The AutoRifle Problem:
The RoF (Rate of Fire) modification, that Bungie uses, does not take into account the end-user loss of accuracy. For instance, a player using Suros has the time and stability to land nearly every shot as a precision shot. TRUE AutoRifles ('bullet-hoses'), with very high RoF cannot fill an opponent's head with bullets; the * Stability x RoF * makes headshots the exception rather than the rule. The current AutoRifle DPS (Damage Per Second) does not account for this, especially in PvE.
This is why I and none of my friends use Necrochasm (the supposedly MOST RARE and supposedly MOST POWERFUL gun in the game [339 Damage Rating] ). In a word, AutoRifles with high RoF are pathetic. Please fix this.
My Story:
I LOVE AutoRifles... in other games. My one most important question I had before the launch of Destiny was, "Will there be truly automatic primary weapons and will they be any good?" Halo Reach had already broken my spirit for the franchise, with the surpassing effectiveness of the DMR. Deej assured me that they would have competitive and competint AutoRifles. As I played the Alpha and Beta, I was pleased to see that AutoRifles were compitent weapons. As I expected, AutoRifles had a limit to their efectiveness because of stability and a drop off of damage at long ranges. I was pleased. When the game launched, my wife and I stood outside for hours to claim our limited editions. It took me a very long time to receive an AutoRifle from a drop, but when I did I used it exclusively. I always ran with an Auto, Sniper (to make up for ranged targets), & Machine Gun. My wife and I are skilled and compitent players & she ran with Scout Rifles, so she always killed a little more than me, due to effective range. I was ok with that, because I had my trusty AutoRifle. Then Bungie issued the first nerf on AutoRifles and I found that there was no way that I could keep up. Bungie insisted that things were more balanced in PvP, but I quickly realized that they had destroyed my ability to compete in PvE. I continued to believe that Bungie would undo their PvE-AutoRifle mistake once they fixed the damage value balance on other weapons. In the mean time I settled for Scout Rifles and eventually for the class of weapon I had promised never to use, the Hand Cannon. I had faith, and then came another nerf to my favorite class of weapons, that I was already avoiding! Scout rifles and Pistols especially were the kings of PvE & I could never return to my beloved AutoRifles.
Experimentation:
My wife and I tested this theory on Earth, side by side.(We have two PS4s, two TVs, two Accounts, & two copies of Destiny) I used Atheon's Epilogue & Necrochasm at half the range and she used Vision of Confluence & Suros Regime on the same level and class enemies. We have matching characters, gear, and levels. Vision outperformed Suros due to reliability of headshots. Vision outperformed Epilogue and Necrochasm, even when the AutoRifles were at kissing range. Vision killed enemies in one-half to one-quarter the time.
*Auto Rifles should never be thought of as an alternative to shotguns, like they were once in Halo.
I do not care about the balance in PvP. Bungie you have riuned my, and many others, PvE experience.
I have waited for months for you to fix the only weapon that I came to Destiny to use and now you have let me down.
Simply because a great number of people use/used the AutoRifles does NOT mean that they are/were overpowered or supperior. People use them because they love them.
The prospect of not being able to use an effective AutoRifle for the next 10 years (run length of Destiny) is overwhelmingly discouraging.
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I stopped playing for a few months when they kept nerfing autos. I had got suros week 3 and loved it. PvP cried and they responded. They keep forcing people to play how they want by making guns junk or op. What happened to the game I bought and was promised, " you play how ever u want and become a unique legend." Now everyone has the same armor and use only the weapons that bungie sees fit to buff or not nerf.
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Bump.. Whatever that means
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Preach!
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Bump! Fix auto rifles in HoW!!
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Oh and i wish they fixed auto rifles too. They are my favorite but on pvp u just cant kill with them anymore. They cant compete with the handcanons, the shotguns,. Even aiming for headshots still takes longer to kill than a couple of random shots from a hand cannon. And the exotic suros regime is now the equivalent of that gun that ghost finds for u in the first level. Suros is garbage now 😥
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Bump. Although honestly I don't think Bungie knows squat about weapon design.
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Bump old swag regime please
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Bump. Bring back 1.5 damage modifiers. Keep range drop off
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I agree, bungie needs to put auto rifles back to the way they were before the nerf.
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Edited by Mrs_Nightglo: 3/4/2015 7:46:42 PMThe ONLY Auto Rifle I EVER liked was the Suros Regime (which isn't really an Auto Rifle in my opinion. It's more like an automatic Scout Rifle). Now I NEVER use it. It's useless to me. Sad face. (Well, I did use it for the experiment we did, but I'm not counting that one ;)
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You also have to remember that auto rifles got a 36% damage reduction in pve. And that's just to the damage numbers, God knows how much dps has been hit.
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Second this. I want my nice autos back
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I wish they would at least kill faster in close range.
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Necrochasm is embarrassingly bad for one of the hardest weapons to get. One would be better off using an old school Shadow Price given the choice.
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Agreed. And there are even more threads complaining about this than you linked. Here are a few good ones that I had commented in: https://www.bungie.net/en/Forum/Post/105088592/0/0/1 https://www.bungie.net/en/Forum/Post/105682239/0/0/1 https://www.bungie.net/en/Forum/Post/105760882/0/0/1 https://www.bungie.net/en/Forum/Post/99273025/0/0/1 Basically, when I first read the weapon balance announcement and the reasoning for it from their lead weapons guy, I voiced my concern and disagreement immediately. They didn't listen, of course, and now we have what's probably the worst weapons "balance" update since the game was released. While Bungie has an infinite passion for what they do, they have stumbled a LOT with this game trying to figure out the right direction to take and more often than not they end up doing things in an illogical way that makes no sense for the game nor their players. I really wish they'd hire an actual player as a consultant so that we might avoid some of these horrible design decisions they've made. All they've succeeded in doing with this latest "balance" update is convince me NOT to buy the game again when I port over to Xbox One in a couple of months.
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Honestly all they needed to do was buff pulse rifles to make them viable while leaving AR's alone. [i]That[/i] would have brought better balance. Basically auto rifles and pulse rifles have just flipped places. AR's are now not worth using, and soon people will be crying for pulse rifle nerfs.
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Well said. I feel the same.
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Bump.