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Destiny

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Edited by dreadredshirt: 7/6/2015 1:36:06 AM
223

Never capture A on Shores of Time...

Seems like many forgot the basics in IB. So many more... Location, location, location…not just a real estate tenet. Location is one of the primary strategic considerations in any battle, be it Gettysburg or Shores of Time. Shores of Time and Blind Watch: Due to the location of A, far away from the other zones, it makes controlling multiple zones difficult (multiple zones give you a bonus on kills). Each time you die, you spawn near the zone you control. If you capture A, you will have to spend 3x as long to reach B or C. GENERAL: Spawns: On all maps there are two main spawns, one by A and one by C. CORRECTION TO PREVIOUS STATEMENT: spawn locations after death are influenced by the location of other players on the map. If you have more players for longer in a spawn zone than the enemy, you will tend to spawn in that zone. (thanks to JayKoBlanko for the correction) Spawn flipping: Alternately capturing A & C. Beware of enemies spawning behind or adjacent to you when this occurs. It can be exploited if you are prepared and cover the spawn areas. Scoring: Extra points per kill: Control 1 zone: 50 Control 2 zones: 100 Control 3 zones: 200 Zone kills: 25 (kill while capturing zone or being near one of your zones) Delayed gratification: While the lure of extra points from capturing all 3 zones is strong, unless the other team is very weak, it is nearly impossible to hold 3 for long. On Shores and Blind capturing A draws friendly players off the other two zones, often resulting in a spawn flip. Disclaimer: this list is drawn from experience playing Crucible with randoms. As individual skill level and size of fireteam rises, the value of this post falls…ergo, I know that elite players don’t need any guidance from someone who sucks as much as I do and that I should stop whining and “git gud” or quit.

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