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Edited by Rho'gath: 10/11/2015 9:55:51 AM
19

Sleeper Simulant: Potentially great weapon let down by mediocre perks

[b][u]NOTICE:[/u][/b] Please make sure you read carefully so you don't ask/say something that's already here. I should also note, to stop further confusion, that not all of these changes would/could happen. They're proposed changes, in other words it could be a mix of any of the changes Well, to start off with, the weapon itself going purely by weapon performance (damage, RoF, accuracy, range) Sleeper Simulant is undeniably great (although ammo could probably be raised to around 10 shots or so). The issue that I have with the weapon is that it has perks that are useless and make the weapon as a whole mediocre. The perks I'm referring to are, in order of appearnace on the weapon: [b]Sleeper Simulant CQB Ballistics Hip Fire Injection Manifold Activate IKELOS[/b] Just to clarify, it's only part of the [b]Sleeper Simulant[/b] perk that is mediocre, which I will get to now as I explain exactly why these above motioned perks are mediocre in regards to Sleeper Simulant and also make suggestions as to possible replacements. And without further delay, let's begin. [b]Sleeper Simulant:[/b] "Weapon's laser tears through enemies and ricochets on hard surfaces". The first part is fine. Over-penetrating rounds on heavy weapon based on single target performance let's it be more versatile. The let down is the ricocheting rounds. We already have Hard Light that... specializes(?)... in bouncing rounds and honestly it's a dead end in terms of usage. It may work at times on an AR due to it's mag size and RoF but on a precision dominated weapon where you may only have time to put out one shot, you aren't going to be trying to bounce shots off walls. It's a novelty perk, a joke even. [b]CQB Ballistics:[/b] This one isn't too big, just wanted to touch on something that it does pointlessly for Fusion Rifles, which is increased stability. Anything that increases stability on a Fusion Rifle at the cost of anything (Injection Manifold, I'm looking at you} is a wasted perk. Not an issue though, just go with Smooth Ballistics [b]Hip Fie:[/b] Sleeper Simulant, going from the range, is meant to be used at long range. I can kind of understand wanting to use it to tear a path through enemies swarming just in front of you but if they are close enough to warrant hip firing then you probably wouldn't miss even without this perk. [b]Injection Manifold:[/b] Less range for more stability... why even bother? Either go with [b]Speed Reload[/b] or [b]Custom Optics[/b] [b]Activate IKELOS:[/b] Oh where to start... makes rounds bounce up to 5 times? I honestly have no idea who that this would make for an acceptable perk on an exotic but this needs to go. The single most useless perk I have ever seen on an exotic... Hell I've seen better perks on Rare gear SO... now that that's out of my system, let's talk changes shall we? [b]Sleeper Simulant:[/b] Instead of having bouncing rounds, how about it doesn't have a mag? Similar to Ice Breaker (without the regenerating ammo). This would improve it's DPS without making the weapon overpowered in PvP or PvE. This would also mean that [b]Speed Reload[/b] would have to be swapped, I suggest either [b]Accelerated Coils[/b] or [b]Enhanced Battery[/b] [b]CQB Ballistics:[/b] Like I said, nothing overly wrong as [b]Smooth Ballistics[/b] is more then enough to compensate. [b]Hip Fire:[/b] I suggest replacing it with [b]Fire Fly[/b], this is because the precision damage is a major incentive to be aiming for the head to try to tear down enemies, and it would also be more useful on adds then [b]Hip Fire[/b] due to being able to damage enemies not directly in the line of fire. [b]Injection Manifold:[/b] I suggest it be replaced with either [b]Accelerated Coils[/b] or [b]Enhanced Battery[/b] as both would be significant improvements to the weapon that would be a tough choice for players to choose from. That's what you want in an exotic, the struggle of what suits it for you and not having an obvious choice because nothing else fits [b]Activate IKELOS:[/b] Not overly sure of this one so it's a sort of "work-in-progress" situation on this one. Ideas are welcome, but here's mine anyway... [spoiler]"Landing consecutive precision shots increase damage (stacks 3 times). If a shot is missed (doesn't hit, body shots are fine) while a stack of [b]Active IKELOS[/b] is active Sleeper Simulant over heats, damaging you and starts a cool down before you can fire again. Enemies not killed by Sleeper Simulant are also ignited, dealing damage over time".[/spoiler] This wouldn't be effect PvP at all and would make this weapon as viable, if not more so, then Black Spindle which has arguably the best DPS of any PvE based weapon I'm probably going to cop some flak for this post, this is the Destiny forums after all, but regardless I would love to know what people think of these proposed changes [b][u]Edit #1:[/u][/b] There is the option of having tracking to the bounced rounds, people have brought this up and I actually considered having the bounced round track but that causes some balance issues. For it to track an enemy would have to be within a certain radius of the previously hit enemy and also be unobstructed. The radius is what causes the balance issue, too large and it will cause issues in PvP where you could essentially kill the whole enemy team with them being in the next post code because they all happened to be just in the radius. Too small and then it because pointless in PvE when enemies are spread out and if enemies are close then Fire Fly would sort them out.

