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6/29/2015 8:04:26 PM
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Sleyr

King's Trials Guide [Revamped]

King's Trials Guide I'd like to revamp my previous guide, and add on to it. I've been flawless 6 times now, finally having the time to actually sit down and play it. - Select Your Team. It can be tricky using LFG, but with enough patience, you'll succeed. I've had the most success with people who don't post with requirements, but still have good credentials. (According to them) If you'd like proof, just search their GT. - The Team Create Chemistry. Communicate before the game, set up a plan of action. As you execute your part of the plan, then focus on what your teammates are doing. If you notice one guy tends to die more when alone, change up the grouping. Try to observe how they play, so you can get a feel for it and understand. Once you've all accomplished this you can then play to each other's strengths and cover each other's weaknesses. Chemistry also requires a typically good mood together as well, relaxed yet focused. Familiarize yourself with your teammates loadouts. This will tell you how they play. - Communication Learn how to effectively communicate. Get as specific as you can with your callouts, teammates will pick up on callouts if there's no general name for it and bam, now your team has a callout for a very specific part of the map. Constant communication at all times. If you don't see anyone, say so. If you see someone, say so. If you saw one pull a special out, say so. Tell your teammates exactly how hurt you are, tell them where you are at all times. You need to be in each other's minds with a good visualization. If you're teammates taking shots in front of you tell them you're over their right shoulder. And now the question stands, how would you react when given all this information? How would your team play when using all of your information working together? Communication is important. - On the Personal Confidence. You won't win if you're afraid of a gunslingers last word. You won't win if you're worried about there being 3 self resurrecting warlocks. If you're last guardian, hell yeah. Work the map and try to get revives or split em up and take em out. Don't doubt yourself or its over. Be confident with your 1v1s. Just don't get over zealous. - The First Down When you take one down, your team needs to converge on that orb. If you're a good shot with a sniper, stay aiming on the orb while your two teammates push in. If they get the revive, you can drop the guy again before he can move, increasing his timer. There should also be at least one grenade on that orb 2 seconds after it's been taken down. - Check your Crystal Ball Predicting your opponent can lead to a wrecking ball. If you won the first two rounds, go to the other section of the map. Most of the time, the enemy will have changed their strategy and you'll be able to get shots on them before they know what's going on. Now it's a matter of your teammates pushing in or you cleaning them up. Being able to predict and outsmart your opponent will take you much, much further than any other aspect of competitive PvP. - Heavy Typically, you want to send two to one spawn, and one to the other. The loner is usually safest hard scoping on the heavy, at the very least the enemy is distracted while your two teammates rush in with their heavy. LMGs and RLs both have advantageous uses over each other. It comes down to map selection and personal preference. - The Standoff We've all been there, neither team wants to move in. If you're in this situation, you should all three be holding the area closest to the end-round flag. That way you're already on it when it comes up. But you also need to be covering all angles, while hidden from blind angles. Watch flanks though, defending is much harder than an offensive play. - Boons Naturally, purchase Favor for starting with one win at the beginning. Purchase Mercy at 5 wins, and the Boon at 7. That way you haven't wasted a mercy before you're close enough to be let down upon a loss, and with the boon you'll be finished if you win the next game at 7. - Flanking You can't just flank and hope it works. The enemy needs to see all 3 of you at once to confirm your presence, then you need to remain out of their radar range till the last second, as your teammates keep them distracted. Well, there you have a revamped version. I'll probably revamp again once I get time to play a good amount again. I wish you all luck, and remember. No mercy. I'm on XB1, GT is name. If you have questions or are looking for further advice, just ask. I'll do my best.

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  • People take trials to seriously , just have fun with it :) .

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    • Disagree on a 1 point - heavy rounds. We have about an 80 or 90% win rate and go flawless 3 times every week. However, our main weakness was heavy rounds... and we used a strategy very similar to the one you suggested. We now use a different strategy and have seen way better results. [b]Heavy Rounds[/b]: I'm not a fan of using supers on heavy rounds. With homing rockets and shit, it is kind of a coin flip anyway and using a super is wasteful (imo) unless there is just an opportunistic time to win the round with it. Most importantly - your entire team should go to the same heavy, but don't group up and get taken out by a lone guy using a super / nade. The possible outcomes of this strategy are: 1) They send 1 guy (who probably has a super). He should take out 1-2 of your teammates, but then should die. Revive your teammates and get heavy. Now they are down 1. Just be careful on the smaller maps where they can get heavy and rush the other heavy with rockets before you have time to do revives and get heavy. Worst case, you lose this round but they spent a super to do it. 2) Their whole team comes. Great. Its a firefight. The best team will win and this round will be over quickly :) 3) They don't send anyone. Great. Both teams have heavy. The best team will win.

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      • Check this out

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        • 1.19 k/d and 51% win ratio in ToO. Nothing to see here people...

