JavaScript is required to use Bungie.net

Help

Help us help you.
4/17/2015 8:27:40 PM
1

Bounty bug

Get a bounty to kill boss strike. Run the strike and take off ½ - ¾ health yourself. Get swarmed by mob while someone else kills boss. ...But I have to run strike again because taking off most health is worse than firing one shot at the end of his life? I'm calling this a bug and not intentional design. Perhaps it was called intentional to not worry with it. But come on, if I do more than half damage on him then I think that counts as killing him. Honestly anyone in the room should get it. But at the least as long as one shot was fired I should get it, regardless of being the first 30 or last 30 seconds. Please address this minor issue. It's pretty annoying when the strike playlist likes to pick two random strikes that go back and forth. And occasionally sprinkle in the ones you have bounties for. I know it's just to make us have to play more but don't we have enough of that? The feel of the game makes me play more. Have a little faith in your product!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon