JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
2/27/2015 4:40:55 PM
6

What is the best Titan build/exotic for lamps?

Now that I have a full raid set leveled I find myself experimenting with builds. I’m happy with my setup for Crota and for Bridge, still questioning my Lamp build. What are you guys running? [b]Helm of Saint-14: [/b]Doesn’t work well, most enemies mele attack range is such that they jump at you from outside the bubble and weight of darkens makes it difficult to evade the attack. (This has really been pissing me off) [b]An Insurmountable Skullfort:[/b] Doesn’t help much. The health regeneration is nice but knights still 1 shot you most of the time and this offers you no way to deal with them, as you are forced into using Defender-Bubble w/out Saint-14 to protect you. [b]Armamentarium: [/b] Looks good on paper, extra grenade and max cooldown speed helps with crowd control. Combined with Aftershocks and Pulse Grenade turns you into a mini warlock. Yet I’m 100% sure I want to give up Transfusion for Aftershocks. [b]No Backup Plans:[/b] The increased duration of force barrier is of minimal use. It helps when running from lamp to lamp yet only a bit and offers no support to the team. It does put me in striker mode and that offers me a solution to the Knight issue via FOH. [b]Helm of Inmost Light: [/b] Death from Above and Headstrong are both dead perks under weight of darkness. [b]Ruin Wings[/b] I was using these during lamps a lot. They work well if your team is orignized so... not vary often. I’m considering… [b]Bad JuJu[/b] (so I can always have FOH ready if needed. Also, no reloading is nice) [b]Ice Breaker [/b](no scope firefly effect for the win, and good for ogre) [b]Hunger of Crota[/b] (cuz it’s boss) [b]Striker with Armamentarium: [/b] (because all enemies are mele) [b]Pulse Grenade:[/b] Periodic damage AQE effect pushes enemies back and gives you some much needed breathing room. [b]Catapult:[/b] You are not going to get extended access to you 2nd jump so why not have it provide a nice initial boost of momentum? [b]Aftermath: [/b]Same reason for running Pulse Grenade. Area denial for the win! [b]Discharge: [/b]turning your melee into an AQE is a huge asset to the team during the lamp run. May even help get an extra team member to the end. [b]Aftershocks: [/b]Increased area denial duration of your pulse grenades coupled with having x2 makes aftermath a no brainer. [b]Unstoppable: [/b]Because Fist of PANIC!, that’s why. lol Well… Let me know what you guys think, I’m interesting to see what is considered best titan setup for lamps.
English
#Destiny #Classes

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon