Chill set to None
It would seem that a few of this community's finest have rustled jimmies over my post. I am sorry if I have offended you in some manner, twas not my intention. I am simply here to entertain. Stop taking yourself and this game seriously for a moment and you might witness a smirk come cross your face.
English
#Destiny
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Edited by Anomolous147: 2/10/2016 10:37:14 PMFor some background, I'm one of those 'lost souls' who left with relative haste after a few months of TTK. For me at least, I hit a sudden combo of "AHA!"/brick wall and realized my ROI (enjoyment vs time spent) and dwindled drastically. PVE had long since become an old and stale grind while PVP was sort of an Ash Ketchum "I wanna be, the very best..." which switched crucible from a fun, competitive environment to a rage-fueled "No F'n way he got that shot off!" experience. I dived into fallout, witcher, dragon age, and I'm having a blast (though I do miss some of my squad buddies). Now and then I silently browse the forums to see if there's anything new worth trying out. Now here's what I have to say. The lack of content available to us is unacceptable given that this game is meant to have an MMO feel. However, the level of content demanded by the community would require a dev team vastly larger (and pricier) than that available to Bungie. Rock and a hard place, no? I've only ever tried out one other (if you want to count destiny as an MMO...) MMO, and that's Eve. Eve did a lot wrong, but got one thing spectacularly right - devs don't create the story (the bulk of it, at least); the players do. Being able to run or be part of a corporation which controls its own chunk of space allows the players to engage in real politics, trade, turf battles, etc. The upshot to the player base is that the story never ends. You're never (not entirely true - NPC quests get old) running through the same slog over and over. On the dev side, it's obvious - they don't NEED to craft more content to keep the story alive! Sit back, watch, maintain, and occasionally create when a good new idea comes to mind. I think destiny could similarly benefit from this model. How about large expanses that large groups of players could claim? Maybe there wouldn't be player competition over the land (we're all on the same side. but maybe they would?), but you could defend from the ever-present enemy threat. If enough players abandon this land and their duties, the place falls into disarray and the populations you've protected suffers. Take this last paragraph as a branch-thought, not the entirety of the idea. TLDR - lay down an environment in which players can craft their own story (beyond "this is how I got MY Gjallarhorn..."). this could relieve a fair amount of the content drought without putting excess long-term strain on the devs. Plus, I'm under the impression that this is sort of what players thought they'd be getting