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Edited by AZURPHOENIX999: 12/16/2015 12:43:02 AM
7

Some mechanics regarding sparrows and sparrow races don't work as they should

[b]1: Changing direction should be just as easy in mid-air as it is on the ground[/b] Sparrows hover over the ground, and the giant booster on the back is what seems to be affecting your speed. Since the back booster is what affects your speed, and that isn't pointed at the ground, then the amount of acceleration it provides you shouldn't change whether you're in the air or on the ground. When airborne, your acceleration decreases and thus you don't change direction as effectively whilst in mid-air. Given the points made above, this doesn't make sense. If you're going in one direction, you're facing another, and you activate your boost, it should cause you to change direction just as fast as if you were on the ground. [b]2: Gate hitboxes seem to be inconsistennt[/b] Sometimes, barely clipping a gate is enough to get you the boost, but sometimes getting over half your sparrow inside the gate counts as missing it. I believe that if clipping the gate can SOMETIMES get you the boost, then clipping the gate should always get you the boost. [b]3: Changing direction really quickly on the ground is highly inconsistent[/b] Sometimes when you take tight turns, your sparrow has no trouble whatsoever, it takes the corner like an absolute champ, despite going into said corner at maximum speed. Sometimes, you attempt the exact same corner in the same exact way, you turn, and for some strange reason your sparrow basically skids into the wall. Now, this would normally be just attributed to various factors such as the angle at which you enter the corner, how many people are behind you, etc. However, I highly doubt this due to the fact that merely by releasing the boost trigger for a split second and then reengaging it, it stops you from skidding like this. Basically, by boosting throughout the turn, you're more likely to skid outward in the opposite direction to which you are boosting. By simply turning off your boost for a second, you don't skid outward at all. Let me reiterate why I think this doesn't make sense. The boost, in this scenario, is working in the OPPOSITE direction to the skid. If you're boosting in literally the opposite direction to which you are skidding, it should serve to essentially counter the skid, right? However, by NOT boosting in the opposite direction of the skid, it counters the skid far more effectively. How exactly is this supposed to make sense? [b]4: Player collisions affect your sparrow way too much[/b] Another player so much as tapping you can nudge you out of the way of a gate and allow them to pass you. A player tapping you in mid-air causes you to either spin uncontrollably, fly straight into an obstacle, or fall into a bottomless pit. A player simply being next to you on the racetrack outright prevents you from going in that direction. For some reason, opponents can push you around, but when you use the dodge to slam into one of them it doesn't budge them in the slightest. I'm not saying get rid of player collisions, just change the way they work. Make it so that by using the dodge to ram a player to the side of you, you can actually shove them away from you. Make it so that boosting at a greater speed than the opponent forces them aside so you can pass. Make it so that opponents merely touching you doesn't throw off your sparrow's direction, and that dodging or boosting/overdriving into them is the only way to actually mess up an opponent's direction. [b]5: The overdrive gauge is not nearly obvious enough for hunters[/b] On overdrive sparrows, the gauge for measuring how much overdrive you have left until you explode is on the back of the sparrow (around the exhaust). Problem when riding this is hunter's cloaks tend to obscure this part of the sparrow, so you can't always tell how much overdrive you have left. Please change it so that, in addition to appearing where it already is, it also appears on the HUD whilst driving.

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  • i realize that this comment is a bit late, but for turning in mid air, just use your side thrusters. works especially well with trick sparrows.

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  • I disagree with your first point. I think it's fine to keep sparrows working the way they always have in that regard, but 2 and 4 have been driving me flipping crazy. 3 is also annoying, but like you said, inconsistent so not such a bother. It really irks me when I completely hit a gate and it doesn't register as a hit, whereas sometimes I'll miss one and be resigned to it but somehow get the boost anyway...? The player collisions is what bothers me the most though. It's nearly impossible to race effectively if everyone is in a big cluster and constantly bumping into each other, and otherwise the slightest touch can make you spin out/lose all momentum whether it's their nose hitting the tail of your sparrow or your nose hitting their tail, logic be -blammed-.

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    • Just to clarify, I LOVE Sparrow racing. I just think that improvements could be made to it to make it more enjoyable. In addition, I believe it should be a year round thing, greatly expanded upon (customisable sparrows, changing parts and colors, re-naming your sparrow, etc.) and have more tracks.

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    • Scoring is terrible

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      • I actually like the physics and game mechanics in this racer. Turning as easily in the air as well as you could on the ground would simply make it far less challenging. Do you know of any other racing game that does that? Let's just say there's little energy boosters that help it turn on the ground if you're looking for an explanation :p Hunters can always wear the SLR cloak if you're using the raid sparrows and clears it up. When I didn't have it yet I just had to go by sound when I decided to use that kind of sparrow to know when it was about to explode. That is until I realized I did a lot better with the new trick sorrows. But a nice gauge on the screen for these sparrows would be awesome. I've gotten used to how the sparrow turns and can do the turns pretty well now. Not sure you're having problems with turns because you're using the raid sparrow. Haven't used that one since the first day. Not sure if it's different? But I never thought it was different on turning each time if I didn't break right or hit the boost gates at a different angle.

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        • BUMP

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        • Hello?

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