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Destiny

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Edited by Sarathryn: 2/10/2015 8:11:21 AM
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Super Ability | Class - Ideas

So I had some time to think about the missing third abilities for each class. These ideas are based on the damage types not available for each class so far. Warlocks would be Arc, Titans would be Solar, and Hunters would be Void. Feel free to give additions/edits of these ideas, brainstorm your own, or discuss anything related to your ideas about possible different classes and their abilities. Also, I think if there were to be a new subclass added to each existing class, you'd somehow have to work for it. Like maybe some story missions or a specific PvE type mission with the class dropping. Or maybe a rare possible drop from Hardmode Raids. [b][i]Warlocks[/i][/b] - [b]Halo of Light[/b] - Generate multiple (4-5) seeking projectiles of Arc energy that attack closeby enemies. If one of the seekers kills an enemy, it deals damage around the enemy in a small radius. It would be an un-aimed Super, the seekers would just generate around you and fire off when an enemy comes close to you. (Think of the magic used in Dark Souls, that ring of projectiles that attacks enemies when they get close) [b][i]Titans [/i][/b] - [b]Berserker[/b] - Gather the power of fire around you as you become a moving tank. Increased speed and damage output as well as almost instant melee recharge and range as you pound through a crowd of enemies. Possibly a small field of Solar energy would deal damage in a very small radius around you as well, maybe as an upgrade perk. [b][i]Hunters[/i][/b] - [i](I thought of two here because I thought the first one might be too OP, and because Hunters already have a melee/close range type super)[/i] [b]Rift [/b]- Create a Sword of Void Light, with maybe 2 attacks available in the super, that do heavy Void damage with each strike directly in front of you. It would be like the normal Hive Sword supers, but with lasting Void Damage in an area in front of you. Perk upgrades would extend range, width, or uses of the Sword. Perks gained while using the sword would be high armor/damage resistance as you're coated in Void Light. [b]Pack Symbiosis[/b] - Gather Void around yourself and your teammates to increase their movement, aiming, reload, and (possibly with a perk upgrade) health/shield regeneration speeds for a short amount of time. The Hunter using the ability would get an overshield (since Hunters are the only class that doesn't have some sort of overshield adding ability. Though this may be more useful placed on their melee ability in the Void class) and their increases to speed would be much higher than that of their teammates. (This would be helpful in the Crucible, but it would be especially good for Raids. And this one is less thought out than the other. Other related ideas or perk upgrades or whatever would definitely be appreciated.) Melee abilities, grenades, and perks available for the subclasses would be interesting to figure out

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  • Hunter - Void subclass [b]Specter[/b] "Haunt your foes with the power of the void." Grenades: •Wraith: Goes in a straight line after being thrown and chases anyone it goes near •Shade: Breaks on impact & blinds enemies •Bind: Damages enemies & slows movement speed Blink: •Better Control: Blinks where you are looking(instead of where you are moving) •Increased Distance: Blink goes farther •Shadow Bridge: Jumping while sprinting creates a ghost bridge under your feet that you can jump from again Super: Phantom Bow - Summon a phantom bow that shoots a cone of arrows, killing anyone they touch(or doing massive damage in the case of a boss/ultra •Echo: The points of contact pulsate damaging nearby enemies •Ghost: You become transparent for a short while after activating your super •Armored Archer: Gain increased protection while your super is active Hidden Blade: Teleports behind target & deals extra damage •Toxic Edge: Poisons target, causing damage over time •Vampiric Touch: Grants a shield if target is killed •Ambush: Grants invisibility for a short time Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Rogue Movement: Move faster and slide farther •Evasion: Gain slight damage protection while invisible •Bending Light: Harder to see while invisible Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •The Escape: Gain invisibility when weak •Scavenge: Ammo pickups reduce grenade and melee cool downs •Large Quiver: Reduces cool down of Super

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