Get a bounty to kill boss strike.
Run the strike and take off ½ - ¾ health yourself.
Get swarmed by mob while someone else kills boss.
...But I have to run strike again because taking off most health is worse than firing one shot at the end of his life?
I'm calling this a bug and not intentional design. Perhaps it was called intentional to not worry with it. But come on, if I do more than half damage on him then I think that counts as killing him. Honestly anyone in the room should get it. But at the least as long as one shot was fired I should get it, regardless of being the first 30 or last 30 seconds.
Please address this minor issue. It's pretty annoying when the strike playlist likes to pick two random strikes that go back and forth. And occasionally sprinkle in the ones you have bounties for. I know it's just to make us have to play more but don't we have enough of that? The feel of the game makes me play more.
Have a little faith in your product!
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This is not a bug, but, if you would like the way the bounty works to be changed, try posting in #Feedback.