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#feedback

7/7/2015 7:05:51 AM
10

3 BIG reasons Crucible sucks.

Reasons why Crucible is just terrible: 1. Poorly made maps. I mean c'mon Bungie! After making a game like Halo with at the very least decent maps. 2. Lack of good primary guns for Crucible. It's hard to find a good primary that can get the job done. 3. Thorn and Last Word. These guns are way to overpowered in the Crucible. I'm pretty sure there's more than this. These are just the major reasons why Crucible sucks.
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#feedback

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  • 1. Maps suck 2. Servers suck 3. Weapon imbalance

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    • Disagree but! The -blam!-ing game in general is flooded with thorns and last words

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    • Disagree 1. Map flow is effective 2. Reforge provides many options 3. Thorn is easy to beat

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    • Hawk moon will wreck both if in the right hands

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        No you just suck!

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        • [quote][b][u]PATCH NOTES FOR THE TAKEN KING[/u][/b] [i](Fan-made)[/i] 1.3.0.0 - [i]The One Before the King[/i] [b][u]Classes[/u][/b] [u][i]Warlock[/i][/u] • Firebolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering it's cooldown. • Solar grenade radius slightly increased. [u][i] Titan[/i][/u] • Lightning grenade radius reduced. • Striker and Defender melee range increased. • Ward of Dawn has been improved. Nova bomb and Fist of Havoc will still continue to destroy Ward of Dawn but not kill those inside. Those inside Ward of Dawn are still vulnerable if an opposing guarding triggers a super inside the Ward of Dawn. Golden Gun will continue to destroy Ward of Dawn with two shots. • Defender melee ability Disintegrate now triggers on hit instead of kill. [i][u]Hunter[/u][/i] • Arcbolt grenade blast radius reduced slightly. • Blink now has one use instead of two before triggering its's cool down. • Arc Blade now generates more orbs in PvE. • Tripmine Grenades that explode when expired will not damage the owner. [b][u]Weapons[/u][/b] [b]Hand Cannons[/b] • Slightly reduced range values. [b]Auto Rifles[/b] • Increase base damage by 3%. • Slightly increased range values. [b]Shotguns[/b] • Reduced base damage by 2%. • Slightly reduced range values. [b]Sidearms[/b] • Base damage increased 1.5%. • Range values increased. [b]Exotic Weapons[/b] • SUROS Regime - Focused Fire is now an optional perk. • Nechrochasm - Damage increased. • Thorn - Rate of fire slightly reduced. Damage over time slightly reduced. • The Last Word - Rate of fire slightly reduced. Fixed bug that increased accuracy too much when looking down the sights. • Vex Mythoclast - Increased ammo reserve. • MIDA Multi-Tool - Improved scope, increased damage output. • The 4th Horseman - Replaced Return to Sender perk with an upgraded version of the same perk, Recycled Goods. Increased chance of ammo directly to the magazine after each kill. • Dragon's Breath - Flares left from Pyromancer perk have been improved. Larger radius and increased damage. • Truth - Magazine now shows three shells instead of two. • Invective - Increased range values. [b]Exotic Armor[/b] • An Insurmountable Skullfort - Added Increased Armor perk. • Apotheosis Veil - Private reserves perk has been reworked. Immediately regenerate health for you and nearby allies on activating super. • Skull of Dire Ahamkara - Delusions of Grandeur perk now also slightly increases travel speed of Nova Bomb. • ATS/8 Arachnid - Arachnid Sensorium perk now also grants the Combustion perk for Golden Gun. • No Backup Plans - Improved Disintegrate now provides War Machine for Force Barrier. • Ruin Wings - Added perk Light As a Feather. Provides Increased Height for Lift. • Sunbreakers - Helium Cycle perk now also slightly increases damage and duration for Solar grenades. • Don't Touch Me - Defensive Reflex perk now stuns the attacker for 0.5 seconds after a melee hit. • Young Ahamkara's Spine - Improved Tripmine Grenade perk now also grants an additional Tripmine grenade along with making them more durable. • Mk. 44 Stand Asides - Be Somewhere Else now also increases duration of Juggernaut. Also provides Discharge for Storm Fist. • Peregrine Greaves - Added perk Beast of Prey which triggers after an airborne Shoulder Charge kill. Increases agility and weapon reload speed for 15 seconds. [b][u]Tower/Vendor[/u][/b] • Vendor items now cycle as previously intended. • Added a handful of brand new, never before seen bounties to the bounty trackers. • The Guardian Outfitter will now have added shaders and emblems available for purchase. • Xur will now sell Etheric Light. • Weapon Parts will now be available for purchase at the Gunsmith. [b][u]PvP[/u][/b] [b]General[/b] • Dedicated servers are coming to Destiny! They will not be available at the launch of The Taken King but we are working on getting them in place post launch. More to come soon! • Added a penalty for leaving matches. Upon quitting a match in progress you will not be able to queue for another match for five minutes. Closing the game will incur the same penalty. • Menu option for logging out and changing characters will not be available when loading into a match. • Added additional bounties. • Doubles game mode is available Monday-Friday, every week. • Slight redesign of Shores of Time. The change will make capturing point A more appealing during control matches. • Slight redesign of Blind Watch. The change will make capturing point A more appealing during control matches. • We are very excited to announce custom game modes for crucible. More on this coming soon! • Elimination will now be available