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#Halo

5/8/2012 11:00:24 PM
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No halo 2 ranking system in Halo 4

Thoughts? These posts were taken from a thread about bringing back halo 2s ranking structure. I assume Frankie is talking about halo 2 and 3 not just halo 2. The last one is from a separate thread and relates to halo reach. [url=http://halocouncil.com/content.php?258-Frankie-Comments-on-Halo-4-s-Ranking-System&s=53268ee3984d2d426b8f7c496ca4a268]relevant[/url] [Edited on 05.08.2012 3:02 PM PDT]
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#Halo #Halo2

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  • Why do you keep saying Halo 2? They were specifically talking about Halo 3. I think you're getting confused. :P Anyway, all Halos since Halo 2 have used a form of "[url=http://research.microsoft.com/en-us/projects/trueskill/]TrueSkill[/url]", a system first invented by a few students that were hired by Microsoft. This is a required system for any first party Xbox game with competitive multiplayer online. Even Reach had it; Reach just didn't have a visible rank (Other than Arena ratings) and it was extremely relaxed when it came to pairing people in matchmaking. What he's talking about here is the settings they have for TrueSkill. He says "Anyway, we have things we're looking at." which indicates there will possibly be some form of visible TrueSkill ranking. It's also great to hear that it won't be the same as how Reach does it. (He's confirmed before that TrueSkill won't work like it does in Reach. Arena rank and TrueSkill are separate things by the way.) ______________________________________________ For my thoughts/opinions on this, I think it's wonderful they're not copying and pasting the systems over. The visible TrueSkill ranking system was flawed in design in Halo 2 and 3. Boosting, selling accounts and various forms of cheating spawned from the system. It definitely needs an update to it to avoid that sort of annoyance which gets in the way of truly enjoying the game. There are a few ways to make everyone happy that I've seen floating around. One way that I like is resetting the ranks. Bungie did this with Arena ranking and I really liked that aspect. I feel that we should have similar visible ranks like Halo 2/3 had but have them reset after a set amount time. After that amount of time, they still need to be visible somewhere so you don't feel like achieving that was completely wasted. The main thing resetting the ranks after a certain amount of time fixes is the selling of high ranking accounts. If it's going to be reset after a certain amount of time why would you spend money to have an account that does have a high rank? You'd have to achieve it again to look impressive. I don't see many people thinking that would be a worthwhile investment. (You know... Even though it was stupid in the first place.) Boosting wouldn't happen often either. It would be too much of a hassle for people to do month after month. (... or whatever amount of time they'd choose.) Too much effort into something you'd simply have to continually do. Before you'd do it once and you'd always have that little trophy of "achievement" right next to your gamertag without putting in any extra effort. Sadly enough, I don't think there will ever be a system that truly discourages cheating in the forms of bridging, standbys, disconnecting other players or plainly hacking. You could put systems that would try to prevent people from doing it but there's no way to force players to do it legitimately. Too many people out there want the easy route and they'll do it no matter what. Hell, they'll do it in a game without visible skill ranking. They'll do it just for the carnage reports and to have a "good time". [Edited on 05.08.2012 5:48 PM PDT]

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