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Destiny

Discuss all things Destiny.
4/10/2015 7:27:02 PM
11

Comet New Subclasses (Hunter)

As you may have heard, there will be 3 new subclasses, hopefully 1 for each class. I have some ideas for the subclasses. Basically I think Hunters will get another offensive class consisting of a demo or Grenadier-type play-style. Their super will allow them to conjure a grenade launcher of infinite use for 12 seconds. The launcher is full auto, though takes 2-3 shots to kill an enemy in the crucible, dealing roughly 24-59 damage per shot depending on where the grenade exploded. In PvE, it would do void damage with each grenade explosion, and would take (level 32 vs Level 30 enemies) 1 shot to kill tier 1 enemies such as dregs or legionaries, but for reaver dregs or axis goblins, it would take 3 direct explosions that hit the target to kill (58 damage to non-void shield, or 68 damage to void shield, such as minotaurs). There is downfall to this super other than it slowing you down completely (almost exact to weight of darkness x10). The grenades from the launcher kill you and deal damage to you if your not careful, and can easily kill you in 2-3 shots, and even if the grenade is launched 5-6 meters away, 1 grenade would still do around 20 damage to your health, or 35 damage to shield in crucible. Like how Bladedancer hunters can go invisible or how Sunsinger Warlocks can self-resurrect, "grenadier" hunters can throw back grenades or de-activate them (whatever suits your fancy). Grenadiers melee will provide quicker revive and faster reload for special and heavy weapons. Anyways, I know this may seem stupid but I will be making ideas for a Titan subclass and a warlock subclass. Bye!

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