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Destiny

Discuss all things Destiny.
Edited by Ozzy Onya A2Z: 2/19/2013 12:14:29 AM
368

Bungie's new game (Destiny)

[b]UPDATED 2012/02/17:[/b]Official Destiny preorder website, link above. [url=http://au.ign.com/articles/2013/02/18/bungies-destiny-not-coming-in-2013]Destiny not out until 2014[/url] [b]TL;DR: From the Official Reveal:[/b] [url=http://www.destinythegame.com]Destiny Website (Official)[/url] [url=http://www.youtube.com/watch?v=EwOUi4JDC4o]Destiny ViDoc[/url] [url=http://www.youtube.com/watch?v=nbK1aWt1eHg]IGN LIve Stream recording of Bungie reveal[/url] [b]The premise ([url=http://www.destructoid.com/the-first-real-details-on-bungie-s-destiny-revealed-245007.phtml]snippet from Destructoid article, source link[/url])[/b] Destiny takes place in a distant future after a golden age for humanity where it has populated the solar system and beyond. Your story is after a horrible conflict where humanity was attacked by an unknown force and was near extinction. Some humans survived thanks to the Traveler, a big floating round entity that sacrificed itself and hangs above Earth where it made its last stand. People came together to rebuild a new city under the Traveler's protection, and soon humans once again ventured back into space to reclaim what was once theirs. Humans quickly discover a variety of alien creatures have taken up residence in their former territories, and the aliens are determined to be rid of humans. [url=http://alphalupi.bungie.net/images/results/eighth.mp3]Music sample from ARG[/url] Pillar #1: A World Players Want to Be In Pillar #2: A Bunch of Fun Things to Do Pillar #3: Rewards Players Care About Pillar #4: A New Experience Every Night Pillar #5: Shared With Other People Pillar #6: Enjoyable By All Skill Levels Pillar #7: Enjoyable by the Impatient and Distracted [url=http://www.neogaf.com/forum/showthread.php?p=47846181#post47846181]Summary from NeoGAF member "MrGreencastle"[/url] 1. Online-only 2. No subscription 3. No "main menu" 4. Matchmaking and game match ups done on the fly in-game, rather than through lobbies 5. Hub "public" zones that are all 3rd person. This is where you meet up with players, exchange loot, etc, etc. The one described in the news is on Earth, the Last City and mainly in a place called The Tower, but there are others on the other planets, too, apparently. One for Mars was suggested. 6. Raids/Dungeons 7. Game will seamlessly add players in and out of your co-op or solo adventure, think like Journey-style. 8. Takes place in a variety of locations: Earth, Venus, Mars, The Moon, rings of Saturn, Mercury, moons of Jupiter... more could be added 9. Each planet/location is treated as a "book" as far as story and structure is concerned. You can play and unlock new chapters within each planet's book. 10. You can get your own ship, and can customize it. Higher level = better ships. 11. Similarly, you can customize your character, appearance, skills probably, and weapons. Vehicles too. 12. Only human are said to be playable so far. 13. Three announced classes: Hunter (like a Rogue class I'd say), Titan (like Spartan I guess), and Warlock (magic user). Yes, there is magic. Space magic 14. No word on space combat or space travel, but if you get your own ship, I don't see why not. 15. Game will have no loading screens, no progress bars. Implying seamless travel from location to location. 16. Ties in with mobile apps and social networks, ie: set up parties and missions, get alerted of new chapters available, new locations, events, etc. Customize character... 17. Races are: Human, Vex (time travelling robots), Spiders Pirates, Cabal (rhino people), and some others 18. Faction Wars features, competitive hoppers, not very elaborated upon. 19. "Squads/Crews" look to be up to 6 people, but you can imagine that you could have pairings of multiple squads, or enemies. [b]Initial Reviews ([url=http://www.neogaf.com/forum/showthread.php?t=513873]from Tashi Reveal Thread @ NeoGAF[/url]):[/b] [URL=http://www.gametrailers.com/videos/48bn5c/destiny-first-take]Gametrailers First Take by Geoff Keighly(Video)[/URL] [URL=http://www.destructoid.com/the-first-real-details-on-bungie-s-destiny-revealed-245007.phtml]Destructoid Preview (Article)[/URL] [URL=http://www.giantbomb.com/videos/a-grown-man-in-his-underwear-tells-you-about-desti/2300-7055/]Giant Bomb - A Grown Man in his Underwear Tells You About Destiny by Jeff Gerstmann (Video)[/URL] [URL=http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams]IGN Preview (Article)[/URL] [URL=http://www.joystiq.com/2013/02/17/bungie-reveals-destiny-an-always-on-persistent-world-adventu/]Joystiq Preview (Article)[/URL] [URL=http://www.eurogamer.net/articles/2013-02-17-destiny-requires-an-internet-connection-to-work]EuroGamer Preview (Article)[/URL] [URL=http://kotaku.com/5984648/everything-i-know-about-bungies-next-first+person-shooter-destiny]Kotaku Preview (Article)[/URL] [URL=http://www.polygon.com/2013/2/17/3993058/destiny-bungie-first-look-preview]Polygon Preview (Article)[/URL] [URL=http://www.youtube.com/watch?v=i8zTEJwp6sg]Adam Sessler Preview (Video)[/URL] [URL=http://www.examiner.com/article/bungie-studio-reveals-new-title-destiny?cid=db_articles]Examiner Preview (Article)[/URL] [b][url=http://i.imgur.com/MKVcFVT.jpg]User Interface Screenshot (details):[/url][/b] 1. THE CITY (Home, Third Person Hub World) 2. CHAPTER 3 (Story Mode, Ongoing Auto Save) 3. BOUNTY (Collect Your Weekly Bonus) 4. STRIKE (Random Hopper) 5. RAID (Depth of Darkness) 6. FACTION WARS (Random Hopper) [b]EXTRAS ON SCREENSHOT[/b] 1. "Y" to Add Friends (button) 2. "My Squad" (like Halo roster) [b]EVERYTHING BELOW: My old speculation about Destiny from early 2012...[/b] [b][i]The Super Quick Version:[/i] Destiny will be a new hybrid genre with a single persistent universe that is cross platform, possibly cross generation and multi device enabled which mixes MMO, RPG, FPS & RTS elements.[/b] The quote from Bungie "Eventually it will become more the gamers than the developers and will take a life itself..." (can't remember the exact quote). I believe this snippet of information points towards a single persistent universe that all gamers participate within. [b][i]- TL;DR - The short version - Multi-platform (xbox & PS3, maybe PC), mutli-device (iPad, mobile phones), open world, combination First Person Shooter (FPS) & Role Playing Game (RPG) with possible Real Time Strategy (RTS) elements as well. There will also be a micro-transaction or subscription based economy for players to upgrade, sell or trade goods and of course website integration to keep you coming back. This will take place in a single universe where all player actions, games and data are in real time to all other players. I also speculate this game engine will either be for the next generation or already support the current consoles and run on the next generation in the same game release. After all what is bigger than Halo? Single universe, on planet (FPS/RPG), off planet (RTS/MMO), user generated content and cross platform interaction (subscription/micro transaction)...that's what. [/i][/b] Bungie already have open access to multi-platforms, they like to take on ridiculous challenges and they really try to be innovative with their execution of new game mechanics e.g. Halo 2 multiplayer, XBL chat, Halo CE FPS console etc. Imagine Bungie's next game with a universe where all players are in the same game data, much like Dust/Eve games. Forget having a separate campaign and multiplayer! A single universe allows for both to become combined and a dynamic story evolving from gamers playing online. The story is set and fleshed out from Bungie obviously giving art-style, game mechanics etc to the base game engine. Now add more than just random multiplayer or campaign games without story/canon meaning or feedback to the universe itself. The result is dynamic universe and game outcomes direct from players who choose to create or participate in the single universe. This is sort of an extension of Forge being rolled into the single universe of campaign/multiplayer. The longer the game plays out online the more the community shapes the overall universe. Now think of the website statistics or interaction...you would be able to view things at a global universe level. This could even open things up for different games, such as Halo Wars also participating back to the single universe of other games like Halo Reach. It's this sort of multiplatform, multi-game environment combined with player creating tools I think Bungie/Activision are aiming for. I also believe we'll see different game traits for platforms e.g. Mobiles devices for minified RTS/MMO plus trading systems or statistics or customisations etc. Desktops/laptops for RTS/FPS/MMO and consoles/PC's for the full blown experience. [url=http://www.bungie.net/Forums/posts.aspx?postID=71308651]And this: When did Destiny development start? Some interesting research...[/url] [url=http://www.youtube.com/watch?v=nnsLmohs7SI]Introducing Warsoup: Claims to be Halo meets Starcraft. It's interesting to see the genre lines blur...[/url] Concept art speculation: 1. Player customisation, wide variety of helmets & armour 2. Teams/Factions (red vs. blue in one pic and also a red cape guy with emblem or leader insignia) 3. FPS weapons, long range, handgun, assault style 4. Vehicles such as mammoth style, tank style, spaceship style 5. Shields on the space ship so technology is paramount suggesting Sci-Fi obviously 6. Play spaces scale and LOD mechanics 7. Player abilities e.g. blue bubble shield thing 8. Ships have emblems as well, most likely faction/team based. 9. Tank image has a Destiny logo on the shoulder...alien enemies??? 10. Possible squad or orders based game mechanics, the solider finger pointing suggests these actions. 11. Male and female characters. [Edited on 11.27.2012 5:29 PM PST][i][/i]

