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Edited by kellygreen45: 8/7/2014 7:00:35 PM
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1. That's just it...you DIDN'T pay for that content. SONY PAID FOR IT. By giving Activision MONEY to offset the cost---and risk---of making such an expensive video game. SONY paid for the right for their customers to get access to content before Xbox owners do. Just like Microsoft has (for years) paid Activision for the right for their customers to get DLC a full month before PS owners get it. Yet you don't hear PS owners endlessly whining about it. Or how they are getting cheated by not getting "what they paid for" at the same time as Xbox players. You---as an Xbox player, I assume---at just finding yourself for the first time on the short end of the stick you took for granted. Microsoft is having financial problems, and isn't willing to shell out the money to counter what Sony offered up. 2. If that content matters that much to you, then you have two choices. a. Buy a Playstation and a copy of Destiny for it...and you're good to go. (I have both consoles and made the decision to primarily play it on PS4 because of the exclusives) b. You are so offended, that you decide to vote with your wallet, and you refuse to buy the game or play. If you don't feel strongly enough to do either of those things, then you are wasting your time---and everyone elses---with this whining. This is how the console business works. You just didnt' notice it before, because Microsoft used to be the guys with the big wallet. Now they arent' anymore.
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  • Edited by Sd Kfz 1824985: 8/10/2014 3:17:45 AM
    This exclusive content is actually not ''exclusive'' at all, it's content in the DLC packs that will not be available to Xbox for an unknown time. So yes, it's quite frustrating as I explained. Double post, my bad.

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  • The timing of access is what is exclusive. Sony paid for their customers to get it first. Microsoft wasn't willing to compete on behalf of theirs. Just as the reverse was/is true for access to CoD content. Yes, frustrating but not unfair.

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  • Please stop generalizing the PS fanbase because I have both and I like a lot of others who have both think that the deal stinks just like other dlc deals.

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  • I'm sorry you feel that way, but that is how this business operates. Everyone involved here is in this to make money, and have shareholders that they are responsible to. If Sony doesn't do EVERYTHING (legally) possible to sell playstation consoles, then they are NOT living up to their responsibility to their shareholders. ...and negotiating deals like this are an important part of ensuring that Playstations get sold. Sony has no responsibility to the feelings of people who chose to by their competitor's product. Activision---when they and Bungie are LITERALLY "betting their companies" on the success of Destiny---wasn't going to pass up the guarenteed money that Sony was offering. As long as you have competing formats...you are going to have this.

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  • The not getting bonus content that bothers me its the waiting an entire year to get the expansions. Yes Activision has delayed dlc for PS owners before...for a month. Making people want 12 times the amount of time because they are using the Xbox made me pretty pissed off at bungie, especially considering that their major fan base and primary support for the last 12 years has come from the Xbox. That said, I'm still buying Destiny as I've been looking forward to this game for a few years now, plus its really fun.

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  • Edited by kellygreen45: 8/7/2014 7:31:19 PM
    1. Sony clearly ponied up a LOT of money to get those terms, and Activision (not Bungie) probably would have been foolish not to take the deal. 2. Destiny apparently cost nearly $500 million to develop, manufacture, and market. In short, Bungie and Activision "bet their companies" on the hope that Destiny will be a big hit. IOW, if Destiny FLOPS.....it will likely BANKRUPT Bungie, and signficantly hobble Activision. Even with the success of its CoD franchise. So again, Activision probably would have been crazy NOT to take the guarenteed money Sony was offering. 3. Bungie is a business...they are not your "buddy". The relationship Bungie is primarily interested in is their one with your WALLET. They took a MAJOR scalping from Microsoft---in losing all rights to the Halo franchise----in order to win their freedom. So---in addition to the financial parmaters of a gurarenteed revenue, and incentivizing a new audience on a new game platform---I'm sure there is NO love lost between Bungie and Microsoft. So I'm sure Bungie is losing NO SLEEP at all over the fact that Sony is forking over so much money for what are simply timed-exclusives, and doing something that will make Microsofts sales problems with the XB1 even worse. Like I told the OP, if its not a big enough issue to be a dealbreaker---or to prompt you to go out and buy a PS--- then there's really no point spinning yourself into the ground over it. Activision and Sony made what was a smart business deal for them...and Microsoft (with its short-sighted treatment of Bungie, and its current financial problems) got left holding the bag...and its Xbox customers along with them. Accept it, move on, and enjoy the game. Remember, PS owners never got to even play any of the Halo games. You could have been staring down the barrell of a CONSOLE exclusive if Sony had been willing to cough up enough money, and Bungie had been mad enough at Microsoft.

