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Destiny

Discuss all things Destiny.
Edited by OrionYol: 7/4/2015 4:30:44 AM
1

Future Exotics

I have been playing destiny since beta and was wondering how everybody thought of these exotics being in the game. I spent some time and discussion with a few others while designing them. Let me know your opinions and feedback for future adjustment. [b]Alucard’s Curse (Sidearm)[/b] Description: A wise vampire knows when to feed, a clever one knows how to do it in style. Arc Type: Dreg’s Promise Magazine Size: 24 Element: Void Sight: Sureshot IS Perks: Starter: Reserve Ammo (This weapon spawns with additional ammo) 1st Tree: Aggressive Ballistics Field Choke Smart Drift Control 2nd Tree: Third Eye 3rd Tree: Send It Field Scout( buff mag size to 29) Perfect Balance Unique Perk: Blight of the Vampire (Kills grant bonus damage for a short time. Precision kills grant health regeneration.) [b]715 Awoken Cleanser (Sniper)[/b] Description: Bathe in the Void light! Praise the Queen! Arc Type: Black Hammer, Efrideet's Spear Magazine Size: 4 Element: Void Sight: Shortgaze SLH10 Perks: 1st Tree: Aggressive Ballistics Linear Compensator Soft Ballistics 2nd Tree: Unflinching 3rd Tree: Armour Piercing Rounds Perfect Balance Field Scout(Buff magazine size to 6) Unique Perk: Purity (Killing a target makes the target explode. Additionally the kills create an Area of Effect around the target dealing Damage over Time) Note: In Crucible the AoE deals 5 damage per tic for 5 seconds [b]Marksmen’s Left Hand(Scout Rifle)[/b] Description: A good sniper is nothing without his trusty spotter to his side. Arc Type: Scholar, Gheleon’s Demise Magazine Size: 19 Element: Arc/Void Sight: Ranged Lens RLS3 Perks: 1st Tree: Field Choke CQB Ballistics Aggressive Ballistics 2nd Tree: Full Auto 3rd Tree: Flared Magwell Perfect Balance Field Scout (Buff magazine size to 27) Unique Perk: Overwatch (Radar stays active while aiming down this weapon’s sights. Hitting targets marks them and marked targets receive moderate bonus damage (possibly from friendlies)) NOTE: These weapons were created due to variety needed with elemental types and tactical options in mind. Perks were chosen/ created out of visible popularity in how the community has swayed on certain weapons that match and on the usefulness that the perks can provide.

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