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Destiny

Discuss all things Destiny.
Edited by TanneMalm: 10/17/2015 7:57:21 PM
150

Create your own exotics!

So we've seen more and more of these kinds of post on the forums and I thought it would be fun to for everyone to design their own armor/weapons and for others to rate their work on a scale from 1-10. I'll start with three of my own ideas. What do you think? [b]Shroud of Thorns[/b] [i]Exotic warlock chest[/i] "I cut myself on his armor once and the wound still has not fully healed." [u]Venomous Punishment:[/u] Enemies that damage you with a melee strike will take a small amount of damage over time in return (much like the thorns current DoT effect). [b]Terminus[/b] [i]Exotic sniper rifle[/i] "This one way ticket is for you." [u]Versus Terminus:[/u] Precision kills with this weapon will dramatically increase this weapons stats. Stacks up to five times. Resets upon death. [b]Golden Winds[/b] [i]Exotic Warlock boots[/i] (Makes your Warlock levitate a bit over the ground.) "I kiss the clouds over you. Move them, protect them. All of them." [u]Blessing from the Clouds:[/u] Your super now products twice as many orbs of light. Edit: Really loving the ideas! Keep them coming! Edit 2: Wow almost at a hundred replies, you guys are creative as f**k! Edit 2.5: Jeez just over 100 replies. Never thought so many of you held on to such great ideas. Edit 3: Wow this post has gotten way more replies than I could've thought, really liking the ideas you guys come up with, and if you're in the mood, check out my post about a possible new class in destiny, the Warden! [url=https://www.bungie.net/en/Forum/Post/156534768/0/0]New Class: Warden[/url]

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  • [b]Sledgehammer II[/b] - Machine Gun "A storm of lead, a hailstorm of high caliber terror. Wellor made the Fallen flee in horror, at both the sight and sound of the device." VOID DAMAGE Rate of Fire: 76 Impact: 40 Range: 23 Stability: 60 Reload: 99 Magazine: 64 First Tree: [i]Smart Drift Control:[/i] +12 Stability, -5 Range, -3 Impact [i]Field Choke:[/i] +9 Range, -14 Stability [i]CQB Ballistics:[/i] +5 Impact, -6 Range, -4 Stability [i]First Perk:[/i] Rangefinder (ADS for +20% Range) [i]Upgrade Damage:[/i] 334 > 339 Second Tree: [i]Extended Mag:[/i] +42 Mag Size (106 Total) [i]Skip Rounds:[/i] Higher ammo cap (+2 Impact, projectiles bounce of hard surfaces) [i]Reinforced Barrel:[/i] +15 Range, -20 Stability [u]EXOTIC PERK:[/u] Hailstorm Every hit increases impact and rate of fire. This bonus resets on reload. Additionally, all rounds are converted to Armor-Piercing Rounds. [u]Upgrade Damage:[/u] 339 > 346 [u]Upgrade Damage x3:[/u] 346 > 357 > 365 [b]NOTES:[/b] -Hailstorm's armor-piercing rounds will not negate Skip Round's increased ammo cap, but it will negate the projectile bounce and Impact -Sledgehammer's reticle will change from a red color to a gold color after Hailstorm is unlocked [b]Physical Description:[/b] Sledgehammer resembles the average machine gun frame. However, the gun's casing is brass that glows orange in high lighting. There are tubes that run from the front back to the magwell. Small and discreet slots allow ventilation, which release smoke during a reload. The smokes fades when the bullet chain is run up into the feeder. The muzzle of the barrel will heat up and slowly turn red the longer the trigger is held. The sight is a SURESHOT IS.

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