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#feedback

7/21/2014 2:21:31 PM
158

The Hunter's Super ability and Grenade are underpowered compared to the other classes

First its super animation leaves you vulnerable and you don't have that issue with the other two guardian classes. It also only gives you three shots, where combined they may do more damage to any one target. However the other two are area of effect supers and the Hunter's is not so the other Supers can (and I usually do) do more damage and take out 4-6 enemies. I like that I can Nova Bomb the two lvl 9 Knights in the Devil's Layer mission and take both out no problem. However I can only golden gun one at a time and I am screwed if I miss my target. I also cannot take out the acolytes that are with them like I can with the Nova Bomb. I think it best if you are going to keep the animation is to allow us to keep the gun until we swap it out or fire all three rounds. Also, I believe it should be 4 to 6 rounds. As for the Hunter's grenade, the blast area and damage should be increased. Same with the area of effect of the 2nd version of the grenade so that the cluster of bomb-lets don't have to wait until an enemy almost walks into them before chasing them and exploding. On a side note, I like its throwing knife which is the most powerful of the three guardians secondary power.
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#feedback

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  • Sorry your wrong.

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    • Everyone seems to be forgetting that there will be subclasses, in which you can opt out of your golden gun if you want. But the hunter is a finesse class, and the people who are complaining about the hunter being underpowered seem to be the ones who don't play their cards correctly imo

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      • You're problem with changing the specifics on Golden Gun to suit PvE play is that it changes the mechanics in PvP as well. Having played all of the classes in PvP, the Titan FoH is incredibly fast to activate and even as a Warlock activating his Super BEFORE the Titan I have been killed halfway through the animation several times, and the Hunter's GG in PvP is absolutely devastating! It is a 1-shot kill on 3 players. It has the greatest range of any of the Supers and the best chance of a kill seeing as how the Warlock Nova Bomb takes a lot longer to travel the greater distances and FoH is Melee-Close range only. And FoH and NB can actually be dodged, while GG if the Hunter has good aim and judges where you're going to be...well....you're fiery ash before you know what's happened. I do get what you're saying though...The Nixis Encounter in Devil's Lair where you have to wait for your Ghost to disable the 3 layers of security while fighting waves...NB and FoH are devastating moves wiping out literally a dozen mobs IF you hide up top and wait for the majority of them to come in close...while GG is kind of...well...meh...but it does have it's place even in that encounter: Killing the enemy Snipers along the back of the room if you're low or out of sniper ammo, or taking your time and putting three devastating headshots on Nixis himself when he comes out? With the grenades; I've only unlocked the first 2 and I use the Incendiary Grenade for burst-dmg and the mines more for area denial as players and even mobs will avoid and reroute around those areas the same as with Warlock Void Grenades and Titan Pulse Grenades. No idea about the 3rd? Throwing Knife = Incredible. At level 8 a Precision headshot with the Thrown Knife was hitting for 418...that's DOUBLE the dmg of a precision shot from a Hand Cannon ffs, so is it any wonder Hunter's are taking Scout Rifles over the Hand-Shandy Cannon With regard to the second subclass...it's more stealth/melee burst kills and looks capable of doing more than 3 kills or 1 lot of burst dmg, while the third slot for the Hunter subclasses is still blank but there's been no announcement for a third subclass for any of them yet.

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      • Quick note, slightly off-topic but relevant to Hunters - The Hunter Double Jump. Has anyone else noticed that the Hunter's Double-Jump isn't half as good as the Titan Lift and the Warlock Glide, either in PvP or PvE? In Devil's Lair, trying to get on top of the first building as the Devil Walker drops at the beginning of the encounter you have to use the crate to the right to reach the roof to start sniping enemy snipers, while the Warlock and Titan just bound up there and then go halfway across the map with a second jump. While in PvP, Warlocks and Titans float around the maps raining fire down on unsuspecting enemies coming around the corner while the Hunter is forced to take their time and carefully jump form one piece of terrain to the other in order to gain height and you have no range with the double-jump either.

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        • I totally agree this is an issue in PVE, but I think, and I am only guessing, the Hunter is sort of underpowered like that because in PVP if you can get off those head shots, you're a killing machine, and you usually do not have to fight large groups in PVP (usually). I am not sure how they would fix this in PVE, but yeah I noticed this too. I am thinking maybe the higher lvl Hunters may even out, but I am glad you made them aware this was a thing.

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        • -blam!- your golden gun ive been killed by that more times then i want to think just saying 12 seconds is alot

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        • There isn't any issue I can see with the Hunter class, I average 30+ kills in PvP per game. I would actually hate it if anything was changed...

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          • I got a question. Is it possible to make a one shot kill with the throwing knife and I am not totally sure about the melee hit from behind if it is a one shot kill as well. I am curious about this because I haven't been able to effectively test this out. From what I have seen the throwing knife is average at best the grenades not powerful but useful. The throwing knife I don't know why but I sort of feel like it should be a one shot kill and the golden gun I rarely use outside of just 1 target because it usually runs out before I can hit a 2nd or third target. What I do not understand and it is probably the stupidest thing is that when you land a throwing knife it extends the time of the golden gun..... Seriously? why would you activate the golden gun only to try a chance shot with a throwing knife that won't kill the other person but might get you killed? That to me is just a poor design choice. It would make more sense to just increase the time that the golden gun is available without having to land a throwing knife. I do not think hunter class is underpowered I do however think that the titans are a bit overpowered and I have all 3 classes.

