Just got this weapon in a iron banner drop. Only interested in using it for pvp because of kinect damage. What are some perks you guys recommend getting for it? And how does it stacks against the mida multi tool or fang of ir yur?
Thanks for the feedback. Got it around ib 2.0 but I didn't think it was good enough weapon to keep. But your suggestions for the rerolls, really help with decision of keeping.
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It has [b]way[/b] more range and impact (two most important stats for Scout Rifles) compared to MIDA and Fang of Ir Yut. Ir Yut has the advantage of Arc damage, but it only more effective during Arc Burn nightfall and against enemies with Arc shields, and both (Ir Yut and MIDA) have the advantage of much larger magazines. I personally use my Gheleon's Demise over any other scout rifle in all situations. (Aside from Ir Yut for Arc Nightfalls) The perk roll I have (you may recognize as the stock roll from last month) is: Outlaw/Hammer Forged/Firefly. Outlaw gives lightning quick reloads to make up for the low magazine capacity, and Hammer Forged maxes out the range, allowing for optimal long range use.
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The one they sold last time (Outlaw, Firefly, AP rounds) is excellent. Esplody headshots, blazing reload when you do, can get multi headshots against swarms like Thrall It's a beautiful thing.
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I just got a drop and rerolled it also, here's what I got: Outlaw (Precision Kills dramatically increase reload speed) High caliber Rounds, Flared Magwell (Maxed out Reload) Third Eye (Radar stays up while aiming down sights) This scout rifle is a beast from what I've seen, I haven't maxed it out, so I haven't used it yet, but I've seen a ton of gameplay with it and I'll definitely be using it. (Used about 20 Motes of light, so about 10 rerolls until I got what I wanted.