You got some 'splainin to do, Deej/Coz.
In TTK 3 items newly have light levels assigned to them: artifacts, ghosts, and class items.
So a total of [u]10[/u] pieces of equipment determine our light level. Only [u]eight[/u] of them are in the loot tables for challenge mode:
[b]Artifacts[/b], Heavy, Special weapons - Warpriest
[b]Artifacts[/b], Boots, Chest, Arms - Golgoroth
[b]Artifacts[/b], Primary weapons and ([i]allegedly[/i]) helmets - Oryx
Just in case any 6 year olds are reading this and don't see the pattern, it's in [b]bold[/b].
I can't see any logic to this whatsoever. They aren't even cosmetic like class items so other than getting some combination of attribute rolls there's no point to giving us dozens of 320 and 310 artifacts. [i]May as well just give me the legendary marks and cut out the middle man.[/i]
What is the point of burying us in artifacts from every round of challenge mode and completely excluding the remaining two pieces of gear? I guess this could be some terrible mistake and class items and ghosts were accidentally replaced by artifacts in the loot table.
But I doubt it. Someone consciously made this decision. I'd be very interested to hear what their reasoning was. If they don't want to give us all 10 items, fine. I mean, it's lame, but at least you could say, well, [i]something[/i] needs to be very rare and make it difficult to get to 320 total light. It's a justification that we may not like but at least there's some logic to it. But then why artifacts from everywhere? Just put them into one of the three and be done with it.
[b]TL:DR:[/b] It makes no sense that we have 3 challenges and 3 "extra" pieces of gear (ghosts, class items, artifacts) but only one of them drops from challenges, and inexplicably it's also a [u]guaranteed[/u] drop from [u]all[/u] of them. Where are the others?
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They know exactly what they are doing and we know they won't respond either about it as well.