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#feedback

Edited by Raging Tyrant 5: 4/25/2015 12:17:50 AM
3

Its not too late to make the crota Raid more enjoyable.

We can all agree the VOG raid is better put together than the C.E raid. This is due to the fact that the VOG raid requires more team work. Where in the C.E raid you can solo it. I'm here to give some suggestions on how that can be changed, and make the raid much more enjoyable. Stage one Lamps. Make it where in order for the bridge to be fully built A guardian must be on the plate during the entire duration of time for the bridge to be built. At anytime if no guardian is not on the plate. The bridge will deconstruct. This will force us to get as many members to survive the lamps, and get onto the plate, and fight for our lives to complete the stage. I also want to add by jumping onto any kind of rock your health will diminish as it does when you jump on a rock in the Fist of Crota mission. Where it stands now all you have to do is touch the plate. Then run over to a rock and jump on it. Than kill the Orge and just wait till the bridge is built. That is so simple and boring. Force a fight during the building of the bridge, and this will bring more satisfaction in completing the stage. I would also suggest since the darkness is strong gear abilities will not work. Thus making the hunters gear of dont touch me worthless. Stage two Sword Bearer make it where all 3 totems must have a guardian on it in order for the bridge to be fully built. This will make it much more of a challenge. At any time if a totem does not have a guardian on it the bridge reconstructs, and death is upon the team in 2 seconds. This would mean constant communication when a guardian leaves his post. The only way the middle totem can be active is by having the totems on the left and right occupied. This will also eliminate one player building the bridge alone. As it is right now I can build the bridge all by myself. I guess the timer present now as to when I can jump off the totem before killing my team needs to be made much shorter. This way the bridge can not be built by one player since the player can not stay on the plate long enough. Schreiker stage is fine. Stage 3 Wizard. Patch where you can not push the wizards out with solar weapons or grenades from underneath. Place some kind of barrier that will prevent this, This way we have to run up stairs and lure them out or take the fight inside. This is the only adjustment I see on this stage. Stage 4 Crota. I have seen crota literally jump off the platform and chase the sword carrier. I would love it if this was more frequent. Now how to implement it. Have it where this happens when you stay up there too long with the sword, because you became greedy with your swings. Thus making crota so angry that he will chase you down. To avoid this take safe swings at him, and get off the platform quickly. This can lead to less swings per run, so I would suggest extending the time as to when crota enrages to compensate the new adjustment. These are my ideas to bring some life into the raid, and require more team work. Now I may have overlooked some things, but please chime in with your thoughts and suggestions in making the crota raid exciting. Thank You

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