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#feedback

Edited by CloudStrife 900: 12/19/2015 4:27:38 PM
27

New End Game Activity Idea: The Labyrinth (Reposted)

Reading the below idea, I would play it.

138

Reading the below idea, I would not play it.

15

[b]Note:[/b] Ignore the above poll results, there's much more positive votes than negative. You can see the real results if you re-vote but for some reason it's showing the blue bars the wrong way around :/ I would report it or remove it but the options are not on my screen. Hey folks. Now before you all get your pitchforks out, I'm not suggesting that what we have in the game so far is bad. It's not. We have a lot of stuff to play with, Iron Banner, SRL, Raids, Prison of Elders etc.. However, I do really like my idea here and I think you will too. [b]The Labyrinth:[/b] Picture a three stage labyrinth that requires a fireteam of three. You're dropped into the labyrinth and you have no idea where to go. It's got high walls so you can't cheat or hop on top. It's tight and narrow, and full of high level enemies as well as gorgons. Much like a garden maze, you have no clue as to where to go. It's procedurally generated, which means the walls will change order and the path will change each week, making sure that nearly every run through is unique and not something that you could even bother to memorize. At the end of each stage, you and your fireteam need to take down a boss of some form. The labyrinth could even separate you all so you all have to kill your own bosses in order to proceed to stage two. Each stage gets tougher and tougher, longer and tighter, with increasingly difficult enemies to encounter along the way. To spice things up a bit, there'll be some huge beast (much like DarkBlade) following you along the way. One hit from this guy and you're dead. He doesn't take damage, which means encountering him will be hopeless. Much like Pyramid Head from Silent Hill. Or Nemesis from Resident Evil. Just to add a lot of tension whilst you make your way through. At the end of stage three, you make it to a final room where you can finally all band together and kill this DarkBlade-like enemy, beat the Labyrinth and claim your weekly rewards. I honestly think that something like this would be fantastic. Super tough to beat, really hard to master and offers unique rewards. Having it procedurally generated means that it's something that changes every week so you cant memorize the pattern. What do you guys think? Yay or nay? Vote - even though the voting seems to be broken...

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