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Destiny

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Edited by FBI Joshie: 7/21/2015 12:47:41 PM
4

Idea for another dlc

So recently me and a friend came up with a new idea for a weapon and enemy in either a dlc (which is highly unlikely )or a future destiny game. [b][u]THE IDEA:[/u][/b] the idea is ancient weapons it is to promote kinetic weapons and just give us a whole new arsenal of sweet looking weapons .ancient weapons essentially are weapons post collapse or golden age, the weapons would include desert eagle, rpg, tommy gun,12 gauge,50 cal,m16,musket,Uzi, colt single action, ak47 and BAR(light machine gun) the first time the player obtains a ancient weapon will be RNG based and it will involve the players respective vanguard handler(Cayde Ikora or Zanvala)the post master will notify the player that they have been invited to the firing range by their respective vanguard handler.the player will have the chance to choose from 3 sets of ancient weapons refurbished,modernized,and innovative(past present and future in simpler words).then before the weapon is picked up the vex hive or fallen will be making an assault on the tower (the players class will depend on which of the 3 enemies attack)and the players vanguard handler will be injured and unable to fight.cayde Ikora or Zanvala will then proceed to urge the player to pick from one of the three weapon type and pick a weapon and than the players ghost will say: the power of old Russia is coursing through your veins guardian ,use it well; after hordes of enemies are demolished and the objectives are complete(calling for back up and protecting your vanguard master) the weapon will suddenly start to chip crack dust and the weapon chosen essentially looks to be worn out to its original state.after that happens the small "mission" will end and the player will be talking to the speaker and the speaker will tell him or her how to repair the weapon chosen by him/her and the speaker will give the first piece to upgrade the weapon to its former glory.in order for the weapon to be returned to what it was before it was used by the player it must be used actively maxed out and the weapon parts needed for the weapon integrated into the weapon by Their respective vangaurd handler the speaker and Xūr aswell as going through what is essentially an exotic bounty. the weapon will go through multiple stages which include : common(white) uncommon,rare,legendary and exotic.when the weapon reaches exotic stage it will be renamed if it was from the modernized or innovative section the names for modernized and innovative are the same but the looks are different Parts to upgrade the weapons [spoiler]firing pins barrel trigger handle pristine golden age ammo. These things will be very rare drops and can only be found in a new place called advanced patrol which introduces the ability to go into different areas around planets and explore the ruins for the weapon parts needed. Advanced patrol also has pvp and level advantages in ;) good luck guardians [/spoiler] Desert eagle:Hand cannon [spoiler]Desert Eagles--->sandstorm(the only perk it has the entire way until it is its final form)it reads:an ancient weapon of untold power...it just needs a little love to become what it was ment to be---->Sahara hawks(maxed out exotic form) EXOTIC PERK:Desert Vulture(this weapon can be dual wielded and gains bonus accuracy and damage)Mirage:This weapon fires faster after a kill and turns you invisible[/spoiler] GPR:rocket launcher [spoiler]the rpg becomes the GPR its perk is called Jack in The box which does the following: everytime it is reloaded it has a different damage type from kinetic to void.[/spoiler] AK 47:Auto rifle [spoiler]the ak becomes the AKayde 7400 and gains the perk sling shot which does the following: when this weapon does 1 precision kill it does slightly increased damage and reload.[/spoiler] [spoiler]the colt single action becomes the first word and gains the perk spirit of the west and ancient power;spirit of the west increases reload time for all teammates using hand cannons, ancient power slightly increases kinetic damage on non guardian enemies. 12 Gauge:shotgun [/spoiler] [spoiler]The 12 gauge becomes the thundershot and gets the perk loud mouth which does the following; when the weapon kills 2+ non guardian enemies with the same shot it does increased damage for a short period of time(it has a slow pump time to balance it) Tommy gun:auto rifle [/spoiler] [spoiler]the Tommy gun becomes the Tomahawk shredder and gains the perk Tool of the Apache which does the following;when this weapon kills a guardian with precision on the last bullet it gains faster reload and allows the guardian to be cloaked for 4 seconds.[/spoiler] BAR:machine gun [spoiler]The BAR becomes the volcano and gains the perk Vesuvius which does the following; on the last Mag this weapon has an increased rate of fire and damage but you are shown on the HUD, but a kill with the last round has a chance to drop heavy[/spoiler] .the ancient weapons excluding the GPR are all kinetic damage. Ok now to the new enemies name it's gonna sound dumb but they are called the ancients and are oldest enemy of the traveler that was a part of the darkness its arrival seems to shroud the towers guardians with a sense of powerlessness as the new beasts are immune to all Forms of light and only can be killed by kinetic weapons. (Need help here I don't have much on these guys yet!) For the people that took the time to read this [b][u]THANK YOU[/u][/b] and to the bungie member(s) or guardian(s) that read it don't be afraid to help me fix up the ideas or out right tell me it's dumb(with some reasons why and how to fix it)thanks for reading this and have fun(with all the information U where forcibly exposed to) :D [spoiler]i am ready for the hate [/spoiler]

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