[b][u]What a raid IS[/u][/b] - Very difficult - demands strong teamwork and communication - an investment - extremely time consuming - requires extreme attention and focus - sometimes can be less fun than work [b][u]What a raid IS NOT[/u][/b] - Short - Easy to clear - soloable - carryable (meaning a couple good players can't carry a whole team through) - Something to decide to do on a whim - relaxing What Matchmaking encourages: - Lone wolf mindset - individual focus on individual gain - carrying - Leaving out of frustration or boredom Why Raids should not be matchmade: 10% of the time, maybe, you'll be able to clear a raid without advanced planning. Raids demand thought, planning, strategies, roles to play, extreme focus, and a LOT of time. Raids are not something you decide to do on a saturday because you have nothing else to do. Raids are something that you plan with other people in advance, planning out a strategy, assigning roles, and making sure everyone can communicate clearly. What matchmade raids eventually leads to: Matchmade players complaining about the difficulty of the raid because they tried X number of times and never cleared it. By the nature of matchmaking, there will be far more matchmade raids than there are normal, planned raids. Bungie sees this as the majority of their audience. Bungie decides to nerf raids to satisfy the majority. Raids stop being challenging for who they were designed for, and eliminate the most challenging, hardcore component of the game. Destiny loses replay value, more players will stop playing after the level cap because Raids do not challenge them anymore. If you want Raid matchmaking, that means that you want to play a raid without planning, without a strategy, without knowing who you're playing with beforehand, and out for personal gain. If this is you, you are not raid material. You do not belong in raids, you should not be allowed to raid. Raids are high-level endgame content designed for the players looking for an extreme challenge, not of individual skill, but of teamwork. If K/D is the most important thing to you, you are not raid material. If you're just looking for a few laughs and a good time, you are not raid material. If you think you can carry your team through a raid, you are not raid material. If you're a team player and focused, you ARE raid material. If you're serious about clearing the raid and have hours to spend, you ARE raid material. If you can play a role and stick to what you need to do, you ARE raid material. If you are a casual gamer, raids were not designed for you. That's a simple truth. Stop assuming everything in the game was designed just for you. "There's something in Destiny for everyone" [b]IS NOT[/b] "everything in Destiny is accessible to everyone" What people are complaining about would be like if you complained that Recon wasn't immediately available to everyone in Halo 3 (which many of you actually did). Recon was something to be proud of having, and not just anyone could get it. The same thing applies here. Raids are not things that anyone can complete: they're reserved for those with the perseverance to conquer them. They require a lot of effort, which translates in to why they require you to form a team on your own before going in to one. If you can't be bothered to seek out other players looking to do a raid properly, then by all rights, raids demand more effort than you're willing to put in.
That's an awful lot of assumptions. First off, you're comparing a raid in a FPS, one YOU HAVEN'T PLAYED, to raids in MMOs. That's beyond stupid. Destiny doesn't have roles. Everyone's goal is to kill everything. MMO raids require planning because you need a tank, off tank, at least two healers, and about 8 DPS for each group, and usually you have multiple groups. There are clear, distinct roles that need to be filled. In Destiny, everyone can fit every role. No planning required until you get to the part where people have to actually do stuff. "What matchmade raids eventually leads to: Matchmade players complaining about the difficulty of the raid because they tried X number of times and never cleared it. By the nature of matchmaking, there will be far more matchmade raids than there are normal, planned raids. Bungie sees this as the majority of their audience. Bungie decides to nerf raids to satisfy the majority. Raids stop being challenging for who they were designed for, and eliminate the most challenging, hardcore component of the game. Destiny loses replay value, more players will stop playing after the level cap because Raids do not challenge them anymore." 1. Let them. I have no problem with raid difficulty just because I can't complete it, only if it's truly imbalanced. Eventually I'll find a good MM group and we'll finish. 2. Well yeah, THAT'S THE POINT. 3. Because they are. They are the VAST MAJORITY of their players. To alienate them makes no sense from a design or business perspective. If people can't play raids, they won't buy raid DLC. This means both Bungie and Activision lose money, something neither is comfortable with. 4. Calls for nerfs to content has NOTHING to do with matchmaking. Mark my words. Even if Bungie doesn't implement matchmaking, people will STILL ASK FOR NERFS. Bungie does not need to listen to them unless the content is truly imbalanced. 5. This is a forgone conclusion even at the current difficulty level. Major raid groups will eventually get raids on farm mode, just like any other content. 6. See above. That's why they need to consistently release new content.