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Destiny

Discuss all things Destiny.
Edited by YeahItzJay: 1/16/2016 3:32:31 AM
73

The Problem w/Harrowed Raid Weapons

No, I'm not talking about their charred color scheme or the lack of Elemental Burn Damage on the Primary Weapons (though personally I wish that was still a thing). What I am driving at is the complete lack of difference between them and the Normal Mode Raid Weapons - outside of being reskinned with new animations, and a higher Light Level - which, eh ... doesn't do too much in the way of affecting gameplay. Weapon Perks, on the other hand, are a different story entirely. While the Normal Mode Raid Weapons are currently sufficient, Hard/Challenge Mode Weapons should be scaled up significantly. This can be accomplished by changing the default Cocoon ability into an intrinsic perk on Harrowed Weapons (just as the 'Will Of Light' Perk is currently set up) and replacing it with a Secondary Perk branch. After all, if you have a 310 Smite Of Merain w/Firefly and proceed to snag a 315 Harrowed version w/Danger Close, you'd be quick to infuse it due to the inferior perk, right? But if the Harrowed version dropped with Danger Close AND Full Auto? Needless to say, you'd more than likely hang on to it. On its Heroic/Challenge Modifier, the King's Fall Raid currently represents Destiny's most High-Level PVE Endgame content. It's only fair that the loot obtained from this encounter makes this fact clear. I for one, would be more than willing to grind out the Warpriest for a Harrowed Elulim's Frenzy with both Tracking & Tripod, rather than settling for just one of those perks. Below is a list of the Harrowed Raid Weapons, and how they could be, if a Secondary Perk branch was implemented (some of the Primary Perks have been moved to the Secondary branch to allow for better Setups). The Selectable Perks have been omitted, as they are fine as is. Harrowed Anguish Of Drystan [Auto Rifle] • Primary Perks: - Crowd Control - Eye of the Storm - Life Support - Surrounded • Secondary Perks: - Glass Half Full - Persistence - Counterbalance - Headseeker *Side Notes: - Decrease the atrocious recoil on this weapon (Even with all Stability Perks enabled it goes all over the place) Harrowed Smite Of Merain [Pulse Rifle] • Primary Perks: - Danger Close - Firefly - Life Support - Third Eye • Secondary Perks: - Glass Half Full - Headseeker - Secret Round - Full Auto *Side Notes: - N/A Harrowed Doom Of Chelchis [Scout Rifle] • Primary Perks: - Full Auto - Eye of the Storm - Life Support - Guerilla Fighter • Secondary Perks: - Rangefinder - Zen Moment - Third Eye - Grenadier *Side Notes: - N/A Harrowed Zaouli's Bane [Hand Cannon] • Primary Perks: - Rescue Mag - Firefly - Life Leech - Surrounded • Secondary Perks: - Hip Fire - Outlaw - Zen Moment - Triple Tap *Side Notes: - Increase Reload Speed by 30-40 Harrowed Defiance Of Yasmin [Sniper Rifle] • Primary Perks: - Firefly - Triple Tap - Life Support - Mulligan • Secondary Perks: - Perfectionist - Hot Swap - Feeding Frenzy - Luck In The Chamber *Side Notes: - N/A Harrowed Silence Of A'arn [Shotgun] • Primary Perks: - Army of One - Full Auto - Life Leech - Grenadier • Secondary Perks: - Close and/or Personal - Surrounded - Final Round - Rangefinder *Side Notes: - N/A Harrowed Midha's Reckoning [Fusion Rifle] • Primary Perks: - Hip Fire - Glass Half Full - Hidden Hand - Surrounded • Secondary Perks: - Hot Swap - Life Support - Reactive Reload - Crowd Control *Side Notes: - N/A Harrowed Qullim's Terminus [Machine Gun] • Primary Perks: - Army of One - Crowd Control - Life Leech - Surplus • Secondary Perks: - Persistence - Eye of the Storm - Grenadier - Guerilla Fighter *Side Notes: - N/A Harrowed Elulim's Frenzy [Rocket Launcher] • Primary Perks: - Tracking - Army of One - Grenades & Horseshoes - Surplus • Secondary Perks: - Cluster Bombs - Clown Cartridge - Who's Next? - Tripod *Side Notes: - Increase Velocity by 30-40 TL ; DR The Harrowed Raid Weapons as they are now are rather lame. Changing Cocoon into an Intrinsic Perk to add a Secondary Perk branch would give them more significance, in addition to giving more players an incentive to grind out the Raid.

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