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  • Interesting :notbadface:

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  • [quote][b]Posted by:[/b] Oddley765 [quote][b]Posted by:[/b] MasterSin I really hope Bungie doesn't use a subscription base here, it would affect me seriously. Look what it's happening to WoW and StarWars.[/quote] The alternative is micro-transactions, which I find often leads to greedy developers and imbalanced gameplay for the masses. I'd rather a single game release, DLC or a subscription model over micro-transactions. Unless there is something new in the works for this? In game advertising for those that don't pay the subscriptions?[/quote] Well it's like you can achieve the same items but earning them with effort in the game, but all games are like that. [Edited on 08.29.2012 10:33 PM PDT]

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  • [quote][b]Posted by:[/b] MasterSin I really hope Bungie doesn't use a subscription base here, it would affect me seriously. Look what it's happening to WoW and StarWars.[/quote] The alternative is micro-transactions, which I find often leads to greedy developers and imbalanced gameplay for the masses. I'd rather a single game release, DLC or a subscription model over micro-transactions. Unless there is something new in the works for this? In game advertising for those that don't pay the subscriptions?

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  • I really hope Bungie doesn't use a subscription base here, it would affect me seriously. Look what it's happening to WoW and StarWars.

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  • [quote][b]Posted by:[/b] Spurius I enjoyed EVE Online. Then it came time to pay subscription.[/quote] If the game is good I have no issue with paid subscription. Seriously do you know how much blood, sweat, tears, sacrifice and resources goes into game development of this magnitude? [Edited on 08.29.2012 7:02 PM PDT]

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  • I enjoyed EVE Online. Then it came time to pay subscription.

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  • 0
    [quote][b]Posted by:[/b] Oddley765 I'm surprised Bungie.net is full of Halo chatter and little to do with speculation on their new game IP. What's with that?[/quote] because right now we are in the dark. once bungie lifts thier skirt on Destiny, then this place will be rockin with new topics on Destiny.

