I have 2, but if any one has any Ideas, feel free to share.
[b][u]Sinner and Saint[/u][/b]
[b]Description[/b]
Even the most pure are not devoid of madness.
[b]Appearance[/b]:
Dual Hand cannons. Silver long-barreled revolvers with different grips. Cherrywood for Sin (Right hand) and Ivory for Saint (Left hand). After their namesake exotic perks are unlocked, They get a effect on the round chambers. Sinner gets a red glow with what looks like red dust falling off the gun when you move. And Saint gets white electricity arcing around the chamber with white dust falling off it in a similar manner to Sinner.
[b]Default Perks[/b]:
Kinetic Damage
A Handful of Pain*
Rate of Fire- Moderate
Impact- Very High
Range- Low
Reload Speed- Low
Stability- Very low
Magazine Size- 6 each
Sight- None
[b]Ballistics[/b]:
Smooth Ballistics
CQB Ballistics
Aggressive Ballistics
[b]Key Perks[/b]:
Of Sin**
And Saint***
[b]Optional Perks[/b]:
Lightweight
Hammer forged
Perfect Balance
[b]Additional Perks[/b]:
-Upgrade Damage I
-Upgrade Damage II
-Upgrade Damage III
-Upgrade Damage IV
-Upgrade Damage V ****
*[b]A Handful of Pain[/b]- You cannot aim down your sights. A weapon is held in each hand. Pull RT/R1 to fire Sin
and pull LT/L1 to fire Saint.
**[b]Of Sin[/b]- Rounds from Sin do solar damage and explode on impact.
***[b]And Saint[/b]- Rounds from Saint do Arc damage and over penetrate targets.
****[b]Requires Exotic Shard to upgrade.[/b]
[b][u]Heavy Ordinance- Instance 406 "Genocide"[/u][/b]
[b]Description[/b]
Makes you wonder who the madmen are.
[b]Appearance[/b]:
Kind of looks like a chain gun. Barrels spin as you shoot.
[b]Default Perks[/b]:
Void Damage
Feed the Beast*
Spin to Win**
Rate of Fire- High
Impact- Average
Range- Low
Reload Speed- Low
Stability- Very low
Magazine Size- 200 (No reserve ammo)
Sight- None
[b]Ballistics[/b]:
Linear Compensator
Field Choke
Soft Ballistics
[b]Key Perks[/b]:
Hip Fire
Kill Them All***
[b]Optional Perks[/b]:
Lightweight
Hammer forged
Perfect Balance
[b]Additional Perks[/b]:
-Upgrade Damage I
-Upgrade Damage II
-Upgrade Damage III
-Upgrade Damage IV
-Upgrade Damage V ****
*[b]Feed the Beast[/b]- Ammo is deposited directly into the magazine. There is no reserve ammo.
**[b]Spin to Win[/b]- You cannot aim down sights, pulling LT/L2 will spin the barrels of the weapon and lower movement speed, but allow you to fire the instant you pull RT/R2, rather than waiting for the barrels to spin up when firing.
***[b]Kill Them All[/b]- Getting a kill increases damage for a short time and adds 20 rounds to the clip.
****[b]Requires Exotic Shard to upgrade[/b]
I currently have an artist working on some renditions of these weapons, stay tuned for details
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Hive Screamer Fusion Rifle Similar in appearance to a Hive Boomer with three small Shrieker plates at the end. Default perk: can switch between Kinetic, Arc, Solar, and Void damage. Never runs out of ammo but it overheats and must cool down. Fires Shrieker blasts of the selected element.