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            • I see no problem with the hunter class. The hunter class is what most would call a sniper. So you're supposed to be accurate with a gun. And you should aim for a specific high value target. That's why you only get 3 shots. Any more than that and it's OP. Grenades are cool too. They home in and chase enemy's down. In my opinion, the things you are hoping for not only make the hunter class OP. But would mimic the play style as a Titan and Warlock.

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              • If you do some research bro you find out that the hunters next sub class is an area effect with a greater nade. The other classes(warlock,hunter) have weaker and single target/support supers bud, just going off the info in the subclass area of the bungie app

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              • 0
                The hunter class it meant to be play as a sniper long rang and takeing ur time with ur shots , the other to can be play up close and banging lots of enemy's out at a time , the hunter is meant to support the other to classes , it's good on it own but better with one or both of the others playing with u

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                • Edited by LITE: 7/23/2014 2:32:28 AM
                  I think that the 3 shots is perfect mainly because you could snipe across the map, from C to B in, Venus, with it. The only problem is the start animation. it should either make you immune when activating it or hasten the animation. Also, the timer is a big problem. I think the timer should either be extended or make it count down after the first bullet is fired. Moreover, I don't know if you guys also had the problem of controlling the hunters jumps. I kept trying to land on the pillar on the out side of the Venus map near B and I have the ability to control the air direction. I kept falling and It drove me crazy!

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                  • I guess it could be considered underpowered in as much as it's only as good as your aim whereas the other two are aoe.

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                  • Has anyone noticed that the bullets come out like the ones in the matrix.

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                  • Upon reading a lot of comments, becoming aware of future upgrades & sub-classes, and reflecting on my own experiences in the Crucible. I have concluded that every class needs to just be invulnerable during their super animation, regardless of duration. The golden gun's timer should only start after your first shot, so you have a chance of getting at least 1 kill with it. All grenades, regardless of class, should kill the enemy if thrown directly at there feet (this is not the case with the Hunter class, especially the swarm grenade). These 3 adjustments I think will make most everyone happier about it. Obviously not EVERYONE will be happy, but most will I think.

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                    • First of all you have you played the other classes? All supers take time to activate, the warlock ability actually takes the longest and you hover to do it. The titan has to leap at you and well if you are a fair distance away this will leave you exposed and the hunter while yes it takes a sec can be used at the longest range, you can turn it on behind a wall pop out and insta kill 3 guardians of your choice. It's not under powered by any stretch of the imagination. Plus you can throw knives, you can one hit kill almost any unshielded enemy with a head shot. I think all the powers are well balanced and give you the option to play different ways. If the hunter super is not working for you perhaps another class will.

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                      • The others are either overpowered or the hunter is underpowered

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                      • It depends on who is playing. With someone who can aim the Hunter super is actually almost OP. You are right with the animation. While the other supers have animation too they already "fire" at the same time too. Hunter has the animation and THEN can use it. But again, in the right hands it's insane. I like that there is a difference in play style - it's a matter of preference. At the same time I wouldn't mind a shorter animation.

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                      • I completely agree! Or we should be able to aim the gun at the ground and have the shot explode in an area of effect manner. Hunter is super-underpowered!

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                        • No they just need to nuke the warlock grenade it's op as he'll and pretty much gives them an extra super

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                        • I have to disagree, the Hunter's super ability has probably the most utility out of the supers in my opinion. A Lock or Titan super is designed to take out enemies en masse, especially in PvE, it doesn't do so well against bosses and "yellow" enemies. In PvP the Titan and the Warlock are both vulnerable while they move into position to use their super and during their actual animation. The best way to counteract a Hunter using their super is to kill them while they are activating because they aren't having to leap into the air or charge into a group to get into position. Also, with the timer, a hunter doesn't have to time their super activation as perfectly as a Lock or Titan, which both only get 1 shot with their supers. Its a lot of give and take between the value of each. As far as the hunter's grenades, they seem to be similar in functionality to the other classes' grenades. The vortex grenade, the pulse grenade and the seeker grenade are all useful map control grenades. The others are good at finishing off enemies or providing an initial advantage in a firefight. I really don't think they need to adjust anything, players just need to adjust their playstyles to fit Destiny and their specific class better.

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                        • All classes should have a super sayian animation and then have to press rt to use their supers within a short time frame. [spoiler]everyone must suffer[/spoiler]

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                          • I think that the grenades are underpowered but that the special is the most op of all

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                            • The grenades haven't given me issues, but you're wrong about warlock and titan not being vulnerable when they use their supers. I get shot out of the air a lot. And honestly, the Hinter has one of the coolest supers in the sense that it's not an AoE blast, it's an accurate one-hit kill bullet. I like that, having all AoE supers would be stupid, and I like that they mixed it up with the hunter.

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                              • Yeah you are right. I have used the hunter for the alpha and the beta. Recently I started playing as the warlord and the hunter seems weak compare to it. The grenade and knife throw are ok but the super is under powered compared to the others since you can miss quite easily.

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                              • The Hunter is a one on one kind of character. They are their to do lots of damage to one guy at a time. The warlock is like a shotgun they are their to clear the room of all the wee little beasties. And the Titan is a balance between those two extremes. My hunters grenade seems far more powerful than that of my warlock's. That being said I've had my golden gun glitch up a couple of times doing about the same damage as a regular hand cannon but the Hunter is invulnerable when he first summons the golden gun not the other way around.

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