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11/23/2015 4:06:06 AM
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A Scientific Analysis of the 2.1 Weapons Tuning Update. ( Special Edition Part 2 )

Back by popular demand! We are proud to present part 2 of our special ASSHAT weapons tuning translation. If you missed part 1, you can find it here: https://www.bungie.net/en/Forum/Post/175083894/0/0/1 [b]Shot Guns: [/b] [quote]“Our last few attempts at curbing the lethal range of shotguns have made some dents in the legacy of The Felwinter Times, but currently there are still weapon builds that can kill at surprisingly long range (albeit less reliably). We are hitting range again in the form of damage falloff, but we’re also turning the focus to other ways in which shotguns can be lethal. Long range shotgun builds now call for more challenging sacrifices on other weapon stats: Stability, Rate of Fire, Reload, and Handling.”[/quote] [b]*Translation*: [/b] We actually ran out of stats to Nerf on Shot guns! So we've been busy finding creative ways to ruin them even further...Please let us know how much more you love Fusion Rifles on the forums. [quote]“Shotguns are most effective at very close range Complements melee attacks and other close-quarters class builds Offensively closing on an enemy with a Shotgun is a risk/reward timing game Reduce weapon agility so that CQ combat is more deliberate.”[/quote] [b]*Translation*: [/b]And by close range we mean less then arms length… [quote]“Reduce starting damage falloff to match melee lunge ranges. Low range stat falloff starts at standard melee lunge. High range stat falloff starts at Blink Strike lunge.” [/quote] [b]*Translation*:[/b] Please think of Shotguns as a Sword…One that needs to shoots projectiles…Better yet, think of Shotguns as stick with a fire cracker duct taped to the end. In fact you'd just be much happier taking a day off work to go looking for a Sword. [quote] “Final damage falloff distance extends 0.5 meters longer for a smoother drop.”[/quote] [b] *Translation*:[/b] Ha ha, no one understands the Metric system here in America, so they don't know…(It’s 19.69 inches or 1.64 feet. ) not even two feet. [quote]“Slower ready/stow times for all shotguns”[/quote] [b] *Translation*:[/b] If Fusion Rifles have to wait, well so do you! [quote] “Additional recoil across the entire Stability stat range.”[/quote] [b] *Translation*: [/b]Just in case you were hoping that full auto Shotguns still might be something useful. [quote] “Slower reload speed across the entire Reload stat range.”[/quote] [b]*Translation*[/b]: Because we feel re-loading your 5 rounds one by one wasn’t slow enough! [quote] “Add 2 frames delay when firing out of sprint.”[/quote] [b]*Translation*: [/b]10 if you’re lag switching, and 20 if you happen to live in eastern Europe. [quote]“Increase base damage against AI combatants to 1.6x (was 1.55x).”[/quote] [b]*Translation*:[/b] To offset the fact that bosses like Omnigul, takes great offense to having their personal space violated. [b] ================================================================================================[/b] [b]FUSION RIFLES: [/b] [quote]Fusion Rifles are nuanced weapons. Not only in how to use them effectively – the ability to track targets and predict movement being imperative – but also that the weapon stats can provide a variety of experiences. For example:[/quote] [b]I*Translation*:[/b] It’s not that you don’t like them because we NERFED them… It’s because you don’t know how to use them, Scrub. [quote]“High Stability will keep the projectile grouping closer together and improve your chance of hitting all shots. High Range will increase projectile speed and reduce the enemy’s ability to dodge the burst. Charge Speed will move the weapon’s role from reactive to anticipatory as it goes from fast to slow.”