JavaScript is required to use Bungie.net

#Gaming

3/24/2013 8:32:38 PM
36

CoD "Has almost ruined shooter players."

[url=http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/] John Gibson, the President of Tripwire Active (creators of Red Orchestra 2) discuss how Call of Duty has almost ruined an entire generation of multiplayer shooter players. [/url] [quote] Gibson: It’s the gameplay mechanics that they become used to. The way that players instantly accelerate when they move, they don’t build up speed. “The weapons really don’t have a lot of power” [in RO2]. They’re all very weak. The way they handle… They’re like: “I hate Red Orchestra, I can’t play it.” Well, why? “Because the guy doesn’t move like he does in Call of Duty. Call of Duty has great movement.” Why is it great? “Because it just is, I just like the way it works.” So you don’t like the momentum system in Red Orchestra? “Yeah, it sucks, it’s clunky, it’s terrible.” Well, why? “It’s just because I’m used to this.” "I make it sound like there was a combative conversation, probably because I get a little emotional when I think about it. But it was really a calm discussion of, “What don’t you like?” and “It doesn’t feel like Call of Duty.” Almost every element boiled down to “it doesn’t feel like Call of Duty.”" " And really, watching some of these guys play… one of the things that Call of Duty does, and it’s smart business, to a degree, is they compress the skill gap. And the way you compress the skill gap as a designer is you add a whole bunch of randomness." "These guys, when I actually watch them play, they’re actually very poor FPS players. And I don’t think it’s because they’re incapable of getting good, I think it’s because they never had to get good. They get enough kills in Call of Duty to feel like they’re awesome, but they never really had to develop their FPS skills beyond that." "And it’s a shame because when you do that, when you create a shooter like that, you’re very limited on the amount of depth that you can give the game. It’s all gotta be very surface level, like I’m sitting there eating cotton candy and I never get any meat and potatoes. And it’s frustrating for me as a designer to see players come in and they’re literally like “In Call of Duty it takes 0.15 seconds to go into ironsights. In RO2 it takes 0.17 seconds to go into ironsights. I hate this.”" "It’s this weird dichotomy between, you know, single-player is getting much more depth, and players are just eating it up. They’re loving that. They’re buying these FPS-RPG single-player games like crazy. But multiplayer, “Ooh, don’t take my training wheels off.” I hate that. So we’re trying … we’re giving a little bit of training wheels, but we’re going to take them off occasionally in the shooters that we’re making, and hopefully we’ll get some of those people to branch out. I think for me though, I wouldn’t say I’ve completely given up on all of those players, but I’m not gonna try to make a game that tries to be Call of Duty at the expense of having fun gameplay that actually has depth." [/quote] What do you guys think about this? I myself agree with what Gibson is saying; Call of Duty has really made it difficult for developers to make successful multiplayer shooters without resorting to inserting elements from Call of Duty 4 and its sequels. They feel that if they don't do something similar to this game series that constantly breaks sales records, they'll lag behind and will not have as many players because said players are so used to the way that CoD rewards them constantly even if they suck. Far Cry 3 could have had some awesome multiplayer if they decided to get more creative. But instead, they decided to go the CoD route, even straight-up copying killstreaks. Halo 4 has XP for kills, flag captures, assassinations, etc. pop up in the middle of the screen to remind you that you're progressing towards the next level with new unlocks. Even if you are losing the match spectacularly, you'll still get a "game complete" bonus as a consolation prize for sucking so hard. And while the game still plays very much like Halo when you get into it, with the actual depth expected from a Halo game, it's highly disconcerting that 343i thinks that they have to include these elements to compete with Call of Duty, and am worried about what will happen with Halo 5.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I saw this on Reddit a couple of weeks back.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I would argue that the main player base of CoD wouldn't be playing similar shooters if CoD didn't exist.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Video games are meant to be fun. CoD is a fun game, therefore people play it. In Halo and other "competitive" (lol) video game series, people seem to have lost that idea and gotten huge boners over which game needs more "skill". Newsflash, having "skill" in a video game is an embarrassing thing to admit to people in real life.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    • I love Tripwire (and have since I played the first Red Orchestra), but I think this is total crap.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Nah, nah.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Halo has been nothing but a joke since Halo Reach. I switched to Cod because it was easy to jump into with a learning curve that took about a year to learn. It has a competetive playlist. It is less random than Halo 4 and weapon balancing is brought to treyarchs attention and fixed right away. Its called Developer support.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I wouldn't say COD has hurt anything its more the people that are so stuck on one type of game play style. And that's the real problem. I myself like to play a lot of different types of shooters. i like it when they don't do the COD style it feels like im playing my old games but with better graphics lol. But that could just be me.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • We have been saying things like this for years.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • I hope Bungie sees things like this as they design Destiny's multiplayer.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Edited by A 3 Legged Goat: 3/25/2013 5:33:17 AM
          Agree 100%. Ever since my brother started playing CoD, he hasn't even acknowledged the existence of other games. I'd ask "Yo I'm gonna beat up Wario on Brawl. Wanna join?" he's goes "lolnope". Another day I'd ask "So wanna play Spops/Firefight later?" He goes "gay". Then later I might ask "This game's got some intense co-op, wanna try?" "Maybe later" (goes to sit on CoD for 6 hours). I bought him a copy of Halo 4 so we could play, but the only reason I got him to try it a few times was because it had a CoD control scheme. Before CoD was big, we'd duke it out on Smash, camp out in Firefight, blast through Lego games, Castle Crashers or other co-op platformers, and troll each other in MMOs and stuff. Games were a common ground we had, but now all the co-op ones we'd used to play before collect dust in favor of "Modern Warfare". Not like I can join him in CoD either because he's always in a clan. It's disheartening to say the least, and many of my Xbox LIVE friends are like that too. It's one of the main reasons I'm moving to handheld gaming. I even offered to buy him a 3DS but he was less than uninterested.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          9 Replies
          • I think most gamers (including CoD fans) agree with this Developers are trying to innovate in the multiplayer FPS-shooter realm, and they get crucified for creating something outside the CoD formula