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  • [quote][b]Posted by:[/b] revisted2 I truly hope bungie will make a appearance on pc with it's new title. It would greatly benefit their games performance wise. I mean performance means more to look experience an navigate. It's a win situation. This would be great for them since pc gaming is coming back after being neglected for the past years. Sure the pc elitist was always their but we've been seeing a lot of people going to console over the last years. This was great for gaming in general cause a lot of the numbers that are on consoles nowadays were not gamers before that. It has opened a new world for a lot of people. This will make the transition to pc even easier. Plus a lot of the "real gamers" are switching or coming back to pc gaming. Make the step bungie. Starside should also be pc side in my opinion. [/quote] Maybe a game that is in sync with the universe but i think making pc players play against xbox players will not be a good idea. Hope ps3 players play against xbox players.

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  • [quote][b]Posted by:[/b] HolyAngelRaziel I heard that first game will be xbox exclusive. Is it true? I thought all games were to be released on all platforms. And I am not sure whether this game is to compete with Halo. Kinda different genre to compete imo. And people from Bungie came to 343I to pour their passion to new Halos. I am uncertain about current Bungie's capability. Only time will tell. [/quote] First game will not be exclusive but likely to be if ps3 copy cannot be made in time.

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  • [quote][b]Posted by:[/b] QuestVibes Yeah I can't justify buying any of the next generation of consoles, especially after building a new pc a month ago. Lesser tech, and I just don't see any great new IP's that would get me to purchase one. I really hope it comes to PC, because this is sounding like the kind of game I've been hoping for for a long time.[/quote] Personally I want a seriously spec'd out next gen console. I'd like to see loss-leading under cost selling on a subscription model with a cost up front too. It would be great for Bungie's next game and many other games too, why limit them to cheap consoles or performance? Why, so I don't have to purchase some out of date tech or use my work PC's as gaming rigs etc. I like the easy and living room aspects of my console but I want serious bang for my buck this time.

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  • [quote][b]Posted by:[/b] Budgetgravy Destiny will definitely be coming to the pc, but it's just a matter of time. Also, the new consoles will probably be able to handle the game just fine (although I can't say I'll be buying one).[/quote] Yeah I can't justify buying any of the next generation of consoles, especially after building a new pc a month ago. Lesser tech, and I just don't see any great new IP's that would get me to purchase one. I really hope it comes to PC, because this is sounding like the kind of game I've been hoping for for a long time.

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  • [quote][b]Posted by:[/b] Oddley765 [quote][b]Posted by:[/b] linkdude64 Dude what if when he said "It will belong more to the players than to us" (or whatever it was) he was talking about creating a GIANT Sci-fi console version of FARMVILLE![/quote] In this alternate reality Bungie signed with Zynga instead of Activision :)[/quote] And it would be the most epic game nonetheless.

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  • [quote][b]Posted by:[/b] linkdude64 Dude what if when he said "It will belong more to the players than to us" (or whatever it was) he was talking about creating a GIANT Sci-fi console version of FARMVILLE![/quote] In this alternate reality Bungie signed with Zynga instead of Activision :)

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  • [quote][b]Posted by:[/b] Rugged Musician Very nice speculation there. It certainly does have that Bungie ring to it.[/quote] Thanks, I like the Bungie ring to it...yeah I like that comment.

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  • Well, we don't know if it's gonna be like EVE but Bungie stated it was gonna be something new and different, something like a new genre, so that means it's not gonna be like EVE. But it will probably have some of it and some of other stuff too, who knows.

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  • [quote][b]Posted by:[/b] Oddley765 [quote][b]Posted by:[/b] Timmie Sooo, OP, you're basically saying Bungie is working on "Spore: Galactic Adventures" for Playstation and Xbox cross console?[/quote] Funnily enough that sounds like a foundation for the "world becoming our own more than the developers". In terms of character creation, progression, world building and global interaction I think those parts are accurate enough. Now throw in FPS, MMO & RTS elements and you have an mix unique enough to almost define a new genre.[/quote] Sooo, now we know they're making "Eve Online" along with "[url=http://www.dust514.org/home/item/dust-514-faq-getting-to-know-the-basics]Dust 514[/url]" On Dust 514, you're actually one of the grunts, taking orders from a ship outside the atmosphere you're in. The ship is controlled by someone playing EVE and they deploy you (Along with [up too] 23 players) You're basically playing an MMOFPSRPGRTS. Computer playing people on EVE deploy their squads (who consist of people playing DUST 514 on PS3) [EDIT] [url=http://www.dust514.org/videos]Here's a video[/url] demonstrating what you will be playing on the PS3. It honestly looks REALLY cool, I love the idea behind them making it so the people playing EVE decide where they want you, and send you in to kill everything. The people on the PC can actually send you supplies also. [Edited on 08.24.2012 7:36 AM PDT]