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  • Destiny is not a 500 million dollar game, its a 500 million dollar franchise. Please know your information before speaking.

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  • Edited by Black Thorn: 8/9/2014 1:39:42 AM
    Bungie in a recent article corrected that Activision fat cat's claim and made sure that we all know it didn't cost them lol $500 million to develop Destiny. Lol if anyone spends $500 to make a video game they would dead broke afterwards.

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  • Bungie and Activision are in partnership. Bungie is repsonsible for the development end. Activision is responsible for the manufacturing, marketing and distribution end of things. In short, Activision is stepping up and fulfillig the role that Bungie was used to having Microsoft fill for them. So I woudln't consider someone who works for Bungie a reliable source on what bringing Destiny to market is costing Activision on their end. Activision has been doing this a LOT longer than Bungie.

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  • Edited by Black Thorn: 8/9/2014 2:09:31 AM
    Lol hold on, Bungie is going to lie and go and correct a Activision fat cat on a internet article that it didn't cost them $500 million dollars to develop Destiny?

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  • No shit Bungie is a business? Crap I thought they were a non profit. And yup its not an exclusive but I doubt it was over Sony's willingness to pony up the cash for it. I never said I wouldn't play the game or enjoy it, I simply was stating the one thing that bothered me. $500 million to develop are you sure that's not for the entire planned trilogy? I understand that sony shelled out a absolute crap load of money to activision for early/extra content, that's fine that's how the gaming industry works these days. The gaming industry also works off of DLC as well, and from a business stand point does it pay to maximize, or minimize your earning potential? By delaying the release of DLC to Xbox customers Bungie and Activision are minimizing their earning potential, by the time the DLC comes to the Xbox (more than a year after the release of the game) all that will be left for the most part are the hardcore fans of the game, as the casual players will have become bored with nothing new to do. Season pass is most likely going to be $50, and lets say that at the time of launch you have 1 million xbox players in the Destiny community, now people know they are going to have to wait at least a year for any additional content so they are not going to buy it until said content is available. Now lets say that after the year 50% of the original 1 million people are still playing Destiny, and that is probably pretty generous, and lets just say 50% of those people buy the expansions for $50 a pop that's going to be roughly $12.5 million in profit from the xbox, which is good but not as good as it could be. Lets take the same 1 million players and launch, and move the DLC for the Xbox to a month after PS, so it should be 4 months after launch if they follow the normal timelines for dlc. So by then you've probably lost about 25% of the community to other games being out and other factors, lets say 50% of the remaining 750,000 players buy the DLC which would put it at $18.7 million in profit. Yes I know I'm using arbitrary numbers all I'm trying to do is illustrate my point, that every one that understands anything about business should understand, is that more sales to consumers are always better then less sales. Consumers do talk with their wallets, just because I will most likely buy the DLC doesn't mean that every xbox owner will, and that is the point.

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  • 1. No they aren't, because they are (smartly) betting on the fact that you aren't going to NOT buy the game or the DLC because it comes out later on your console...and the few who decide to do this, won't do it in enough numbers to offset by what they gain in taking the deal. 2. The "people will get bored" argument doesn't fly with me. I come from the generation that used to satisfy themselves iwth the content that game developers could fit on a single CD-rom. When the industry upgraded to DVD, it was like winning the lottery. We went from only gettngin 700 MB, to 4.5 GB. Are you telling me that we are such an ADD/ADHD culture that PEOPLE CAN'T FIND ENOUGH TO KEEP THEM HAPPY IN NEARLY TEN F-ING DVD'S worth of content? Seriously??? ...and for those who can't do you honestly think a few more GBs more are really going to make any difference? 3. No that is not the point. In business---and investing----there is a concept called "present value". I'll spare you the textbook definition, but in short it means money that I actually GIVE you today, is worth more to you than the same amount of money that I give you 6 months or a year from now. In a situation where both Bungie and Activision are gambling the health of their respective companies on a single game....they would have been MORONS to refuse to take guarenteed pre-release money, on the "hope" they "might" make more TWO YEARS from now when they are selling DLC. If Destiny FLOPPED, that money might have made the difference between being able to muddle through with the company intact...and having (in Bungie's case) to go into bankruptcy. Sorry but you are making an emotional argument, and trying to pass it off as a business argument. The smart business move was to do exactly what Activision and Bungie did. Both in defraying cost and controlling risk....but also in cultivating a new audience on a new platform for a game maker that is making its first cross-platform game. As an XB player, I'm sorry that (for once) you are on the short end of the exclusives-stick.