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • I think that people like CoD so much because it's so freaking easy. That's one of the reasons I stopped playing it actually. I prefer games that provide a constant challenge and things that make me have to think of the best way to beat it without getting killed. But most people don't want that anymore and I have no idea why. Video games are made to be fun, so maybe people just don't like not being able to win or do as well as they do when everything is given to them at the start in games like CoD.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Want an anecdote from the monotony of Black Ops 2? Play some MW2. Mind the noob tubers.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • We said the same thing when Halo 2 came out. Halo CE by no means had a realistic movement system, but it was a much more difficult game than H2 and took a lot more skill to play at a high level.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              5 Replies
              • i agree

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Edited by ZealotSG: 3/27/2013 1:25:46 AM
                I don't care about CoD but for some reason, it pains me to see half of my friend's list playing CoD... About the "instant" movement acceleration, there are some moments where I'd have liked that in Halo *cough*Halo 3*cough* but other times, I feel like it might throw things out of balance. It might also ruin a lot of trick jumping opportunities *cough*like Sprint + Jetpack did*cough*

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • But yet it's the only fps that's really doing well right now. I mean Crysis 3 just came out and at peak hours expect a couple thousand online. Shame cuz I love dat game. It's a catch 22, if you don't make your game appeal to a wider demographic then it won't sell and eventually the series will die.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • " Long ago, the FPS lived together in harmony ...but then everything changed when CoD attacked." No? Anybody? I give up.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                4 Replies
                • You play different games for different things. I play CoD to spawn, sprint, shoot, die. I played Halo for it's map control and single starting weapons. [That has of course changed since Halo 4 because it's exactly the same as CoD]. And I play EVE to sink hours into perfecting a ship loadout, optimising it for a task and using it for that purpose. What the game is isn't important, it's what someone wants to play that's important.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                • Edited by o0MrCheesy0o: 3/25/2013 1:36:56 PM
                  John Gibson says the modern first-person shooter has depth in its campaign, which players love, but not in its multiplayer; players don't love depth there. His statement is entirely false, because it's not depth that's being added to the campaign, but options, and if numerous options equates to depth than Call of Duty's multiplayer is indeed a deep game. He, of course, rejects that idea. The trend in the gaming world is being able to play how you want to play, and it is this philosophy that players are "eating" up, not any pretense of depth. The average player wants to feel empowered! He wants to tell the game how [i]he[/i] wants to play, not the other way around. It's because of this fact that developers looking to make skill-based games have great difficulty; skill is being able to find and play out the correct move in a sea of incorrect moves, even if you don't like that move! The average player does not want to, through trial and error, find the elusive correct move. Further more, what if his idea of fun is playing out all the incorrect moves? Call of Duty's multiplayer is so popular because the ratio of correct to incorrect moves is so large (20:2 [20 possibly correct moves, 2 possibly incorrect]) that a player can do almost anything and still come out as the winner: he can play how he wants to play and still win. A skill-based game on the other hand demands that players play [i]the[/i] correct move by making the ratio of correct to incorrect moves abysmally small (2:20 [2 possibly correct moves, 20 possibly incorrect]). I repeat, average players love freedom; they love to play how they want to play. They do not love strict games, which are exactly what competitive games are. John Gibson is struggling with this reality. It doesn't help that multiplayer games are perceived as mindless activities one does for enjoyment, and not an activity that parallels something like sport - players don't want to practice for days on end just to get decent, they just want mindless fun. When, if, esports rise in popularity the demand for "skilled" gaming will too. Till then it'll remain a small percentage of the overall FPS market.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  4 Replies
                  • Call of booty

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I think with next-gen something new will happen that will drive the craze away from CoD. Personally, I think something closer to Battlefield may be the next "thing" to play since newer consoles will allow for higher player count to become the standard. CoD's small maps and player counts will seem truly obsolete. CoD is still a fun game to play, I think it's lasting impact on the game scene will be how player progression will need to be standard for multiplayer games to keep population. Some complain about the "GAIN 50XP. MURDERIFLE UNLOCKED" but that kind of game will be far more fun to keep playing than one without that has less variety.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • lolCoD

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Agreed. It's the equivalent of Google in contrast to Bing.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • I'm not concerned. When the gamers have had enough they will stop buying. Its as simple as that.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Well just look at what happened to Halo. It had a great working formula back in Halo 3, then they had to try and compete with the CoD market by becoming that niche. And now its soured the gameplay to the point where many players just say 'this isnt Halo anymore'

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    You are not allowed to view this content.
                    ;
                    preload icon
                    preload icon
                    preload icon