I have Greaves, Chest, and Helmet with fallen modifiers which gives 3 active visible buffs:
- recovery boost, armor boost and agility boost
The bug is that you can only see 4 active effects on screen at once! So, if ANY other effect becomes active, you can't see the devouring essence timer or the immune timer, making communication with your team to pass the essence impossible!!
Examples of additional effects that can hide both the devouring essence and immune timer :
- weapons of light, blessing of light, armor of light, flame shield, energy drain, hungering blade (basically ANYTHING that displays an active effect on the screen).
You want us to collect all this "great" gear to help in the skolas encounter but when we actually use the full set it hurts more than it helps.
Possible fixes:
- increase the number of buffs/debuffs that can be visible on the screen
- make the devouring essence and immune timer "priority" displays that are always visible (debuffs should be visible before buffs)
- group the armor, recovery and agility boost on one line (ex: "all stats boosted" or just "stat boost")
Other skolas bugs :
- sometimes the mines destroy you even when you sucessfully defuse them :p
- reloading is impossible when you are immune and standing near the person who has devouring essence if your magazine isnt completely empty
Edit regarding the taken king expansion: there will be more active effects displayed on screen than before in the taken king (for example, the outlaw effect will now be displayed - it wasnt before). So this may lead to more situations where lots of active effects are displayed at once making some invisible.