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Destiny

Discuss all things Destiny.
2/8/2016 8:17:22 AM
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This story loophole bothers me quite a bit..

I'm the type of gamer who really enjoys the story and lore behind games, and there's something about Destiny's story that I've been pondering on quite a bit.. The entire point of Destiny, the entire point of Guardians, our purpose, is to save the Traveller. It's reiterated throughout the entire story. We must save the [b]dying[/b] Traveller, and prevent its death. The very first mission of The Taken King greets us with a short scene depicted by our very own Ghost, telling us the tale of how he found us. He starts with "I was born the moment the Traveller [b]died[/b]". So, before defeating Skolas and the House of Wolves, before defeating Crota, before defeating the Black Garden and putting a stop to the Vex, before meeting the Stranger and even before we are resurrected for the first time in the tutorial, the Traveller has already [b]died[/b]. Well before, supposedly, as our Ghost tells us about how long it took him to find us in the first place. Just kind of bugs me. Before The Taken King, every single player knew that the purpose of Destiny was to save the Traveller before it dies. Then, we are now told that essentially all our efforts of preventing the Traveller's death were for nothing, because the Traveller died before we even began our journey. It could just be a mistake on Bungie's behalf, a slight mistake by Nolan in the script, perhaps he was actually meant to say "I was born the moment the Traveller [b]began to die[/b]" instead. Who knows. Either way, it's quite a major loophole in the story, and despite all the complaints about Destiny's story, I liked it quite a bit, and this one statement whether it is correct or not kind of annoys me. Did the Traveller really die before the tutorial even began? Might by some petty issue to other players, something I shouldn't get worked up about, but that first line of The Taken King still bugs me to this day. Especially when you go back to redo all the pre Taken King quests and it's still all about saving the Traveller before its death, even though, well.. [b]It's already dead[/b]..
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  • So here is how I read it, and I'm by no means right, I'm just trying to interpret the information we have onto a sound science fiction foundation. We know that the Traveller is ancient. It was at Fundament when the Syzygy was orchestrated to wipe out the Krill and their potential interaction with the Worms. We know it made it's way from Fundament to Earth over thousands of years, with an unknown number of pauses during which it raised various civilisations to various levels of advancement before retreating as they were wiped from the Universe. We don't know WHAT the Traveller is. Ship? Entity? Projection from another dimension? Creature? Colony? Gateway? We know that it is huge and maintains a geostationary position at low altitude without visible means of propulsion - not that that means that there is no propulsion, just that we can't see it - implying that at least some part of the Traveller is still active, if only a sub system. The Speaker tells us that the Traveller created the Ghosts "in it's dying breath" (implying that it IS dead.) The Speaker tells us that the Traveller sacrificed itself in order to protect the last city. (implying that it is dead, but still protects) The Speaker tells us that he speaks for the Traveller until it can speak for itself again (implying that rebirth is considered possible) We discover a Hive coven with a Shard of the Traveller - siphoning it's Light, which we stop. (implying that even an isolated Shard of the Traveller still contains something that we are told powers our Guardians and is vital to the future of the Traveller). We discover in the Black Garden that the Black Heart was drawing Light away from the Traveller and keeping it weakened. When we shut down the Black Heart we save the protection of the last City by stopping this drain on the Traveller, with an additional suggestion that now the Traveller will have enough Light to heal itself. My interpretation of this is that "dead" is a relative term when applied to the Traveller. It is dead in the sense that: it can no longer move, it can no longer communicate, it can no longer perform any active defense. It is not dead in the sense that: it maintains it's position, it still protects the last City, it has the potential to heal. No matter what the Traveller actually turns out to be, we can assume that [b]at the very least[/b] it is a highly advanced alien spaceship with some sort of guiding intelligence. If it is non biological we would be perfectly happy with the concept that "dead" is just a matter of mends and application of power. If it is biological, we are perfectly happy with the concept of a coma so deep that the subject is essentially dead - unresponsive, but still capable of healing. (though [i]we[/i] would rarely be so impolite as to say that someone in a coma is "dead" - for a civilisation used to the concept of a group of people who can LITERALLY die and be reborn, this may change the perception of "dead") Fundamentally I believe that the way that the term "dead" is used in relation to the Traveller is not the way that we understand for biological entities who have no Ghost. It is not a final state by any means. More of a temporary off state, a hibernation mode. Not very useful, but not completely done yet. It is my hope that with future content the Traveller begins to heal and to come back into communication with the Ghosts and it's Guardians and that we are able to interact with it more directly.

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