Monday-Friday, every week. • Titans Ward of Dawn no longer spawns orbs upon activation. • Added a feature allowing players to vote for the next map in the playlist. • All players that have been matched will now be displayed on the pre-game screen. [u][i]Event: Iron Banner[/i][/u] • Added larger maps into the rotation. [u][i] Event: Trials of Osiris[/i][/u] • Trials of Osiris will now be available all days of the week. • Increased drop rate of cloaks, marks, and bonds. • Legendary engram's will now drop more often at 5-9 wins on a passage. • Added additional legendary shaders to the post-match loot table. [b][u]Activities[/u][/b] [b]Strikes[/b] • Weekly Nightfall Strikes now supports optional matchmaking. [b]Prison of Elders[/b] • Added optional matchmaking for levels 32 and 34. • Increase treasure key drop from the smaller chests in the Queens Barrows. •Increased chance of Etheric Light drops on all difficulties. [b]Raids[/b] • Fixed many bugs and exploits. • All encounters at the Templar boss location in the Vault of Glass can no longer be completed with guardians standing on the opposing ledges. All guardians will be teleported to the encounter location. This also goes in to effect for the Oracles before the Templar encounter. • During the Atheon encounter in the Vault of Glass if he is unable to send a guardian through time he will become invulnerable to damage until his next attempt. • Atheon has improved his balance and should be no longer fall off his domain. However, just in case he does, he has implemented safety measures to ensure he will be teleported back to his original location after falling. • During The Abyss encounter in Crota's End it now requires three guardians to stand on the plate to start forming the bridge. This is to prevent a raid group from having only one guardian complete the encounter for everyone. • The Bridge encounter in Crota's End will now function slightly different. If a guardian attempts to cross the gap without a fully formed bridge said guardian will meet an untimely demise. • During The Bridge encounter in Crota's End it will now be required to have all living guardians across the bridge before the second phase of the encounter begins. Once the second phase begins any living guardians who have not yet crossed the bridge or revived without crossing will be annihilated by the Annihilation Totems. For every guardian killed by an Annihilation Totem another will die on the opposing side of the bridge. • For the Crota encounter, hive enemies will be more aggressive. • Etheric Light now has a chance to drop for the Aetheon and Crota encounters. • Added level 35 difficulty tier to both the Vault of Glass and Crota's End. [b][u]User Interface[/u][/b] [b]Inventory[/b] • Just in time for The Taken King expansion we are very pleased to announce we have completely overhauled the inventory system for Destiny. No longer will you need to use external measures such as the Destiny app or the Destiny Inventory Manager extension in order to manage your inventory. You will now have added inventory space and it will be shared between all of your characters. The vault will still be available to keep your inventory from being too cluttered. We will have more to show about this in the coming weeks! • Gear loadouts. You will now be able to set loadouts for your armor and weapons. With the press of a couple buttons you may switch to a preset gear loadout. These can be used at any time but will not activate until your next respawn. • We have revamped out the directional buttons function. Each directional button will prompt a radial menu. Pressing the right directional prompts a menu for different emotes to choose from. Down will prompt a menu for consumable items such as ammo synths. Left will bring up your gear loadout menu. • Bringing up your ghost will now display aquired bounties in the lower right-hand corner. [b]General[/b] • You requested, we listened. Grimoire cards are now able to be viewed in-game. • Progress menu will now display an in-game advisor. [b][u]Weapon Reforging[/u][/b] • To continue our efforts with keeping a well forged weapon balance within Destiny we have removed some of the weapon perks you were once able to obtain. In order to keep it a fun and fair experience for all we will be removing those perks from weapons that still have them. They will be replaced with their similar counterparts. For example, hammer forged on a shotgun may be replaced with rifled barrel. • Pre-House of Wolves weapons will no longer display Upgrade Damage perks. • Weapons acquired fron the Prison of Elders may now be re-rolled at the Gunsmith. Exclusive Prison of Elders perks still apply. • Weapons acquired in the Trials of Osiris may now be re-rolled at the Gunsmith. Exclusive Trials of Osiris perks still apply. • Glimmer required by the Gunsmith for re-rolling a weapon has been decreased. [b][u]Items[/u][/b] [b]Currency[/b] • Glimmer cap has been raised to 50,000. • Judgement's chance can now be purchased with two of any cores. (One of each, or two of the same.) • Tokens of Flight, Identity and Judgement can be used for any reputation gains. Much like commendations.[/quote][/quote]

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          • Actually the maps are pretty good. They prevent camping, but we have to endure shotguns.

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          • Since the maps are made for infantry battles only, the PvP seems stunted to me. I like vehicles to play with. Infantry only battles are not for me at all.

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          • i agree about the thorn but you not to great at crucible no offense so wouldn't everything be overpowered to you?

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            • 2 and 3 contradict each other.

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