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Edited by Caboose: 3/26/2016 1:54:50 PM
119

A Crazy World (RP) -closed-

The year is 3123 it's a time of miracles. Humanity has found a way to successfully attach inorganic limbs to themselves. Not only that but they can regrow lost limbs but only if they had them to start with. Scientists have discovered many cures but they have also found many side effects. It was 2798 when war broke out between the factions that nearly destroyed everything. In the peak of the war something changed the leaders stopped the fighting. Peace ruled for hundreds of years and some factions supported others. They worked together creating a new society a better one but they always argued on the way to forwards. So in the end the factions split up and built their own cities. Now tensions are growing between them and are dangerously high. Back story by: Blake Factions- ALCHEMISTS- these are the doctors and surgeons of this era they work amazingly at healing but they use a force that can't be understood only used. They can use this force to conjure curses and powers that no scientific thought could achieve. They can also make feats of construction including homes and towers. Their city is happy and has great magic,good army ,ok scientific intelligence and poor military. backstory-the second faction to rise after the war they decided rehouse and rebuild from the rubble healing both mental and physical wounds. -the military provides major protection from the wilds -scientists provide a good amount of factory machines and research -the monarchy provides small funding Leader: Blake SCIENTISTS-these are the people who tripled life spans with injections and tablets they can heal but not as well as the alchemists. These people have incredible understanding of mechanical beings and will usually not have to lift a finger while these things do the fighting for them. Their city is happy and has great intelligence, good funding but ok magic and poor military. backstory- the first faction to rise they decided that they would educate and improve the population. -They are friendly with the monarchy because they get major funds from them -alchemists provide good amounts of healing and cures -the military gives them poor protection from the wild Leader: OOKEVIN545 MONARCHY- these people set in order between the four cities, they organized trading, the counsel. Their city is happy great funding, good intelligence, ok military, and poor magic. backstory-this was the last faction to rise after the war they brought order and fortified peace, they created the great counsel and are respected by all even the faction who hates them. -friendly with scientists who provide machines for factories and research -truce with the military who provide good protection from the wilds -against the alchemists who provide small healing and cures Leader: Caboose MILITARY-the military protects the 4 cities from the wilds so they can live in peace. Their city is happy they have great protection, good magic/healing, ok funding, poor intelligence. backstory-the third faction to rise they provided protection while the scientists rebuilt and the alchemists healed. -alchemists provide major healing and cures -monarchy provides good funding -scientists provide small amounts of research and factory machines Side group(s) (You must be part of a main faction) ASSASSAINS-they have taken a pledge to keep their cities safe from any type of rebellion. Factions by OOKEVIN545 Character creation: https://www.bungie.net/en/Forum/Post/173978848/0/0 [u][b]Rules[/b][/u] Do not violate the Bungie.net Code of Conduct. Do not kill other people's characters without their permission. Edit: Closing this down do to the inactivity.

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