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#feedback

Edited by zaffy2005: 3/27/2015 6:20:43 AM
184

What did I pay for?

I've been noticing a rather irritating trend while playing Destiny. I have the Dark Below DLC. When I go to the Tower I can purchase (with marks) weapons and armor that have updated stats in keeping with the new light levels. I go on patrols, do mission bounties, dailies, weeklies, Nightfall, strike bounties, I've even reset a character to see what new low-level gear the DLC added. What did I find? Nothing. Not a damn thing. Plain-jane, vanilla Destiny. No new weapons, no new armor, no new ships, shaders. Nothing. Go into any of the other Strike playlists, same story. Only Roc offers a SLIGHT chance of getting something new. Slight. But that's only from post-match loot drops. Engrams are worthless. Same old crap I've been dismantling for MONTHS. But step into the Crucible or Iron Banner and EVERYTHING you get, every weapon, every piece of armor, every ship will be new, DLC content (denoted by the roman numeral "I" on the thumbnail icon). However, if you get an engram, it will turn into the same old crap. So what exactly did buying the DLC do in terms of gear? If you're a PvE player, you might as well get your ONE Crota's End raid in per character per week and then call it quits until the next week, because you aren't going to see jack squat of the content you paid for. That's a problem, Bungie. That is a serious problem. Not only is this a problem in that the larger Destiny population is getting next to nothing from their purchase (PvP only constitutes roughly 15% of overall time spent playing Destiny for the ENTIRE player base; almost twice the amount of time is collectively spent in the Tower than in PvP), but it also represents another issue I've had with the game for some time now: PvP favoritism. As mentioned, PvP constitutes roughly 15% of overall player investment in Destiny, the SMALLEST percentage of ANY activity available. And yet, when a new patch comes out, it's PvP. When weapons aren't performing as they should, why are they changed? Because someone in the PvP crowd was complaining. Nearly SEVEN months before Shotguns received a much-needed performance boost in PvE and yet virtually every other weapon type has received a specialized tweak over PvP complaints (and often for some asinine reason these changes bleed into PvE and cause more problems for the larger community). When it's time for a community event, where is it always going to be? PvP. Iron Banner. Bungie Bounty. And what does PvE get? ONE. That's right, ONE single, solitary community event, released a week after launch and never heard of again, and even that had Crucible elements to it. But worse yet, this was released so early that the majority of Destiny players were not at a high enough level to fully participate. A large number of Destiny players today have NEVER experienced a PvE community event because they weren't there in the first few weeks. Supposedly there was legendary armor and weapons, and even a ship to be had for this event. I personally have not seen any of this gear because I, like many others, was not far enough along to be able to participate in the level 24 "Wrath" missions that allegedly rewarded this gear. And speaking of Legendary gear, let's talk Tower vendors. PvP favoritism rears its ugly head once more. PvE players have the Vanguard armory droid, and their respective character's Vanguard leader. 2 vendors. PvP players have the Crucible droid, Shaxx, New Monarchy, FWC, and Dead Orbit. 5 vendors. What really rubs salt in the wounds here is that not only do the factions reward Reputation points for "Vanguard" activities and yet do NOT accept Vanguard marks, but there WAS a system in place that allowed PvE players to gather large quantities of planetary materials (50 minimum) to exchange for meager rep and mark gains (25 and 5, respectively) for either Crucible or Vanguard (the reputation applied to factions is wearing a faction class item). As I say, there WAS an exchange system that allowed PvE players to access the other vendors. PvP players already had access to the same 5 vendors (and far more generous, and frequent, post-match loot drops).But that system was changed to a new exchange that strictly favors PvP in that they no longer have to leave the Crucible to gather materials to upgrade their gear. All they have to do is part with 10 marks for 20 materials. What really irks me about this change is that both systems of exchange could have been incorporated. The exchange rates were skewed enough that a player could not simply gather up a small stockpile of marks or materials and then "spam" their way to endless gains one way or the other. It would take 30 Marks to purchase enough materials to exchange back for 5 marks, and it would take 100 materials to exchange for enough Marks to purchase 20 materials. Either way, you'd buy yourself into a deficit rather quickly and need to go back to the grind to get anywhere. PvP needs to grind for Marks to get materials, PvE needs to grind for materials to get Marks. And if PvP ever finds themselves with an "excess" of Crucible marks they can swap things around to get Vanguard marks. Honestly a simple mark-to-mark exchange would be more simple, but that was never a system Destiny used. Honestly, it feels like you (Bungie) are trying to push a game mode that 1) the majority of your player base simply is not interested in, 2) somehow suffers massive glitches and shenanigans despite all the attention devoted to it AND being the product of not one, but TWO developers renowned for their PvP FPS game franchises, and 3) was not the main draw nor the primary focus of the lat several years worth of hype. The under-developed and quite bluntly lackluster and disappointing STORY was what sold the game, and it is that PvE element that needs the most work. PvP will have it's supporters, but this isn't Halo. Destiny does not offer even HALF of what Halo offered the PvP crowd. Destiny cannot survive on PvP. We need you, Bungie, to give PvE the love and respect it deserves. Thank you for your time. I know I am anything but concise. Edit: There seems to be some continuous confusion. The title question "what did I pay for" refers most specifically to the DLC, not the entire game, and the question is asked because as someone who has purchased the DLC I am not seeing the "new content," i.e. weapons and armor OTHER than what is sold in the Tower or won in the Raid lottery (especially when considering only the Raid gear is actually "exclusive" to DLC owners. Literally EVERYONE has access to the "DLC" gear in the Tower and available as apparently "Crucible only" loot drops), with the exception of when I play PvP (a game mode I, personally, despise). In short I am asking why I (or anyone else) had to pay full price for a DLC "expansion" that added less than half a dozen new PvE "activities" in recycled play spaces and why I only see "updated" gear when playing Crucible or flat out buying something that ANYONE playing the game can buy regardless of whether they purchased the DLC or not. Why is it that none of the engrams or post-match loot drops from, thus far, ANY PvE activity (even DLC Nightfalls, Daily, and Weekly missions) yield DLC-grade gear?
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