Just thought it'd be cool to run around on the cosmodrome and kill a bunch of level 30's everywhere. I'm kinda sick of easily killing lvl 5's all the time with ease.
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#feedback
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Bump I would like a new patrol on each destination. old Chicago on earth a colony on the moon a True jungle on Venus with volcanoes and stuff and a mountain range on Mars. These would have enemies starting at 15 and up to 30 in some spots
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Excellent idea but... That would require more servers. The other option would be to scale enemies. If your above their standard level they scale up. (Attack and defence). Like what dead island did. Damage would be scaled to a % based upon impact and power.
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Or.... get rid of light levels all together. They honestly just over complicate the game.
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Edited by xnbkcbc: 3/5/2015 8:26:00 PMThe enemies already scale. A level 2 does the same damage a level 17 does and takes as many hits to kill (notice that you do less "points" damage to low level then to high level). What we need is for them to stop dropping greens once the player reaches level 18/20. Adding "levels" to patrols means adding servers. Those low "level" servers would be ghost towns as someone said (and again not necessarily a "bad" thing).
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Would be fabtastic!
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They could introduce patrol zone settings - like when you want to replay a mission, you can select a higher difficulty. Those that chose the highest difficulty, should also see a different loot table that gives more chance for legendary and even exotics to drop. The only downside, is some of the lower levels may end up being a ghost town with just the odd low level player in them.
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I would only do a higher level patrol if it meant like say it were doing the equivalent of a roc strike Where you had a chance of exotics dropping (my only interest even thinking about grinding roc strikes now) I never do patrol mission bounties on any planet other than earth because on earth you can just slap an enemy with the butt of ghorn and everything dies Easy rep and exp Even killing leveled enemies doesn't yield more experience Everything is set to a specific exp cap A level 5 dreg gives the same exp as a level 32 thrall because they're in the same family of exp Only does it change when you face captains and up it changes to about 90 exp each instead of 15 each
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Only if it means that higher level enemies mean better loot drops. Even if it's only slightly better. I don't need to get swarmed doing patrol missions that don't give me anything anyway.
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..it's not Pvp so bungie won't even think about it....
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Definitely would be interesting and challenging doing patrols and having to face enemies the same level as you.
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Never thought about this but it doesn't sound like a bad idea. Could be fun. Change things