End mission and take player into orbit
End mission and leave player in mission area
End Mission and let player choose
Why are we forced out of an area and back into orbit 30 seconds after a mission ends? Especially when that mission area is already seamlessly part of the open world? Why can't the 'Mission Complete' screen simply load up whenever we decide to go back into orbit. I get that there are cut-scenes between some missions, but these can load up the next time we get to the Tower. The 'Mission end' structure at the moment really breaks the sense of immersion.
i thought story missions where abit short and easy, will the full game story missions be longer (bigger), more of a challenge?. and yes there shouldn't be a 30 second cut off for a open explore game. should have be able to continue exploring.