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#feedback

5/6/2015 4:14:05 PM
1

PvP vs PvE solution to all weapons and matches.

YES PLEASE!!!!

16

No thankyou

5

eh...doesn't matter....

16

I think they should give players the option to upgrade all the weapons in the game. Maybe even give us ways to alternate the path of evolution to get a different resulting exotic with boxed random stats so we get a general configuration for each exotic, though I think the current exotics should be set exclusively to their standards and raised to higher states such as the raid exotics, obviously being better for PvE. I think the PvP should be standardized and Exotics be in match, random limited use ordinance drops based around both player skill and time of match. I think they should do away with loot handicaps so players have to earn their keep, but to parlay the argument that crap players need more help, give them more money or ammo....they shouldn't be getting the best gear, they didn't earn it; either they truly suck or they didn't even play the game and got better. I am of course one of the people who want the following added: - standardized multiplayer and PvE Player Duels - Booms towns(random towns in the map you can trade with and help to defend) - hazardous weather effects(Sand and snow storms, moonquakes, poisonious Venusian gas) - dynamic season changes(holidays and seasonal changes) - environmental hazards and random map generations(much like diablo, alternating paths based on slight difference in the field of play) - more Social areas and activities like your own house, clan halls, and pets - more emotes(so we can more then point or dance) - area chat(so we can talk to each other outside of groups) - ghost shells and voices(cause dinglebot is only cool in the first hour of the game) - weapon upgrading; the starter weapons should be able to carry over to the new levels and rarities not just legendries - Starship dogfights(because spaceships shouldn't just be loading screens) - firefight mode(Bungie owns the rights to the name why not use it) - giving players ability access mission modifiers more so then now, not just in number but in use, like the skulls in halo. - character bios, personality types, and voices to help better provide character diversity - faction missions and flavoring to current missions to grant alternate stories without changing too much - general increase in items, gear, and weapon in the game rather then just replacing them with revamped content. If they have problems with adding new things, ask the players or hold a contest to increase player participation and profitable development with low cost requirements. - NO MORE GRINDING!!!! At least drop the grinding, if you add everything on this list it will go down on its own, but seriously most of this game is just doing the same thing over and over again....and that's just crazy....not to mention lazy.... But many would settle for the PvP making a sharp turn away from PvE and letting each run their own course away from CoD style stupidity. I feel PvE should be the main focus, but we need more maps and game types to even come close to the fun I had with Halo, Gotham city Imposters, Shadowrun, Gears of war, etc. Its too easy to get a win based on my abilities or gear, but at the end of the match I get less valuable drops then the worst player and that makes me not want to play PvP at all; cause if your not trying, your not having fun....your just passing time, and that's not next generations that previous generation.

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