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Destiny

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Edited by EATANK: 5/17/2015 5:14:16 PM
10

Exotic Sidearm Concept

Here is my concept for an exotic sidearm for Destiny: Weapon Tier: Exotic Damage Type: Void Weapon Name: Blackjack Weapon Type: Sidearm Aesthetics: A sleek, black sidearm with a small bayonet in the front. The barrel is octagonal, and the bayonet is an extremely bright orange-yellow with lightning streaking along it constantly. Every time a shot is fired the lightning turns a bright purple and quickly back. Tagline: "Blackjack is a game of luck, money, and counting cards. This pistol doesn't need luck, costs a lot of money, and unfortunately can't count cards for me" - Cayde-6. Major Perk 1: Icarus (a new HoW perk which gives you bonus accuracy while airborne). Major Perk 2: Holding down the trigger after a shot charges a secondary arc explosion (the longer you hold the trigger down the more damage it does, like the scorch cannon, it takes about 2-3 seconds to fully charge, can be charged while reloading, and fully charged it takes out about a third of a guardians health). Perk Tree: Explosive Rounds, injection mold (one of the HoW perks that increase stability and handling but reduces range), and reinforced barrel (one of the new HoW perks that increases range but reduces stability). First Tier Perk: Pressing melee while aiming down the sights fires the bayonet, using up your melee charge (this will take out half of a guardians health, this can pierce through enemies, will count as a melee kill, and it vaporizes after it hits a wall and teleports back onto the gun). This will also instantly recharge you melee attack if you get a kill with it and will acquire the abilities of your melee attack (Examples: energy drain, scorch solar wind, blink-stike back stab, storm fist amplified, etc.) Hidden Perk: Meleeing with the weapon once the exotic perk is bought cause you to swing with the weapon, dealing about two-thirds of a guardians health to the enemy. Stats: Maxed rate of fire/low impact, decent range (about normal hand cannon range), high stability (a little more than two-thirds of the bar), maxed reload, 21 (Blackjack). EDIT: I changed the bayonet perk around a little bit. EDIT: Does anyone else have any exotic/legendary sidearm ideas?

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  • White Lie "Sure, you're just as good as me." Aesthetics- completely white, except for some black on the back end of it. Dramatically extended barrel. Perks- Barrels: Accurized ballastics Linear compensator Aggressive ballistics First perk: Zen moment Second perks: Extended mag Hammerforged Explosive rounds 3rd perk: Never hurt anyone... Reduces damage falloff considerably. Causing damage increases the impact of the next bullet if it hits the same target, but causes damage to yourself as well.

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    • Sidearm Oath of Silence "Why kill from a distance when you you could watch the life leave the eyes of your prey" Similar to a glock with a a bit of a hard light design Stats compared to vestian dynasty 20 mag 130 reserve (150 total ammo) Impact doubled Range slightly increased Reduced stability, rate of fire and reload Perks: Ark damage Sights: Flipsight L2. - (a rectangle sight that flips up when drawn.) enhanced recoil control Holographic Sight - (pretty much the strangers rifle sight.) increased range and handling. Slightly reduced impact. Perks: 1. Kneepads 2. Speed Reload Single point sling Braced Frame Exotic Perk - Assassin: increases melee speed and handling after melee. Enemies are less likely to notice your shots (animation: knife/charged fist/pulsating palm(?) under/next to gun and your gun stays up while using melee)

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      • OP

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        • Yeah. It's called the Dregs Promise

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        • Creative idea for the perk, but it strikes me as ALMOST useless in pvp, so rather than a guardian's health, it should be directed to pvp. Why would you shoot what I assume is a normal HC round (I.e. About 60-90 damage), plus another 66 damage that you have to hold the trigger for, when you could pull the trigger two more times in less time and get the kill? It would only be useful if you got two rounds in, you hadn't released the second trigger pull, and your target ran away after you landed the shot. I do like this idea for pve a lot though - would really help out on that bitch Omnigul.

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          • I want a hand cannon that looks like a toy revolver (full black plastic, with an orange nozzle) and hits as hard as timur's lash

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            • Name: Dennis Type: slingshot Element: solar General: crappy impact (maybe 5%), relatively short range, rate ~ 25%, no scope, infinite ammo (you pick up rocks around you and the gun enhances them with warlock-like space magic). Perk 1: I don't care. Perk 2: The Menace: precision hits explode into 5 solar cluster bombs that function similar to axion bolt. On second thought, this slingshot should probably be a heavy weapon.

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              • Edited by Lord Of Beans: 5/11/2015 1:17:37 PM
                Name: Kick Ass 1997 Description: Kicking Ass since 1997 Perk One: Kick Ass When fired streams a fire orange laser which will set on fire anything it damages Perk Two: 1997 When fired a shield of all elements surrounds you the bubble is big enough to hold two extra fire team members in it when any element hits the shield it deflects a portion back to the cause Magazine: 35 Range: 30% Reload: 75% Impact: 20% Stability: 100%

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                • Reported

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                  • [quote][/quote]

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