guys plan on showing at GDC? [b]DeeJ[/b]: [i]The GDC is really more of an industry affair than a marketing venue. If that’s what you’re after, we’ve got some thoughts about what we might share from the proceedings. When last we checked in with Joe and Barry, their presentation was a whopping 157 slides long, and bursting with Bungie secret sauce.[/i] [url=http://www.bungie.net/7_A-Most-Quotable-Mail-Sack/en-us/News/News?aid=10366][u]Bungie Mailsack 3/22/13[/u][/url] [b]ODST VII asked[/b]: Will the community have any access to Bungie's GDC 2013 panel? [b]DeeJ[/b]: [i]For the less-informed, this shock trooper is talking about the Game Developers Conference. We’ve already announced Joe and Barry’s lecture, “Building a Brave New World.” You can grab the full session synopsis on the GDC website. If you want to be a fly on that wall, you’re in luck. Gamespot will be streaming GDC events on their website. You may want to pay special attention to the “Intended Audience,” however. The talk is not being built as a marketing asset, but rather an examination of world building pillars and challenges we’ve faced building a new universe from scratch. If you’re expecting a trailer, do yourself a favor and don’t tune in. If you love the sound of Joe Staten’s seductive voice, and can’t help but get lost in Barry’s chestnut eyes as he unfurls his beloved art pillars, stay tuned to Bungie.net and our social channels for more specific tune-in details next week[/i].[/spoiler] [b]How many presentations is Bungie showing?[/b] [spoiler]Two, the info is listed below. "Brave New World" is livestreamed via Gamespot, "Umbra 3 and Bungie" is hosted by Umbra and will not be live streamed. There will be live blogs and twitter. I will update as we find out more information.[/spoiler] [b]How do I watch Bungie's presentation!?[/b] [spoiler][url=http://www.twitch.tv/gamespot/b/383595176]Click right here to see Bungie's presentation![/url][/spoiler][/quote] Below is information about the presentations themselves from GDC's website. Check em out! [url=http://schedule2013.gdconf.com/session-id/823130][b][u]Brave New World: New Bungie IP[/u][/b][/url] [quote][b]Christopher Barrett[/b] | Art Director, Bungie [b]Joe Staten[/b] | Writer, Design Director, Bungie [b]Location[/b]: Room 134, North Hall [b]Date[/b]: March 28 [b]Time[/b]: 4:00PM - 5:00PM (Pacific Time) [b]Format[/b]: Lecture [b]Vault Recording[/b]: Video [b]Tracks[/b]: Visual Arts, Design Click spoiler for description details: [spoiler][b]DESCRIPTION[/b]: [i]Two decades of success in the gaming industry is no small feat, but after ten years of Halo, Bungie found themselves faced with a tremendous challenge: to build a whole new world, filled with even more amazing mysteries, places, creatures, and opportunities for player investment. For the first time ever, Bungie creative directors will discuss their world building techniques, from concept to production. Attendees will walk away with key insights into Bungie's battle-tested design process. They'll get a glimpse of the brave new world that has been built, a place where the next ten years of great Bungie adventures will unfold.[/i] [b]TAKEAWAY[/b]: [i]In a presentation filled with concept art and design case studies, attendees will learn about Bungie's world building pillars, and see how these were put to use to create Bungie's next great universe of games.[/i] [b]INTENDED AUDIENCE[/b]:[i] While the talk is focused on art and design collaboration, takeaways will be useful for members of all game development disciplines who are eager to improve their team's world building process. There are no prerequisites[/i].[/spoiler][u]More information:[/u] [Polygon Article]: [url=http://www.polygon.com/2013/1/16/3883914/bungie-destiny-world-gdc-2013-talk]Bungie revealing world of Destiny franchise during GDC 2013 talk[/url][/quote] [url=http://schedule2013.gdconf.com/session-id/824173][b][u]Powering up Destiny's Level Creation and Rendering with Umbra 3 (Presented by Umbra Soft)[/u][/b][/url] [quote][b]Hao Chen[/b] | Senior Graphics Architect, Bungie [b]Otso Makinen[/b] | Chief Technology Officer, Umbra Software [b]Location[/b]: Room 3016, West Hall [b]Date[/b]: March 28 [b]Time[/b]: 2:30PM - 3:30PM (Pacific Time) [b]Format[/b]: Sponsored [b]Vault Recording[/b]: Video [b]Track[/b]: Programming Click spoiler for description details: [spoiler][b]DESCRIPTION[/b]:[i] In this session, Umbra's CTO will demonstrate Umbra's latest technology - a novel, automated visibility solution. Bungie's Lead Graphics Architect Hao Chen discusses how Umbra's solution enabled a new level of artistic freedom and rapid content iteration times. Umbra's solution eliminates the need for manual markups typically associated with polygon soups. It allows loose construction of game worlds instead of highly restrictive and technical process of constructing well formed, water-tight geometry. The automatically created spatial database can be used for reasoning about space, not only to perform occlusion culling but also to solve other problems such as 3D path finding, audio propagation and even lighting. This approach is vital in the creation of Bungie's next universe and its unparalleled gaming experience, which is why Umbra 3 is a key component in Destiny. Takeaway: Umbra has developed a new approach for solving visibility and performing occlusion culling. In this talk Umbra and Bungie discuss the requirements for the visibility system and content creation in Destiny, and how the key problems were solved.[/i] [b][u]Speakers[/u][/b] [b]Hao Chen[/b] | Senior Graphics Architect, Bungie [i]Hao Chen is the graphics architect and one of the engineering leads for Bungie Studio, where he currently leads the research and development of Bungie's next generation graphics engine. He was the graphics engineering lead of Halo 3. Prior to that, Hao has worked on numerous game titles for Microsoft and Bungie on the Xbox and PC platforms, including Outwars, Amped , Amped 2 and Halo 2.[/i] [b][u]Otso Makinen[/u][/b] | Chief Technology Officer, Umbra Software [i]Otso Makinen is the founder of Umbra Software and its Chief Technology Officer. Otso has been programming since the days of the Commodre 64 and has a professional career in computer graphics technology of almost 15 years. Before founding Umbra he worked at the now legendary Hybrid Graphics. At Umbra he has done pretty much everything but most importantly building a world-class team, designing the core technology, as well as actively communicating with the users[/i].[/spoiler][u]More information:[/u] [Article]: [url=http://tinyurl.com/d33zbpe]GDC’13:Umbra 3 Powering Up Destiny’s World Creation and Rendering[/url] [YouTube Demonstration]: [url=http://tinyurl.com/cmntsbq]Umbra 3 - "Power up your level creation and rendering" - General overview and features[/url] [/quote]