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#feedback

Edited by XenoGenic: 10/8/2015 5:44:23 AM
1

Air Based Enemies

So I am taking a break from doing Faction Wars to bring a new idea. [b]Air Based Enemies[/b] When you think Air Based enemies you think, enemies that are off the ground. Correct. [b]But there are already Air Enemies![/b] Sort of yes and Sort of no. Most races have their air based enemies, but most of these hover, rather than fly around. Which include the Shank, Wizard and Harpy, all three which hover. And as well as some cabal enemies who have a thrust similar to the Titans. So what do we include and what are they going to be like? [b]Design and Mechanics[/b] The way how aerial enemies will work is more of a mid air high agility enemy, they won't take much damage but can come in groups to defeat you. Their damage will consist of either melee or ranged depending on the race. [b]Fallen[/b] [b]Fallen Spectre[/b] Health: Equivalent to a Shank Design and Speed: Drone/plane, mid speed, can idle in air. Damage/Type: Arc Based Projectile, Similar to a Shock Pistol Size: Up to a Vandal Torso Another Shank type enemy but in the shape of an aerial drone, fitted with the Shock Pistol, their main purpose is built for scouting the area for any hostile enemies. If they encounter an enemy, their motion tracker pings back to its group, allowing them to advance or destroy. They engage like a fighter jet, they will come in for an attack and fly away, ready for the next attack. You can lead this enemy to commit kamakize into a rock or obstacle upon its attack run, but with good timing. [b]i will update more later[/b] -Hive Based -Vex Based -Cabal Based

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