I am consistently having the problem of not being able to use my sniper compared to other special weapons and I have narrowed it down to the fact that my snipers don't start with as much ammo as others. Some spawn with 12 rounds, which is plenty, but some spawn with 6, which is a problem. Snipers are a lot more skill based than other weapons and lowering their starting ammo hurts it even more. All snipers should spawn with 12 rounds. It isn't fair that I spawn with 6 rounds in my sniper and 14 in my Felwinter's Lie...
[b]Edit 1:[/b] I have field scout and am using increased special weapon ammo perk on armor, I still spawn with 6 rounds and not 12.
[b]Edit 2:[/b] I'm not asking for snipers to have a buff in their ability. Nor am I asking for more ammo per a create. Those would break the gameplay. All I'm asking for is that all snipers spawn with 12 rounds and not some like PR and PaT with field scout spawn with 12 while LDR and Longbow Synthesis with field scout spawn with 6.
[b]Edit 3:[/b] I understand that field scout and armor perks should remain relevant so snipers should get 3 extra rounds per each perk which would get you to 12 rounds.
[b]Edit 4:[/b] I agree, last round perk is way too OP (and I think people that use it should die in a hole). Since all those snipers are 3 round per a mag, just make them spawn with a min of 6 rounds and a max of 9 (depending on armor/weapon perks). That should severely limit the amount of kills one can get.
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Edited by Uzi: 4/28/2015 3:19:32 PMThe special ammo towards snipers is a terrible problem ATM . I get 3 bullets for my sniper but 6 for my felwinters(from special boxes) . Let's get real , you won't hit every shot , you might not get a headshot which might force you to body shot . So you will average 1-2 kills with a sniper but with felwinters you can get all 6 hits . Its uneven and needs a balance ASAP.