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#Halo

5/29/2004 2:46:56 AM
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Bungie Weekly Update!!!

[b]Bungie Weekly Update[/b] Smallest, lamest update in weeks, thanks to missing staff, deadlines and the crazy 3D shot we put up today. Sorry. The community team has been swamped this week – the net guys put up some new forums, and expanded the number of avatars available and basically got dragged into anything that wasn't related to actually programming or designing the game! One cool thing that I got to do was look at Joe Staten's awesome dialog for single player "events" like what characters say when they get in and out of vehicles, or when they retreat from Covenant, or even, sniff, die. Gripping stuff, but going over Joe's scripts also serves to illustrate how complex the AI reaction to events is. There are like six different possible lines for a character getting into the passenger seat of a vehicle! Crazy! Joe's dialog is very cool too, and just skimming over the scripts gives you a sense of how epic some of these encounters are going to be. Joe's researched this stuff pretty intensively, and let me borrow one of his research tomes – a fat book devoted entirely to war slang. My favorite line? DILLIGAF which is an acronym for, "Do I Look Like I Give A…" and I got cut off before I read the last word…although I'm pretty sure it was probably "fudge." [b]Parsons' Crazy Theory[/b] OK everyone. Deep breath. Studio manager Parsons has a theory, that the unkind might refer to as crackpot, but he's thought it out, so we'll go along with it for a bit. So his theory boils down to this fundamental premise: "If you want a flying car, you must buy a Roomba." Now it gets more complex than that. Parsons thinks that the Roomba's tech is cool, but relatively inconsequential, but its social impact is of paramount importance. Now a Roomba, for the uninitiated, is that robotic vacuum cleaner. He thinks that if you're cool with leaving a Robot, or SuckBot as I call it for short, to rampage around your house while you're out, then you'll be cool with all sorts of AI in your house and life. Like a fly-by-wire robot-driven car. I'm sure there's a lot more to it than that, but that's the gist of it. I would counter that obviously Robots are good at one thing: Rampaging. And there are further problems. For starters, they never have hands, always claws, gaping sucking maws, or lasers. None of these implements is useful for hugging, massaging or any other things you think you might want in your house. [b]Nathan and John's Tower of Tweening [/b] Not much from animation this week…but Nathan reports from the side of animation with the best hair situation, saying that John Butkus has started the first cinematic! Which also means that the animation team will move to cinematics very soon, collectively! Which means that most of the regular character animation is done! Kinda. They'll be going back and forth for sure, but obviously this indicates that the bulk of that work is over. Cinematics of course require lots of NEW animation – often more complex too, since the cinematic scenarios are different from the gameplay ones. That said – the cinematics don't have the same capacity for cluster***** that game animations do. John's first cinematic features everyone's favorite angry officer, Sgt. Johnson – who delivers a very powerful line in this scene, and it has nothing to do with "God's own anti-sonofa-blam!- machine" Nathan also mentioned that Mike is beavering away on animation for one of the secret characters, and will be bringing a fun, and previously unmentioned weapon to life next week. Bill is finishing up on the Grunt…his food nipple is laden with steroids, whey powder and Creatine now… Nathan himself, has been working on Brute animations and listening to the horrible sounds from the local country music station to get in the proper rage mindset and transferring those feelings on over to the Brute. Nathan angry! Nathan smash! Bigger news should happen next week… [b]John's Perspective on the same thing….[/b] "This week I was working on the Earth City intro cinematic with Chief, Johnson, and a couple of marines.  It’s going pretty well, and it’s a big effing help to have CJ lay out the characters in the scene and lock down the camera moves before we even touch it.  I was on another project where I had to do all that stuff and it was really time-consuming, so the cinematics guys are my heroes right about now.  Other than that, I’m working on bug fixes and miscellaneous elite moves that I haven’t had time to do because making unique animations for vehicle seats for five different weapon classes on the same character sure is exciting stuff compared to cinematics work….but it needs to get done, so here I am."   [b]Carney![/b] Carney, while not hiding Carneyholes in multiplayer maps, has been doing some very cool stuff to everyone's favorite sequel. Well, my favorite sequel at least. He's currently working on an Earth City-based multiplayer level with cool geometry, lots of hiding places and plenty of tall, futuristic architecture. It's part of a group of four maps that Chris is concentrating on right now. In addition to that, Steve Cotton, the new multiplayer artist, has been working on what Carney calls a "small Team CTF-type map" that has much more of a Covenant feel.   Here's Mister Chief. Fearing progress: [img]http://www.bungie.net/images/games/halo2/weeklyupdate/doomba.jpg[/img]
English
#Halo #Halo2

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  • Lol, sounds good to me.

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  • What an unusual and lazy update, Halo should come out in October because of that!

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  • [quote][b]Posted by:[/b] cKy Nathan also mentioned that Mike is beavering away on animation for one of the secret characters, and will be bringing a fun, and PREVIOUSLY UNMENTIONED WEAPON TO LIFE NEXT WEEK. interesting...........very interesting[/quote] Just because he said that about the weapon doesn't mean they're going to reveal it to us.