[/quote] [b]*Translation*:[/b] Blah blah blah…At least that's what the YouTube commenters said about them. [quote]“Our hope in this patch is to make these player facing decisions easier to answer. Slow charging Fusions like the Omolon Thesan FR4 can push the effective range of fusions to the max. Faster charging Fusions like Split Shifter Pro will allow players to be reactive to close range threats”. [/quote] *Translation*: We're hoping that we ruined Shotguns enough, so that you’ll grind for Fussion Rifles again. [b]GOALS:[/b] [quote]“Fusion Rifles are optimal at mid-range, where targets are easier to track but they’re not close enough to attack while charging up Requires combat foresight and the ability to predict a target’s movement to use successfully Accentuate close range/medium range effectiveness by tuning charge speed and stability Make players feel more judicious about spending ammo”[/quote] [b]*Translation*:[/b] Blah blah blah…Have you finally forgotten about Shotguns yet? PLEASE! [quote]“ Increase Charge Speed on fast charging Fusion Rifles, but reduce burst damage to compensate Fusion Rifles behave more predictably based on player state • Reduced Hip Fire Stability for all Fusion Rifles • Increased ADS and Crouched Stability for all Fusion Rifles Reduction in carried ammo inventory for all Fusion Rifles Increased base damage against AI combatants to 1.25x (was 1.15x)”[/quote] *Translation*: We hope all this will appease you after you have deleted your 3rd Feltwinter… Just forget about those hundreds of weapon parts you used to roll it into awesomeness, as you grind endlessly fo hundreds of parts to re-roll a Fusion Rifle that doesn’t suck. [b]=============================================================================================[/b] [b]SNIPER RIFLES [/b] [quote]“Damage falloff on Sniper Rifles is here to stay! [ducks]”[/quote] [b]No translation needed.[/b] [quote] But, we’re pushing it out a bit further to ensure that a precision head shot is consistently rewarded. With the new values Sniper lethality should only be affected at really, really long combat distances.[/quote] [b] *Translation*:[/b] By long distances we mean much longer than any of our PVP maps facilitate. [b]GOALS:[/b] [quote]“Sniper Rifles are optimal at long range, and difficult to use for medium or short range combat”[/quote] [b]*Translation*:[/b] Finally the end of all those YouTube “No Land Beyond” montages. [quote]“Sniper Rifles reward thumb skill with high damage against precision targets”[/quote] [b]*Translation*:[/b] But not enough to insta kill someone in PVP...What do you think this is 2004? [quote] “The Luck in the Chamber perk on Sniper Rifles should still require precision shots”[/quote] [b]*Translation*:[/b] We decided to make sure you never accidentally no scope someone ever again…It’s not CoD!!! or 2004!! [b] ===============================================================================================[/b] [b]SIDEARMS:[/b] [quote] “Sidearms are the multi-purpose support weapon for close range edge cases.”[/quote] [b] *Translation*:[/b] Especially now since we completely ruined Shotguns [quote]“Suppress a nearby flank route, gun down a rushing attacker, or swap to it when you just need a few more rounds to finish off a weak target.”[/quote] [b] *Translation*:[/b] See how much more fun they are then Shotguns? There not simply a wimpy automatic Hand Cannon… Please log back in and grind out a Dregs Promise! [quote]Sidearms should always feel light and responsive. Reload and handling stats go from good to great. Sidearms are optimal at close to medium range, and lose effectiveness at long range. Sidearms are intended to act as an all-purpose support tool for your primary weapon rather than a special case alternative.[/quote] Again see just how awesome they are? Please log back in and grind out a Dregs Promise ASAP! You’ll be thanking us for them as shotguns slowly fade into a distant memory. [quote]“Increase ready/stow speed for all Sidearms.”[/quote] [b]*Translation*:[/b] Shotguns are slow and dumb, and Side Arms are fast and agile…Just like you CHAMP!... Now don’t bother keeping that Feltwinter around in case we buff it again 5 updates from now! [b] ===============================================================================================[/b] SCOUT RIFLES: [b]ERROR <...INPUT DATA MISSING OR CORRUPTED...>[/b] Wait what! Any one else notice that Scout Rifles are missing from the update? .... Does this mean Bungies ideal playing style involves sprained pointer fingers, and worn out out RT/R1 controller buttons? It's not just Scout Rifles but Swords as well...hmm, ol well back to watching Bill Nye the Science Guy!! BILL, BILL, BILL!

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