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8/29/2015 7:52:07 PM
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Cabal Raid idea

I assume almost everyone here saw Bungie's reveal of the new Strike in TTK. I decided after viewing it to turn it into a Raid, so, here it is. Enjoy. Valus Brothers: Cabal Raid Location: Firebase Thuria, Phobos Description: "The Valus Brothers plot our demise. Ensure only they meet their fate." Part 1: Players spawn on Phobos, Mars's closest moon, in front of the gate to a Cabal Firebase. They are prompted to open the gate, but then a Goliath Tank appears behind them. That is announced in the killfeed as [quote]"A Goliath makes itself known..."[/quote] But when it is defeated, it does not explode, but instead goes idle. A Centurion named "Val Du'urog" climbs out of it, and fights. When he is defeated, one player must get into the Tank. When they do, they can only control the cannon, but nothing else. They must fire at specific parts of the gate which are keeping it locked. When that is done, the gate will open, and players step into Firebase Thuria. Part 2: Players must maneuver their way through the base's many halls, while dealing with Cabal. Eventually, they reach a hangar, where a massive Cabal ship is idling. Suddenly, it takes off, and hovers in place. It is revealed to be a "Phoenix Assault Ship." On the feed, an announcement says [quote]"The Phoenix flies..."[/quote] In addition to it, more Cabal appear to assist. After a while, the ship is taken down, and explodes. Players move on. Part 3: Players go through more hallways, while dodging more Cabal. But they do have to stop sometimes, as poisonous gas is occasionally released into the halls. But players will know based on two things. The feed will announce: [quote]"The gas poisons the air..."[/quote] And, the lighting of the halls will turn red. Players will take cover in closet spaces on the sides of the halls. After quite some time of doing this, players reach a small door that is closed. They must evade the gas one last time, before it opens. Players step inside. Boss Arena Design: The boss arena is shaped in a circle. There is some cover, but not much. In the center is what looks like a gas cooker, which spews fire when the switch- a button on the ground next to it- is stood on. That switch is orange-colored. There are also two blue ground switches- one on the left, and right sides of the room. On the walls are platforms, with enemy spawning gates next to them. Spawn gates are also on the ground, one of them is massive- obviously one of the boss gates. Another giant gate is up on the wall, leading to another above platform. Also on platforms are two turrets- one on the left and right sides. Part 4/boss fight: Valus Brothers The killfeed announces [quote]"Ma'aul arrives..."[/quote] Out of the boss gate on the ground appears "Valus Ma'aul," a Cabal armed with a drill in one hand. He moves around on foot, and jumps around with a jetpack. He is as tall as Valus Ta'aurc. Shooting him right from the get-go does nothing to him. Players must lead him into the gas cooker in the center of the room. Once he is on it, a player must activate it. When Ma'aul is burned from the flames, the feed says [quote]"Ma'aul is weakened."[/quote] Ma'aul will then drop to his knees like Crota. Now players can hurt him until he gets up again. [spoiler]Do note that if the fire is active when Ma'aul is not on the cooker, he will know to not get on it. Instead of jumping onto it, he will go around.[/spoiler] Anyways, after doing this the first time, Ma'aul will jump off into the ground and continue his attack. But also, the feed will say [quote]"Ma'aul summons his legions..."[/quote] From the other ground gates, Cabal Phalanxes will spawn. But unlike normal Phalanxes, these ones only use melee attacks, so expect a lot of running and gunning. As players attack Ma'aul a few more times, he will leave the battle once his health drops to about half. The feed will say [quote]"Ma'aul flees."[/quote] Players will then deal with any remaining Phalanxes. After that, the feed says [quote]"Tsa'auron arrives..."[/quote] From the boss gate on a platform above the ground, Valus Tsa'auron will appear. He is armed with an artillery gun on his back. He will set up a shield, and begin firing. Players cannot shoot through his shield, and if they try to jump through it, they will be bounced across the map. They must instead go to the blue switches on the ground to charge up the turrets on the platforms. When they are done charging the feed will say [quote]"The turrets are ready..."[/quote] Now two players must man the turrets, and fire at Tsa'auron's shield. This will take it down, and Tsa'auron will get on his knees. [quote]"Tsa'auron is weakened"[/quote] will also appear in the feed whenever that happens. Once he gets back up, and reactivates his shield, [quote]"Tsa'auron summons his legions..."[/quote] will appear in the feed. This time, Centurions will spawn on the platforms above the ground. As well, whenever Tsa'auron gets back up, the turrets will need to be charged again. This process will be repeated until Tsa'auron's health is halved. Then Tsa'auron will run away, and [quote]"Tsa'auron flees"[/quote] appears in the feed. Players will kill off any remaining Centurions. Then, the feed will say [quote]"The Brothers arrive together..."[/quote] Ma'aul and Tsa'auron will appear at the same time. Also immediately, Ma'aul and Tsa'auron will "summon their legions" right after they appear. Now Phalanxes and Centurions will all appear in their respective places- Phalanxes on the ground, Centurions on the platforms. Also, Ma'aul and Tsa'auron will both attack at the same time. [spoiler]This part of the Raid is open, meaning that the Brothers don't need to be killed in any specific order. They will still have to be killed using the same mechanics from the beginning, though.[/spoiler] But when one brother is killed, his minions become "Enraged." Their attacks will be much stronger, and they will be more aggressive. Once both brothers are down, the Raid is over. Thanks for the read! Please leave a like and/or comment if you wish!

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