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  • I hit the refresh button so many times, OMG THAT was an awesome update

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  • [quote][b]Posted by:[/b] Frankie [b]Bungie Weekly Update[/b] Carney, while not hiding Carneyholes in multiplayer maps, has been doing some very cool stuff to everyone's favorite sequel. Well, my favorite sequel at least. He's currently working on an Earth City-based multiplayer level with cool geometry, lots of hiding places and plenty of tall, futuristic architecture. It's part of a group of four maps that Chris is concentrating on right now. In addition to that, Steve Cotton, the new multiplayer artist, has been working on what Carney calls a "small Team CTF-type map" that has much more of a Covenant feel. [/quote] Yey! I was asking for a map like this in the forum thread about map ideas. For anyone who's said that we haven't got much new info this week, you just need to read it again. There's an Earth City based multiplayer map as well as one with a Covenant feel to it. The animators have pretty much finished the in-game stuff and are moving onto the cut-scenes including one with Sgt. Johnson, the Brute has been made more vicious yet again and characters now have loads of quotes instead of just a few. Add that to the 3D 'One Man Army' and I believe that's one helluva update. Oh and what the fudge was that robot nonsense all about?

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  • I reakon there will be a Halo 3...and it will probably be on Xbox 2 or whatever its called...so I am very excited about the prospects of that one. Imagine the quality of the lighting and the size of levels or players in multi-player games etc...the mind boggles. I also reakon the pistol will be in Halo 2 in some form...even though we have the battle rifle, I have not heard it mentioned that it fires armour peircing/explosive bullets like the pistol. So there is still a place for the beloved pistol, for shooting tanks and shielded enemies etc, as in Halo 1...Remember how the sniper gun never affected the flood, but the pistol did? Anyhoo. I am soooo looking forward to Halo 2 that I might explode...but i hope not. By the way I also liked the suggestion one guy made about letting us make those 3d images in game ourselves, so we can save them and post them on live etc...that is a very cool idea.

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  • the Unyielding Heirophant? I HOPE!!! (Isn't that the repair station in the third Halo book?) [Edited on 5/29/2004 7:29:45 AM]

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  • I assure all of you people, all hell WILL break lose on November 9, under one condition. That condition is that the Roombas don't kill Master Chief or Frankie!! All i can say is, don't get paranoid!!! *cowers into a corner sucking on thumb* [Edited on 5/29/2004 7:19:45 AM]

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  • So cool, can't wait till it comes out!!!!!!!!!!!!!!!!!!!! {+}{+} - _____

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  • Maybe the roomba is related to Guilty spark, i mean they look the same right?

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  • Great update Frankie! Loved it.

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  • there is usually good updates weekly. Gosh so much info on halo 2 i just cant wait any longer this game is gonna kick so much ass!!

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  • Umm.. hi. My first post, just checking it out. I'm a n00b. Umm, good weekly update?

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  • Great update Frankie. Last one was better though... Anyways what does ride the pickle mean?

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  • Nathan also mentioned that Mike is beavering away on animation for one of the secret characters, and will be bringing a fun, and PREVIOUSLY UNMENTIONED WEAPON TO LIFE NEXT WEEK. interesting...........very interesting [Edited on 5/29/2004 6:16:41 AM]

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  • Why don't you just rip my brain out of my nose? These updates makes me so high! Even though I'm not high...

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  • Yay!, I love updates. Thanks Frankie, you rock.

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  • good job frankie, keep 'em coming!

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  • short ,yet, because of the notorious Roomba/Doomba, SWEET!! Keep up the good work...... I guess [Edited on 5/29/2004 5:05:44 AM]

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  • Shazam: Read this.... [quote][b]Posted by:[/b] Frogwart [b]Parsons' Crazy Theory[/b] OK everyone. Deep breath. Studio manager Parsons has a theory, that the unkind might refer to as crackpot, but he's thought it out, so we'll go along with it for a bit. So his theory boils down to this fundamental premise: "If you want a flying car, you must buy a Roomba." Now it gets more complex than that. Parsons thinks that the Roomba's tech is cool, but relatively inconsequential, but its social impact is of paramount importance. Now a Roomba, for the uninitiated, is that robotic vacuum cleaner. He thinks that if you're cool with leaving a Robot, or SuckBot as I call it for short, to rampage around your house while you're out, then you'll be cool with all sorts of AI in your house and life. Like a fly-by-wire robot-driven car. I'm sure there's a lot more to it than that, but that's the gist of it. I would counter that obviously Robots are good at one thing: Rampaging. And there are further problems. For starters, they never have hands, always claws, gaping sucking maws, or lasers. None of these implements is useful for hugging, massaging or any other things you think you might want in your house. ________________ [b]OK, does anyone else think maybe Parson's Crazy Theory has something to do with 'bots? Maybe it's a veiled hint for or against the possibility? Or maybe it has nothing at all to do with 'bots?[/b] [/quote] [Edited on 5/29/2004 3:09:03 AM]

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  • What is up with the Roomba, what was its relavence?

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  • Someone here was asking about MC:s Mark VI miljnor armor.... chek my theory here: http://www.bungie.net/Forums/posts.aspx?postID=105992well

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  • well i just finished reading the gameinformer mag on Halo 2, very gripping info!!! Gurkan if you want more info read the gameinformer for may 2004 it has some good ass halo 2 things

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  • Nice work! I need more updates! AArrgh! NEED INFO!!!!

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  • Thanks :)

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  • Really, any info we get is a +..... An awesome bunch of people you bungie -blam!-e...

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