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          • Insightful and helpful. Thank you.

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            • I've given up on trials. It's too easy.

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              • 6 times...? Um. Okay then.

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                • You can flank and just stay behind a wall to mess with their radar, they will either split their attention and give your team the distraction they need to pick one or two of them off. Or just stay there for a little while to move in after they've assumed that you're just camping.

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                • Edited by KKorrupt: 7/1/2015 12:40:43 AM
                  If you're on Xbox One, add me. I want more tactical and strategic players like you in my life. I'm very much like that too, so we'd get along well. GT: KKorrupt I've been Flawless 30 times in total now (I keep a tally on my phone lol).

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                  • ( ͡o ͜ʖ ͡o) Lenny has you in sights

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                  • 13 times....

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                    • https://www.bungie.net/en/Forum/Post/134748707/0/0

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                    • Pretty good post gotta say. Regarding 1v3 I have luck trying to create distance and being patient, and of course if u have a super that helps. I have a couple nice 1v3 yesterday with my blade dancer was good fun

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                    • This is exactly how I went flawless for the first time this week and went 8-1 with my second character. Our first characters were 2 warlocks and me as a titan. Our second characters was 2 titans and a hunter. We only lost twice because for whatever reason last night the connection went wonky. I found these 2 guys on LFG and we just had crazy good chemistry out of the gate. Now I wouldnt have been chosen for over 50% of the posts because I hadnt gone flawless before. Im a good PVP player but never really played it on this game. Level 48 sniper in Halo 3, 45 team slayer, Master rank in Black Ops 2 but I never really played this so my stats weren't up to par so to speak for a lot of posts. These 2 guys I joined just said no squeakers or scrubs and we went 9-0 without losing a single match. In fact I dont think we lost more than 2 games the entire time. As a titan, I can't blink jump/shotgun so I put on Alpha Lupi and instantly revive teammates. I think one full game I had 11 or so, titans can be really valuable in that sense. Then I sniped outside heavy and would usually hold them off long enough for my other 2 teammates to come in and rocket the shit out of the team. Nevertheless I got a Void Scout Rifle, Eye of Sol, and Tomorrows answer obv. An awesome week for me for not playing trials in 3 weeks.

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                      • A lot of this is good for anyone to read and understand but this op guys overboard and oversimplifies. (no disrespect) If you want to dominate and always win in the crucible, just follow these three simple rules. 1. Play [i]with[/i] your team, communication isnt enough, chemistry? not enough.. shoot around angles with each other and push a dead body with your team or at least cover him for example. 2. The only strategy you need to abide by, is playing in a fashion that counters the other team. Stick together and simply react off of how they take action. Sometimes being the aggressors is the better approach to sitting back and waiting for opportunities.. you sometimes have to forge those opportunities yourself. and 3.. dont be ignorant, use the most optimal guns and armor setups. i know... using thorn gets boring because of how cheesy it is, but if you want to win, you gota play the game they gave us.

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                      • Awesome advice. Looking for some people to help me out this weekend. I want to play on Sunday most likely. Let me know if you want to help.

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                        • Why are you acting like you're some god people worship

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                          • Reply 4 later

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                            • I'd change one thing: you can buy the mercy at the beginning, because now you get quite a few coins from losing matches and always from daily crucible. I don't think too many people have less than 15-20 coins at this point. Solid info though

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                            • Had two flawless runs last night to cap off all flawless runs on my titan warlock and hunter this weekend. Competition was definitely stiffer this week but it was way more fun because of it. Always feels way better winning against people who can put up a decent fight

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                              • Edited by killlingzoe: 6/30/2015 12:48:53 PM
                                I have a 80% win on trials and i have been to the lighthouse over 20 times... some solid advice here. escpecially the heavy round. we win it about 95%. well. RL ALWAYS > HMG.... another rule - if there is a team with 3 shotguns.. you'll always beat them with 2 or 3 snipers.. ;) flanking is good! die while doing it the worst case - so this guy must be really careful. an optional point: change weapons right before the start - you can surprise the other team with your sniper if everyone had shotgun before..

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                                • Solid advice however I'd refute the following: Heavy Ammo: Stick together. Either all 3 of you get it or you lose the round. No point splitting up. If other team splits you kill the loner / 2 guys with the number advantage. If both teams go separate then trade rockets. Unless the guy you're sending by himself is putting up 3.0s in trials stick together. Heavy Selection: A properly rolled Grenades and Horseshoes rocket will destroy an MG every time. Of course you can outplay someone if you're using an MG, however it's pointless and creating unnecessary challenge for you.

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                                  • I don't like ur heavy advice. Rockets with proximity are always preferred. And always stay together. Also if u see one enemy flanking ALWAYS push him and kill him. 3v2 is always in ur advantage.

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                                    • Bump

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