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Destiny

Discuss all things Destiny.
3/2/2015 9:42:28 PM
1

Idea for a Clan Raid

Before I start, I just want to say: this is literally just a heavily modified Vault of Glass that holds twelve players. If you wish to know more, open the following spoiler. [spoiler][b][u]VAULT OF GLASS: REBIRTH[/u][/b] [u]The First Step: The Spire[/u] You and your fireteam must unlock the Vault of Glass by holding three sync plates for six minutes, warding off Praetorians that spawn twice as fast as your previous quest. After building the spire, a gatekeeper spawns in the center sync plate. He is a large hydra that bombards players with Torch Hammers and spawns Goblin Disciples (armed with Torch Hammers) and Hobgoblin Disciples. The hydra has three times as much as a normal hydra, and at fifteen percent health replaces the Goblin Disciples with Praetorians. Once defeated, the door leading deeper into the Vault opens. [u]The Second Step: The Templar[/u] 1. Defend three confluxes for a certain amount of time. a. Three confluxes spawn that last for two minutes. b. Three confluxes spawn that last for four minutes. c. Three confluxes spawn that last for eight minutes. As these confluxes are active, Hobgoblin Disciples spawn at the outer edge of the map. Goblins and Goblin Disciples spawn from the center pit, along with the occasional Fanatics that now spawn three times as fast. There are now Fanatic Minotaurs that do not self destruct, but their Torch Hammers are replaced with Negative Launchers and spawn only when a member of the fireteam dies.. These spawn Pits of Negation (the green circles that mark you for negation) on detonation. After each wave of confluxes, the Templar summons it's legions. When this happens, Fanatic Minotaurs spawn ridiculously fast with the occasional Fanatic. All enemies despawn when the next wave of confluxes appear. 2. Destroy oracles as they appear. Oracles appear twice as fast and last for half of the time. Missing one kills the entire fireteam. There are twelve waves, each increasing the number of oracles that appear each time. 3. Face the Templar. The Templar has now used all of his defensive strategies: except one. You must now use the Aegis to tear down the Templar's shield. Each time the shield is taken down, everyone on the fireteam is detained. The only way to destroy the detain fields is with the Aegis. Twice as many oracles spawn during this, and last for half the time. Each time a single oracle is missed, one half of the team is marked with a debuff called "Fanatic's Touch." It is impossible to be rid of and kills the carrier, then turns their corpse into an invincible Fanatic that is only able to be destroyed due to self-destructing. The other half of the team is marked by the oracles and can be cleansed. This can lower the team down to a single player if the oracles are not destroyed enough times. The wielder of the Aegis can not be marked with Fanatic's Touch. The Templar enrages at five percent health. He spawns oracles frantically, three times as fast as the standard. These disappear at the same speed as the others and are twice as hard to destroy. He teleports with his shield down every five to ten seconds but does not regain his shield. Hobgoblins begin to spawn with a few Praetorians (these appear in waves of three, one wave per minute). [u]The Third Step: The Gorgon's Labyrinth[/u] After defeating the Templar, you descend into the Gorgon's Labyrinth. Not much difference to the standard Vault of Glass, but the Gorgons are twice as sensitive and move twice as fast. There are few stationary Gorgons placed randomly around the map. [u]The Final Step: The Glass Throne[/u] 1. In order to awaken the Glass Throne, three Gatekeepers must be destroyed and two copies of the Aegis must be retrieved. The difference is: the center conflux is immediately active [b]in all three dimensions.[/b] Gatekeepers now spawn Praetorians at a hastened rate (200% of the standard) and the confluxes last three times as long. 2. You have awakened the Glass Throne and Atheon will spawn. Supplicants spawn immediately (only in the present dimension) and the portals have been removed. Atheon quickly splits the team into three parts made up of four players, each teleported to a specific dimension. Atheon disappears until the oracles in all three dimensions are destroyed, then teleports himself to a random dimension and Time's Vengeance activates at a reduced bonus (50% of its previous). After thirty seconds of vulnerability, he again disappears and switches up which people are in which team, and which team is in which dimension. Oracles yet again must be destroyed in each dimension, and the cycle repeats. At 10% of his health, Atheon removes the Aegis from existence and summons oracles at an increased rate (50% faster) while he fires at the team. At this health, he can no longer teleport players and Time's Vengeance activates at the standard bonus.[/spoiler] Bump and/or leave a like if you like it, I might edit in the rewards later. Thanks for the feedback.

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