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  • Edited by Sterlink Archer: 8/7/2014 9:26:49 PM
    You must really like lists. 1.I'm not making an emotional argument, because I'm not emotional about this topic. You are missing what I'm saying completely, I think it suck for XBOX owners having to wait a YEAR, NOT PS GETTING IT EARLY. There is a situation in which Sony still pays more money for exclusivity and Xbox gamers don't have to wait an extra year for the content, still defraying cost and controlling risk, and still being able to maximize sales, which is smarter business. Because after all sales are what drive business, I don't know of a single company who's goal is to not sell as much as possible, maybe I missed the class you took on how selling less equals more profit. 2.Sony pays more money to Bungie and Activision, we don't know how this money was spent, maybe on all of the servers to run a game of this type, probably some to execs as bonuses, probably some toward development of a new engine to run the game. If this one Destiny game cost $500 million then there probably isn't much of that money left over, and they still want to make 2 more games, where do they get the capital to do that? I'm not going to give you the text book answer but its FROM THE SALES! 3.Your fundamental mistake is assuming that all consumers are like you, you bet your ass consumers are that ADD/ADHD. Why do you think COD releases a new game every year? Because people are sick of the old one and will buy the new one, instead of some other game so Activision gets to make more money. Whats the last game you played for more than a year?

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  • Microsoft probably wasted way too much money making Titanfall an exclusive. But I'm sure if I scoured the Internet, I'd find a post from the OP crying foul and how that type of tyranny should not stand and people should not be punished for their choice of Sony over Microsoft. <Sarcasm>

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  • Edited by kellygreen45: 8/7/2014 7:55:46 PM
    Microsofts problems are bigger than TF. Microsoft is falling victim to a paradigm shift in computing. As people swich from primarily desktop computing to mobile computing. So their desktop empire is slowly crumbling...and they are flailingly around badly trying to find their way into the mobile/tablet computing market. Taking on Nokia and all its problems was a short-term bad idea.....we'll have to see if it pans out better in the long term in giving Microsoft its own smartphone company. Couple being strapped for chash....and then arrogantly treating console gamers as if MS had the same sort of monopoly in console gaming that it has in desktop computing....and you have the minor disaster that Xbox is trying to recover from in the XB1 rollout. Microsoft is used to telling its customers...."We will now be doing this.."...and their customers grumble and then fall in line (because they really have no other real choices). I deeply resent having to now pay a yearly subscription fee to use MS Outlook, but I have to use it because I have to maintain cross-compatibility with the computers and network that I use at work...which is MS/Win 7-based. So I either fork over the money...or take on a computing headache that just isn't worth winning the battle and losing the war over. MS tried that with gamers...thinking Xbox had a similar lock on customers....only to find out that they didn't. Gamers give them the finger, and flocked to Sony and PS.

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  • Edited by Black Thorn: 8/9/2014 1:52:02 AM
    Lol and you would had said the same thing when PS3 and Xbox 360 launched? You are sitting on the other side of the fence enjoying the view. I sit on both sides and I am starting to see a shift that will balance both systems out.

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  • Actually I DID say the same thing. I had been an owner of both the original PS and the PS2. But instead of complaining about how "unfair" it was that MS and Xbox were getting all the best games and best deals compared to the PS3....I simply bought an Xbox. Instead of complaining this time around, I bought both consoles so I could play whatever games I wanted. In this case, getting the extra content early mattered to me...so I'm going to be playing Destiny primarily on PS4.

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  • Nokia could be great, if it stopped making horrible Windows phones. Don't forget Windows 8... enough said. I agree, Microsoft severely overestimated their position and were way too slow to adopt to the changing environment. I can't wait for other options in Business IT to mature. I too am deeply hooked into the Microsoft eco-system with TFS, SQL, SharePoint, etc but I'm hopeful that one day other options will be robust enough to give Microsoft the finger.

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  • Monopolies tend to lull businesses into very bad habits of dealing with theri customers...and tends to make them very resistant to change.

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