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#feedback

Edited by Wendler: 10/17/2014 7:53:07 PM
6

Destiny: Bungie your losing me, is this an MMO?

Bungie some ideas for improvement for those who put in countless hours into your game. As a player that's been there from day 1, considering the alpha every day, beta every day and now the full game I put a lot of hours in. My clan and I all have the same thoughts for ideas on improvement too so I can speak for them too. Iron Banner/Basic Crucible If you guys are going to promote the "skills matter, weapons matter, strength matters etc" then you got to follow through with it. Going through in beta at lv8 I couldn't wait to see the challenge of it being around lv max of 28-30. Then we get to it and its not as dramatic as I thought the change would be. unfortunately It felt the same as doing it at lv8 and several other players I talked to felt the same. This MMO idea of a game, expansive universe there should be EXTREME differences between the fact of levels, armor, weapons, etc. If someone put in the hours to get raid gear, or to upgrade their exotics, legendary armor to max, and a level 7 drops in there shouldn't be a max (level 7 difference at most) they should be getting two shot. cause what this shows committed players is that it doesn't matter. I don't care if some new player comes in the game and cries that its not fair because it shouldn't be. you didn't put the hours in to compete so go do that and you can return the next time around. Go play regular crucible that's balanced. they shouldnt be getting a handicap compared to those players who put in time, especially considering rewards you get from that iron banner playlist. Its not for them, as any other committed player would do, they would leave and return to test when ready. You check any other MMO with PvP play such as DCUO (much as I dislike that game) you go in level 3 into a PvP world you get destroyed. one-hit, two-hit, etc. there is no buff no handicap no difference. That's how iron banner should be, that will keep players returning so they don't leave. Cause balancing iron banner how it was, was a huge slap in the face to committed players who put the time in to do well. 2. Events Events need to be more dynamic. More exploring. First one seemed useless to me since I had legendary armor, also the fact you could do the queens strike 10 times and still end up with 7 helmets and 3 chest plates, but not a full set. So we broke them down to get the shards, but removal of that just made the whole thing useless at the end. Iron banner on a whole separate note was just ehh cause for players that have done it since the beta that's 7 times of leveling him up and that's repetitive too. something new or fresh should really help get some player fan base to return how they are. like a monthly event or some huge event to clear through expansion release 3. Factions/Store armor Hoping their is a change eventually with cryptarch engrams, such as carrying a blue or legendary eventually, just make it worth ALOT of glimmer. so you have to chose taking the risk. like make a legendary one cost 20,000. caps at 25,000 and that's a lot of time in 3 hours to regroup that 20k you just burnt. Also some color shader rotation with the girl that sells them would be nice. Just if you add rares/legendarys just make them costly. Just a few thoughts overall on the game so far. Comment how you feel or if you agree!

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