As you may have heard, there will be 3 new subclasses, hopefully 1 for each class. I have some ideas for the subclasses. Basically I think Hunters will get another offensive class consisting of a demo or Grenadier-type play-style. Their super will allow them to conjure a grenade launcher of infinite use for 12 seconds. The launcher is full auto, though takes 2-3 shots to kill an enemy in the crucible, dealing roughly 24-59 damage per shot depending on where the grenade exploded. In PvE, it would do void damage with each grenade explosion, and would take (level 32 vs Level 30 enemies) 1 shot to kill tier 1 enemies such as dregs or legionaries, but for reaver dregs or axis goblins, it would take 3 direct explosions that hit the target to kill (58 damage to non-void shield, or 68 damage to void shield, such as minotaurs). There is downfall to this super other than it slowing you down completely (almost exact to weight of darkness x10). The grenades from the launcher kill you and deal damage to you if your not careful, and can easily kill you in 2-3 shots, and even if the grenade is launched 5-6 meters away, 1 grenade would still do around 20 damage to your health, or 35 damage to shield in crucible. Like how Bladedancer hunters can go invisible or how Sunsinger Warlocks can self-resurrect, "grenadier" hunters can throw back grenades or de-activate them (whatever suits your fancy). Grenadiers melee will provide quicker revive and faster reload for special and heavy weapons.
Anyways, I know this may seem stupid but I will be making ideas for a Titan subclass and a warlock subclass.
Bye!
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I read someone on the forums an idea of summoning a pack of void wolves that will hunt out targets. Love the idea but thought it'd be better if you turned into the pack for a quick 10 second burst. More of a wave and if anybody gets caught in it is OHK. Yes you could control the pack with perks to increase size or duration
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It seems like a good idea, but doesn't really fit the Hunter MO... With low armour, they'd be an easy target, and be shredded. The sub-class just doesn't really synergize with the whole Hunter concept, it might fit better with Titan. Anyway, that's my two cents. If you need clarification on any points, I'd be happy to elaborate.
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Do you hunters just absolutely need supers that last such a long time? All other supers on Destiny is activation, boom, and done while hunters get to activate it, run around, kill a few people and then it runs out. That's why hunters' kills to super kills ratio is so much higher than other classes. You pussies have no skill and need to kys.
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Can we talk about ridiculously op fusion grenades?
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I want a void bow to appear and fire off one giant arrow, like nova bomb but concentrated at 1 point and one thing, would be cool for bosses
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While I will always be a Gunslinger, with the occasional sneaky little Bladedance, whatever Void class comes out for hunters, I'm going to throw myself in it.
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Where did you hear that there will be 3 new subclasses? Link?
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Give hunters some bows please
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No way hunters need a defensive or support super
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Saw an article in game informer from a while ago that said there may not be a 3rd subclass http://www.gameinformer.com/b/news/archive/2014/12/04/bungie-explains-destiny-s-mysterious-third-subclass-slot.aspx
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me and you both know this is stupid!