There's a glitch with blink strike where you can zoom at the enemy but the melee completely misses them. Sometimes you get caught on terrain which is fair enough but other times it literally just plain misses and It's kind of annoying.
In the video i'm last man standing in elimination but there are only two enemies and I've weakened one. I dodge the shotgun blast and blink strike, which should kill him and regen my health via hungering blade, putting me in a 1v1 and giving me a good chance of winning the round. Instead it just strikes to the side of his head, completely missing and letting him get an easy kill.
As shown this can really make a difference in close trials games and when trying to melee enemies in a nightfall or raid, hopefully this can be fixed somehow?
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Its working
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Coming from a blinking hunter and here's why: During the double jump, lift and glide actions, guardians can be shot and killed. During the blink action, guardians CAN NOT BE KILLED. Just before blink and just after guardians can be killed but not whilst the guardian is ripping through space. Less distance traveled and cooling period between blinks for example. Also, obviously those crying over this post are the very guardians who use this op method
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I've had this happen at Crota so often that I long ago gave up trying to use invisibility between opportunities to attack with the sword. It even resets your cooldown so you can't try again.
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Would like this to be noticed please.