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Destiny

Discuss all things Destiny.
Edited by Srlqulongtard: 6/25/2015 7:14:14 AM
7

The Issue With the New Supers

After the huge reveal at E3, I'm sure the hype is pretty real in all of us. However, after fanboying what little footage available of these brand new abilities, I've seen one glaring issue with the usefulness of these new supers in the pvp and pve meta, they don't make orbs. The sunbreaker and stormcaller are just like the bladedancer in that they make half the amount of orbs that they should per kill (In the pvp clips that I've seen every other kill generates an orb. I'd assume that major kills will generate 2 orbs instead of 4) This makes chaining supers, one of the best strategies in higher level play, almost imposssible, especially if an entire team is running these subclasses (Let's be honest, everybody, even me, will be using these when the dlc drops). The bladedancer at least has encore to extend the duration of their super plus the utility of becoming an invisible speedy gonzales for around 15 seconds. The nightstalker is getting the shortest end of the already short stick seeing as its super kills don't even generate orbs, something unheard of for a support subclass. Tethered kills have this hexagon looking icon next to the gun to show that you aided in the kill but that doesn't appear to spawn orbs or give any kind of bonus super energy. I'm definately psyched to try out these new abilities and shout lines from star wars while I'm playing but using them means that I'm hurting my team mates by not give them orbs and letting them enjoy some of these delicious supers. If you want some examples of how useful chaining supers is in actual competitive crucible, look up the unofficial destiny tournement on youtube. Super usage changes the tide of a match and this strategy is so strong that the tornry maker had to crete several rules to limit it. You can also hear pretty frequently players asking where the orbs are so that everybody can always pop a super if they need to. I don't have to say much about pve as I'm sure all of us have been saved by that clutch trouble bubble, self-rez, or stealth bladedancer. I hope that the devs fix this issue with the supers or at least give these subclasses ways to generate orbs outside of the super similar to the sunsingers sunburst and defender titan's everything. Again, I am beyond hyped for being emperor palpitine, but I won't be as effective as my sunsinger simply because I would be able to give my titan enough orbs to always have his bubble up. TLDR Basically, we all love to use supers in this game, why not make it so that your team mates can use em more. It has been scientifically proven that using your super more often makes you feel like a badass. The issue I have isn't with the way that supers behave, it's that they don't generate orbs. If you don't think orbs are important, look up the 1st unofficial crucible tournement orb the worlds 1st aetheon kill, in very difficult content, supers make it much easier. Also, help stop chronic sunsinger syndrome. Don't hold on to that super, spread the love and give your team some orbs. One more thing, have fun with that wall of text. Leave a rage comment and I'll be sure to refer to it :). I'll be happy just knowing that you had to spend 10 minutes on it.

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  • For all we know this applies to all supers come ttk. Perhaps it's their way of addressing the unlimited super strat. They are already changing up so much with ttk I wouldn't be surprised if this was another change made.

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