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#feedback

Edited by Leogan: 10/10/2014 5:11:39 AM
7

Option to Disable HUD

EDIT: Attached the video. Hello Bungie Community, Devs and Players alike. I'm here to make a case for a very simple feature that I think would provide immense 'bang for our buck' in terms of improving the Destiny experience. While there is no shortage of extremely important feedback in these forums which I believe deserves serious attention, some of which echoes and/or harmonizes with what I am about to suggest, I wanted to lay out what I think is a very strong, common sense case for an extremely easy way to help better achieve the number one pillar co-founder Jason Jones identified as key to Destiny's vision. Discussion of those pillars can be found here: [url=http://articles.chicagotribune.com/2013-02-20/entertainment/sns-201302201930--tms--invideogctnzs-a20130220-20130220_1_pillar-community-activities-adventure]The Seven Pillars of Bungie's Destiny[/url] I want to focus on just the first. [quote]"Pillar 1: A World Players Want to Be In -- The most important stories we tell aren't going to be told by us. They're going to be told by players; their personal legends built from shared adventures."[/quote] I couldn’t agree more. I pre-ordered Destiny and bought a PS4 (in that order) essentially because of this. The lead up to release convinced me this would be a great platform to create and share stories from. I firmly believe this is still true, but I would like to request a simple creative tool to help in this aim. [b]Please allow us the option to turn off UI elements.[/b] This isn’t my idea. In fact, I think Bungie has already recognized the power of such a feature. Please consider sections of this gameplay trailer: [url=https://www.youtube.com/watch?v=LeDaevD7cEot]Devil's Lair Strike Gameplay Trailer[/url] Specifically the following times - 1:49-1:52; 2:03-2:07; 3:30-3:34; 3:53-3:55; 6:04-6:06 Each one of those pieces has no UI elements. Currently, those kinds of shots can’t be experienced in the game. So why put them in a trailer? [b]Because they look cool[/b]. They remove a barrier to suspension of disbelief and [b]immerse players in the world[/b]. In other words, they go a long way towards achieving the goals of Pillar 1. There’s another couple of examples I really like: [url=https://www.youtube.com/watch?v=h3G3V5PCJbk]E3 Gameplay with Commentary[/url] The entire interaction with Player 2 at the beginning has no UI elements, and the fights lack the white and yellow damage indicators we are used to in the full release, particularly noticeable in the fight against the Devil Walker towards the end. These are great examples of removing the abstractions of the HUD and making the experience more visceral. I am a fan of Destiny’s minimal UI. It provides the information I need to better succeed, particularly with group content. But Destiny’s overall design seems extremely well suited to the option of turning it off when desired. - Customized appearances can be made more meaningful when you can potentially recognize an individual by their choice of visuals, instead of a floating name and level above their head. - The game is full of non-abstract, visible indicators of the effects of your actions; Walker legs blowing off, core being exposed; colored shields on mobs which disappear when depleted; exploding heads and juice-boxes on critical hit kills. - Many of the game’s beautifully realized guns have ammo counters included directly on them, a great example of taking a HUD element out of the abstract, and putting it right in the world. Other games have found great success with this sort of feature. When Skyrim came out, even though it wasn’t a multiplayer game, communities dedicated to sharing the game’s amazing visuals (sans UI elements) sprang up all over the place. Destiny is no slouch in this department. Even prior to full release I found awe-inspiring gameplay screenshots from the Beta with all the UI elements Photoshopped out, proof that players really want to see the world in this way. It’s an additional and compelling way for the community to ‘build shared adventures’, and that is good for Destiny. [b]So I humbly request that an option to turn off the UI be considered for some time in the future[/b]. From the referenced footage, this already seems like something that is immediately achievable and so wouldn’t require heavy additional development, but can go such a long way to improving the immersion players experience when playing Destiny. If you would like the option to turn off (or adjust transparency of) the UI, please like and/or comment. Thank you very much for your time. See you out there.

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  • Edited by Hollywood88: 10/29/2015 10:41:31 PM
    The Hud needs transparency. If plasma owners had that it would be playable. Playing destiny in its current state overages the pixels that support the bright white/yellow elements of the HUd That's my there are shadows left on a plasma display when doing anything but playing destiny. Especially noticeable during white background or light backgrounds (like watching hockey/golf/soccer. Guess what Bungie, Halo MCC and Halo 5 both launched with transparent huds using darker colors. Not a spec of image retention or burn on my screen. Your lack of attention to this issue at BETA, when it was first reported, is causing you most plasma owners attention. Including mine. I haven't played since Jan 1, took 3 months for my screen to even itself out so I don't see the outline of the HUD, and will not drop a second of time or money on the game until it's fixed. And even then halo 5, nhl, Fifa, and the golf club are so good it will take me time to dust off my copy of destiny.

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  • I want this feature too. BECAUSE destiny's stupid HUD is now ghosted into my plasma. Thanks a lot bungie. You should buy me a new TV. At least minimize the HUD and have it disappear when not needed. You know, sort of like almost every other game. I can play endless hours of zombies and not have to worry.

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  • I would like the following options for the HUD: -Transparency options -Remove with low ammo/health/super ready notifications (Health already has audio notifications) -Remove completely

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  • I found a video showing exactly what I mean! I never ran into this bug in the Beta, but I would love it as a toggle-able feature.

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  • This is a great idea. I personally would love nothing in the HUD but a clean first person view. But having those element appear within the environment like the OP made reference to. Ammo count on weapon, enemy soft spots are apparent etc. I'm hopeful this community could come come up with some great ideas!

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  • Terrific suggestion!

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  • One quick bump.

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