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  • Someone suggested putting a line of sight for the ricochet shots so before you fire as the perk. you see a red line that shows where all the ricochets will go before you shoot

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  • Someone suggested putting a line of sight for the ricochet shots so before you fire as the perk. you see a red line that shows where all the ricochets will go before you shoot

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  • Edited by BigBallinBagel: 10/11/2015 8:36:37 AM
    I would rather not have them buff this gun. It's fine as is and does plenty of damage. It's already going to annoying trying to find groups on lfg where people expect every single person to be 300+ with a sleeper Your proposed buffs are absolutely ridiculous for a weapon that doesn't require much work to get and is a heavy that can crit. Why not just make it one shot everything and be completely overpowered. That's clearly what you want. Have you ever seen what a group with six of these does?

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    • Im mad that my legendary chest that has "increased ammo capacity for fusion rifles" doesnt work with the sleeper simulant even though it is a fusion rifle.

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    • BUMP BUMPIDY BUMP

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    • Activate ikelos works but it never ever hits a enemy if it has a slight and I mean slight track ability to wear once it bounced off of something it would steer towards a enemy

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    • Just another gun that looks good, sounds good but is a disappointment overall..so used to this bs from bungie

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    • Edited by Hypnotize: 10/11/2015 12:04:36 PM
      I feel like firefly would be a useless perk on SS, though. How often are you going to be shooting low-tier enemies in the head with SS? I'd say, close to never. It's a boss killer, and to use it on anything but a boss (except for the occasional obnoxious, overly-evasive major) would be foolish. I love the idea, as firefly is one of the best perks a weapon can have, in my opinion, but something else would definitely be better. Hmm...

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    • Bungie logic Make the shitty guns competitive with the best guns<<<nerf the best guns to make them subpar with the shitty weapons

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    • @Bungie, "MynameisByf" made a good video on how to fix it or a few ideas on what to improve. Any chance you guys would take a look?

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    • The weapon is actually semi-OP when you start using it more.. In PvP it's the only gun that can one shot a sunbreaker, and in PvE i've actually had some good experiences with the bounce perks.

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    • And add ammo, like a fusion rifle. A rocket launcher gets 7 shots because each shot could probably do the job that needed to be done. This gun with only 7 shots is just a liability. Swords dominate it for bosses in PvE

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      • Needs a perk that increases the charge rate, then it would be a worthy contender for a heavy slot. As it stands though, the gally was still a MUCH stronger heavy slot keeper than the SS...

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        • I feel like the sleeper simulant in a nutshell is the nighthawk mask attached to a fusion rifle in your heavy slot. So basically 7 golden gun nighthawk mask shots... If they want to improve it they should add tracking to the ricochet

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          • I like all this. Would support it for sure.

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            • I agree. Though, I think the bouncing bullets would work if they tracked other targets after initial impact. Another perk could be that after the initial shot, the bullet goes through target and breaks into smaller bullets that shotgun out of the targets back, killing things behind. It would make it more useful for wave clearing

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              • The unlimited ammo made me laugh. But yeah, bouncing bullets is such a shit perk. And ammo definitely needs to be raised

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                • I agree with your post firefly and a DOT burn would make this gun more appealing and useful other than nuking bosses still fun to use

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