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#feedback

Edited by MakkinjeM: 2/27/2015 9:46:29 AM
3

Heavy ammo still not perfectly working

Dear members of the Bungie staff, We've just had the update, in which Heavy Ammo glitches weren't supose to happen anymore. For as far as i could have observed it for so far, it still doesn't function the way we guardians expected. At first: Heavy ammo still disapears going in and out of orbit, switching areas. (I recollect you saying that was going to be fixed) At second: I just read yesterday, (i can't seem to find anything about the heavy ammo update, and will surely add it to this topic when i do find it) that Heavy Ammo in pvp wouldn't disapear anymore, whenever you die. This got me excited beyond the border, cause this ment, Rocket Launchers would get a whole new dimension in tactical usefullness in PVP. Because if you can stack em up over the span of dying, you can start using em on groups, in for example Control, making the weaponclass equally efficient, in terms of kills per ammo-pickup, as it's Machingun counterpart. As soon as i was home, i instantly tried this out, only to be let down by my hopes; i picked up some heavy in Clash, died 2 kills later and respawned with no more heavy ammo... It's okay to me, your enemy gets to pick up heavy after killing someone who has it, but i really figured that i wouldn't lose it anymore. That's really too bad Bungie... and I sincerely hope this will be changed. And by that, i mean soon. Since you were so kind to shut down Destiny right after the weekly reset, shutting everybody down in Europe, who was just halfway one of their weekly activities, I think you kinda owe it to us, to have at least done your promised work properly. I reckon it's a small adjustment, to make the fix the way you promised us, so I really hope it's fixed before the next weekly reset. I hope you'll take this seriously into account! P.S. I still love playing destiny, don't you worry! Kind Regards
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  • Edited by ManatuBear: 2/27/2015 11:24:32 AM
    What they said about PvP was that players that you killed wouldn't drop heavy ammo anymore. There was no mention to not losing heavy ammo when you die in PvP. This makes more sense, otherwise people would just camp at heavy ammo drop place collect 7 rockets and then blast everyone away.

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