Being a Titan I really enjoy Sunbreaker. But I think they need their armor to get nerfed a bit. Going up against a Sunbreaker with almost any weapon is difficult. Some beg to differ but I think so. So if I could nerf anything about Sunbreaker, it would be their armor.
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I would like to see he hammers just moved to 3 hammers kinda like the hunters golden gun
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Replace their hammers with gentle, soft fluffy throwing kittens
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3 hammers like golden gun
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One of the following options- No health regen Less armor/damage reduction No overshields Reduced damage or amount of hammers thrown Reduced duration Greatly reduced speed
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I would make it like the golden gun. 3-4 shots in 15 seconds except 5 hammers in 10-15 seconds instead of I think what is seven
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Id make the hammer class have a bubble and just take hammers away altogether
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I think they need to nerf the armor by 5% so they can get 1 hit to the head by high impact archetype snipers
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I think the need to be nerfed to only throw 3 hammers it makes it less OP
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Should be able to get headshoted by a high impact sniper
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I think they should have drastically reduced speed. They should act as an artillery emplacement. Recklessly charging into the fray is the striker's domain, but right now, sunbreakers do it better.
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I don't want it nerfed as a play a Titan main but if it were to be nerfed maybe make it a melee super (like arc blade)
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I think a either a drop in active super time, or a reduction in available damage from using the hammer. The hammer is strong enough without any perks to help it, so when they get all the perks available in combo with any armor or weapons that help it, sunbreakers are way to strong. They get too much time with a bunch of potential damage
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I was once killed by a single Sunbreaker super 4 times because it kept spawning me next to him. But then again, I once killed a Sunbreaker super by myself using nothing but a handcannon and jumps. Still, they almost always cause the enemy to scatter. You about have to hit one in the face with 2 or three different snipers to stop one reliably. I think the best nerf would be to drop the total number of hammers to 4 and boost the damage to compensate in pve.
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Probably armour, other than that I have nothing against Titan.
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I say honestly just the armor.. I don't care much about their hammers... Its called a super for a reason.. Any super can easily get killed with a sniper headshot except a titan and yes that is a bit op... With a balanced armor nerf everyone will be happy.. It just means titans will need a bit more skill to stay alive but hey thats what they got that life regen perk right?
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Edited by Ivan, the Largemouth Bass: 11/27/2015 8:01:05 PMCanterize (or whatever) is too damn strong. Nerf the rate that it heals. Give it a cool down. And lastly, I think if you get hit with a hammer in PvP, insta-death. But if it lands beside you, it should do 100 damage, and burn for 5 ticks , doing 5 doing 3 damage. This would give you a small chance to survive the attack (VERY small).
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I say keep the armor but lower the amount of hammers to 3 like golden gun
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It needs to be harder to aim
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Why can't we all get along
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I wish there was no such thing as nerfing
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As a Titan I would say blast radius and the speed of how fast you can throw them.
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Nothing. Titans have a weak mid game between using its super, their Abilities and perks just don't match up well compared too the other two classes. So it's fair that for 5 seconds we get some power.
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Never nerf. Just buff other stuff.
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I'd say Cauterize. Here's what I propose: With grenades and Sunstrike, it's OK. With hammer being active though, give it a three second cool down to keep the Titan on their toes. Maybe give the hammers damage falloff too?
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I would say nerf hammer velocity so they are easier to dodge for hunters and take more skill for Titans, I would also do something with the time and super energy ratio. These changes still reward a skilled sunbreaker but also allow some counter play.
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Nerf this: https://youtu.be/ZoPh0uUCRAc