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  • Dude what if when he said "It will belong more to the players than to us" (or whatever it was) he was talking about creating a GIANT Sci-fi console version of FARMVILLE!

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  • Destiny will definitely be coming to the pc, but it's just a matter of time. Also, the new consoles will probably be able to handle the game just fine (although I can't say I'll be buying one).

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  • Very nice speculation there. It certainly does have that Bungie ring to it.

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  • I truly hope bungie will make a appearance on pc with it's new title. It would greatly benefit their games performance wise. I mean performance means more to look experience an navigate. It's a win situation. This would be great for them since pc gaming is coming back after being neglected for the past years. Sure the pc elitist was always their but we've been seeing a lot of people going to console over the last years. This was great for gaming in general cause a lot of the numbers that are on consoles nowadays were not gamers before that. It has opened a new world for a lot of people. This will make the transition to pc even easier. Plus a lot of the "real gamers" are switching or coming back to pc gaming. Make the step bungie. Starside should also be pc side in my opinion.

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  • Yeah well, Its something like that, or. As someone has said earlier as well. They had some kind of disclosed agreement that they would keep their next game quiet untill Halo 4 released. 50/50 either way

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  • [quote][b]Posted by:[/b] zelliam[/quote] It will be interesting to see the "new Bungie" methods in terms of marketing, gameplay and engine features.

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  • Afew posts up mentioned how Bungie have gone dark, not showing tid-bits of infomation like 343i is with Halo etc. What you're missing there is that, halo as a whole francise includes how the product is handled by marketing etc, when info is released, when vidoc's are shown. Its timed and coincides with a bigger- un-seen- production and marketing model. When halo was handed over 100% to Microsoft and totaly given to 343i, that model, the halo marketing model went with it. In fact, from memory, even when the franchise was under Bungie im 99% sure that microsoft was responsilbe for all that information being made public, not bungie. You can see this marketing model in use now with 343i and halo, the slow leaks on info about guns, game changes etc that are coming out on the weekly updates are all part of that marketing machine, hype building if you will. To bring it back to the relevence of this thread, however. This bungie/activision partnership with their next project has its own marketing model, its own "plan". Of which, i bet is made so that Bungie can focus on this next project without giving to much thought into that area, and to just focus on development.

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  • [quote][b]Posted by:[/b] Oddley765 [/quote] I suggest you do not derail the thread, feel free to argue with me through pm.

