The Raid should have a minimum level to enter AND a Maximum level.
i.e. disallow people from entering a Raid if they have a level higher than the max Raid Level :
Benefits :
- All Raid Armor and Weapon are still relevant for that given raid
- People must be skilled to finish the raids (no level 32 doing a level 30 raid)
- Bungie Content never get old.
Edit: why people are answering with potential glitch/abuse ? imagine it is well implemented with mechanism preventing to equip gears that will make you above level cap like the one that prevent you to equip 2 exotics..
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I'm not a Bungie Employee, but since light level is based off the armor you wear, wouldn't it be easy for players to equip weaker armor to lower their light level, start the raid, then re-equip their normal gear to have a higher level once again? Rather than trying to put a maximum level on raids, I'd much rather like to see new difficulty levels added as the cap rises that could award players with more relevant gear and materials upon their completion. And ultimately, I'm not particularly bothered if players are able to complete the raid at a much higher level than what was originally planned. There's already a mechanic in the game that tries to ensure that enemies remain relatively menacing regardless of your level (a Level 2 dreg is just as deadly as a level 20 one to my level 32 Warlock), so as long as the encounter still requires team work to complete, I don't really see a problem.