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#feedback

11/30/2015 12:13:07 PM
3

Glitch in RNG Seed

It there a glitch in the RNG programming ? Maybe the rand() seed value is having refresh issues ? Last 4 primary engrams became Questing Beast Last 8 heavy became Dilluvian.._. If the seed value was based on something non random like my IP, then a mistake in code was refreshing it before every rand() call we might see that kind of pattern Alternatively the RNG math library is badly coded and there are excessive symmetries in the distribution Can you have one of your Coders dig into it?

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  • Edited by meever: 12/2/2015 5:14:53 AM
    I have the same impression... I think this from the first weeks that ttk was out. I think that it is like the RNG, after the opening of an engram, has a value that is not deleted properly for the opening of the second engram. What I can say is that if I have more than one exotic engram to open, I just do it ones per day. Or... Obviously we are all affected by an alien statistic, that against every probability rule, makes us drop the same thing over and over again without notice that there are other tons of items to drop. I'm almost sure that is the second one.

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