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  • [quote][b]Posted by:[/b] MasterSin I'm dying to see your sources and names of those ex-Bungie employees your talking about. For my knowledge are only 3, but I welcome to show me your info.[/quote] You are correct there are only approx. 3-5 Bungie employees. Frankie confirmed that in an interview not long ago. Although the staff list at 343i is seriously impress, like cherry picking the best of the best from the games, audio and movie making industries. Check out this staff list and where they came from or worked on previously - [url=http://www.giantbomb.com/343-industries/65-6753/]source link[/url]. Known Employees 343 Industries has been building its staff internally since 2007, and now eclipses over 200 team members. The studio has many production members from within Microsoft's internal teams, along with representation from a variety of developers. 343 hired many of Pandemic's developers when the company was liquidated. In addition to this, a few members from Bungie have migrated over to the studio during the transition. Production: Frank O' Connor: Franchise development director (ex. Bungie) Dan Ayoub: Executive Producer (ex. Ubi, EA, Propaganda) Kiki Wolfkill: Producer (ex. Turn10/MGS) Allison Stroll - Producer (ex. MS Publishing) Bonnie Ross - Studio General Manager (ex. MS Publishing) Chris Lee - Senior Producer (ex. MS Publishing) Humberto Castaneda - Waypoint Producer (ex. MS Publishing) Gavin Carter: Senior Producer (ex. Bethesda) Veronica Peshterianu: Associate Producer on Halo Waypoint (ex. Production Intern - EA Redwood Shores) Corrinne Robinson: Associate Producer (ex. Mcfarlane Toys) Alex Cutting: Producer (ex. Software Design Engineer - Microsoft Game Studios) Che Chou: Studio Producer (ex. Turn10) Kevin Grace: Managing editor Josh Kerwin: Public Relations David Ellis: Content producer (ex. 1up) Engineers: Joe Waters: Development manager (ex. FASA) Matt Brown: Senior AI Developer (ex. 2K Marin) Peter Kugler (ex. Microsoft SDET) Zhi Min Chen (ex. KAOS) Corrinne Yu: Principle engine programmer (ex. Director of technology Gearbox/ Ion Storm) Art and Animation: Kenneth Scott - Senior Art Director (ex. Art Director at id Software) Vic Deleon (ex. Bungie) Bryce Cochrane: Animator Director (ex. Animator EA Blackbox, Art Director Kuju Entertainment) Paul Pepera: Environment artist (ex. id) CJ Markham: Motion Capture Supervisor (ex. Lead Animator Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk) Donnie Taylor: Environment artist (ex-Bungie contract) Wei Wiharjo Chen: Environment artist (ex. Pandemic) Eric Will: Senior 2D Artist and Graphic Designer (ex. Artist id Software, User Interface Artist EA Chicago) Jonathan Wood: Senior effects artist (ex. EA Tiburon) Johnny van Zelm (ex. Sony Online Entertainment) Mike Murrill (ex. Naughty Dog) Daveed Kaplan: Senior character artist Will Christiansen (contract, ex-Bungie contract) Tim Diaz (ex. Sony Santa Monica) Chris Buckley (Graphic Designer) Neill Harrison (ex. Rare) Greg Cox: 3D environment artist Design: Josh Holmes: Studio creative director (ex. Propaganda general manager/EA) Scott Warner: Lead designer (ex. Pandemic/Black Isle) Jesse Snyder (ex. Treyarch creator of -blam!- Zombies) Jason Behr (ex. Retro Studios) Chris Haluke: Senior mission designer (ex. lead designer Guerilla Games) Brad Welch: Lead designer (ex. Lead designer Pandemic) Dan Callan: Mission designer (ex. Microsoft/Bungie tester) Paul Parsons: Senior Game Designer (ex. Game Designer Disney Interactive Studios, Backbone Entertainment) M.E. Chung: Multiplayer designer (ex. Designer 2K Marin, Associate Game Designer Crystal Dynamics, Community Director at The Cyberathlete Professional League) Kevin Franklin: Lead Multiplayer Designer (ex. Lead Game Designer Slant Six Gams, Dev Support EA, Technician at Argus Controls) Paul Ehreth: Mission Designer (ex. Product Designer Good Science, Technical Artist Microsoft Research, Game Designer at SOE) Jonathan Schwartz: UI Design Chris King (ex. Volition) Kynan Pearson (ex. Retro Studios) Chad Armstrong: Designer (ex. Bungie) Scott Parrish: Lead Creature Technical Director (ex. Industrial Light + Magic) Jeremy Patenaude: Content Creator (ex. AscendantJustice.com) Jacob Benton: Mission Designer (ex. AscendantJustice.com) Ray Almaden: Lead Level Designer (ex. Senior Designer EA, Guerilla Games, SCEE) Audio: Cinematic Director: Brien Goodrich (ex. FASA/Turn10) Composer: Neil Davidge (Massive Attack) Audio Director: Sotaro Tojima (ex. Kojima Productions)

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  • Honestly. This idea is amazing and it could be revolutionary to the Xbox as Halo 2 was.

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